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2016 And Clans

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Gluepot
Nov Member 2023

Gluepot

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2016

This is what I'd like the Clan plan 2016 to be:

Basically a bunch of bug fixes. We won't get a permissions rewrite, we won't get a new plot, probably won't get stats to cosmetics and such.

One problem Jagex had last year was they tried to release things as batches. And therefore wanted to do a "clan batch" with a bunch of bug fixes and streamlines. I would like to see a bunch of small improvements, things which may not have much of an impact but just the little things make clans appear noticed and it will help some clan. And maybe over the course of the year these very little updates/fixes will amount to a healthier clan system.

Being spaghetti code, there's no point trying to do the whole lot. But maybe just unravel a couple of the ends, so even though it's still knotted to hell, in the generally scheme of things it looks more organised.

As a little clarification on the spaghetti code. Although I haven't seen it. I'm fairly sure that it was not written as spaghetti on purpose. The reason it is a mess is because when it was made, the employees were trying to push the boundaries and when you're right up against the limits, things start getting "bodged" so that it will work. There is a lot of data and storage with the clan system which the engine at the time sometimes couldn't handle so it had to be stored in weird ways and passed through later and things like that. So even though the engine can handle those values now. Going back and changing it is scary due to those deleting those extra bodges might then cause something further down to break.
The game is old and things require older and older foundations. With the NXT client, this should flatten/stabilise those foundations. So given with what the engine team work on after NXT it could allow for untangling... or people might just want some shiny new content to make use of NXT?
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26-Oct-2015 01:08:46 - Last edited on 26-Oct-2015 01:17:58 by Gluepot

Scret
Mar Member 2018

Scret

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Gluepot said :


Jagex really do care about clans. It saddens me whenever someone says that they don't, even though I've seen ups and downs of "presence."


I highly suggest looking around at your own solutions to some of your problems.


If they did they would actually spend more time and resources fixing the problems. No im afraid clans are low low down on the list of priorities.

Also im getting a bit bored of this "your own solutions to your own problems" as if we are all a bunch of inept clan leaders who cant do anything. we have all done our best to deal with the problems and all done our best to use alternatives out there, we are not idiots.
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26-Oct-2015 02:56:27 - Last edited on 26-Oct-2015 02:57:56 by Scret

Salcos

Salcos

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Scret said :
Gluepot said :


Jagex really do care about clans. It saddens me whenever someone says that they don't, even though I've seen ups and downs of "presence."


I highly suggest looking around at your own solutions to some of your problems.


If they did they would actually spend more time and resources fixing the problems. No im afraid clans are low low down on the list of priorities.

Also im getting a bit bored of this "your own solutions to your own problems" as if we are all a bunch of inept clan leaders who cant do anything. we have all done our best to deal with the problems and all done our best to use alternatives out there, we are not idiots.


I am also getting tired of hearing the "find solutions yourselves"

That shouldnt have to be the response to every issue. Attitudes, and settling like that are the issue and reason why clans continue to get ignored. Why? because we are ok with it, we will find the solutions ourselves, we will complain for a bit then stop, we will just let it go.

See the cycle?
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A high level bossing clan without the elitism

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26-Oct-2015 03:55:10

Fire Hawk154

Fire Hawk154

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Gluepot said :
Someone mentioned about old school and darkscape pulling away players. Which to some extent they did and it's probably split the Runescape community a bit, but generally I don't think it's right to complain to Jagex for providing an experience those players will enjoy more and cater to their playing style.


I'm not complaining Jagex is providing an experience for those players. Many other games provide a quality PvP experience as well and I'm not complaining about them either. I'm complaining becauses Jagex doesn't provide that experience anymore on their main game. The combat updates the RS3 PvP community so much needed to bring back some life are scrapped because DarkScape came out. We have all the right to complain about Jagex trying to fix RS3 problems by creating other games.
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26-Oct-2015 10:03:30

Redtunnel

Redtunnel

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I don't mind Darkscape or OSRS, but it would have been great to see a CC integration between the games. The whole argument about "spaghetti code" is misleading. Do you really suggest they do not have competent developers to sort it out? The simple truth is prioritization. Most of the suggested features only affect clan admins and are very non-notable to end users.

