It was interesting to read about Scrum but overcomplicated software development processes aside i would say its very easy to identify the real needs of a game if the owners knew anything about the product they are buying/selling.
People like to over think and overcomplicate everything and more often than not makes things worse, i can find a million examples of this both in and out of business.
Breaking it down to its simplest and most recognisable form I can even use clans as an example of this were we have some systems/features that are just needlessly complicated than needed to be, which i have brought up a lot over the years.
At the end of the day though it all comes down to what's most profitable over what makes a better game and im not just saying this because i like to spend my time going around screaming Jagex are money hungry all the time but because i generally have seen decisions that have negatively impacted the game all for the sake of extra revenue.
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SKILL SCHOOL
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29-Oct-2015 15:26:52
- Last edited on
29-Oct-2015 15:35:05
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Scret