26-Oct-2015 13:09:00

Scret
Mar Member 2018

Scret

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Redtunnel said :
I don't mind Darkscape or OSRS, but it would have been great to see a CC integration between the games. The whole argument about "spaghetti code" is misleading. Do you really suggest they do not have competent developers to sort it out? The simple truth is prioritization. Most of the suggested features only affect clan admins and are very non-notable to end users.


Well considering even the most simplest of things are said to take up a lot of development time and i have even seen Maz refer to the code as complex and difficult to change on numerous occasions i would suggest that it isnt very well done. Its a well known thing or at least a widely accepted thing that the code for clan systems isnt very well written or at least thats the impression that has been given off.

I would say theres an even spread of suggested features throughout all aspects of clan features, including admin, citadels, clan chat itself, avatars and cool-down.

I dont support OSRS and Darkscape i dont consider them to be helpful to the main game but CC integration between the multiple games shouldve been standard i have absolutely no idea why it still isnt.
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26-Oct-2015 13:43:10 - Last edited on 26-Oct-2015 13:43:54 by Scret

DrBrokenBow

DrBrokenBow

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I feel the only way we'll get anything good for clans is if they have another "Year of the Clan" where they completely scrap the clan code and rewrite it from scratch, in a more readable and less spaghetti code, so that if anything is missed or wants to be added in the future it can be.
Maybe once NXT is out and stable we might get something.
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26-Oct-2015 14:13:16

Redtunnel

Redtunnel

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My point is that they do not develop clan features because it isn't worth their time. It's not because the code is too complex or frustrating to work with. I can only hope they get a developer who's passionate about clans and will work on it during their TAPP (assuming developers still get time off to work on a project of their own choosing), because it seems nothing short of major Runelabs support is going to change their view on clans. The code isn't going to improve by itself. That is why I consider the "spaghetti code" argument particularly bad. It is basically saying "Sorry guys, the code is bad and that's why we will never change it."

I would like to know what it would take for them to consider it worth their time. They also have an untapped source of passionate developers among clan leaders and community-minded players.

Perhaps if we could try to organise support for a clan idea in Runelabs, where each of us clan leaders encourage and nag our clan members to go vote for it.

26-Oct-2015 14:25:44

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Redtunnel said :
My point is that they do not develop clan features because it isn't worth their time. It's not because the code is too complex or frustrating to work with. I can only hope they get a developer who's passionate about clans and will work on it during their TAPP (assuming developers still get time off to work on a project of their own choosing), because it seems nothing short of major Runelabs support is going to change their view on clans. The code isn't going to improve by itself. That is why I consider the "spaghetti code" argument particularly bad. It is basically saying "Sorry guys, the code is bad and that's why we will never change it."

I would like to know what it would take for them to consider it worth their time. They also have an untapped source of passionate developers among clan leaders and community-minded players.

Perhaps if we could try to organise support for a clan idea in Runelabs, where each of us clan leaders encourage and nag our clan members to go vote for it.


I dont really want to constantly nag my clan members to support clan idea on runelabs that will most likely not win anyway "cuz roon dragonz r koolz", we already put our effort into organising our own events and projects to help with the clan, its just not feesable to try and make a Runelabs idea work, also Runelabs just seems like another way Mods can direct us to when they dont want to acknowledge an idea due to just not having the resources to ever even entertain the idea, how many times have you seen "well you can put your idea on Runelab and see if it will pass" That to me seems like another brush off.

Runelabs is just another way of saying "youre the player, you do something about it"
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26-Oct-2015 14:45:12 - Last edited on 26-Oct-2015 14:46:46 by Scret

Redtunnel

Redtunnel

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Giving up isn't the answer, though. I still think we could win Runelabs with some organisation and effort. Whether they would go through with the winning idea or come up with an excuse not to is another matter. But really, with no clan development in a foreseeable future, we have to try to make a change. I think my clan could contribute to at least 100 votes with some nagging and encouragement.

26-Oct-2015 14:54:06

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