Forums

Penguin & Ghost Clues

Quick find code: 75-76-470-58336674

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
Thank you Aveo and GhostPenguin! Your information fills in many blanks on the clue map.

Waterbirth island being part of Fremmy clue area fits the map from 2017 on first post. It would make a nice square if you draw the clue area all the way north to reach the Misthalin area.
Also Trollwise area fits in the Fremmy clue area on the map, except maybe the most northern end. I would atm leave it out of the Fremmy area but include the parts south from the latitude of Misthalin areas south border.

Ghost your info about the Frozen waste clue is absolutely amazing! When we found the Frozen waste clue, I did go in Ghorrock and the Mahjarrat Ritual Site wondering if those belong to the clue area. Looking from the map I assume also Zemouregal's fort would be in the area and maybe the northern end of Trollwise. I am not sure if the Ice Path and down to God Wars areas would belong to it. Atm I would leave them out.

The east border of Fremmy clue area and the west border of Forzen wastes could possibly run on the same longitude as border between Near bees and flax and Where Imperial Guard train in Freda's garden. Or the Frozen wastes west border could be at the same longitude as the border between Kingdom of Kandarin and Near bees and flax.
(
ö
)
>

//
\
v
_/
_
Team Penguin

07-Sep-2020 20:07:54 - Last edited on 07-Sep-2020 21:00:35 by elipile

GhostPenguin
Nov Member 2017

GhostPenguin

Posts: 5,828 Rune Posts by user Forum Profile RuneMetrics Profile
After tracking the ghost immediately following the update today, here are some findings:

The previous "somewhere in Gielinor" clue has been changed to "located somewhere beyond detection". When the ghost was on water NW of Lighthouse (teled before I took snippet in photo below), it activated this clue. Also when it was southwest of waterbirth isle (separate spawn) it activated the same clue.




This clue also seems to activate somewhere far north and a bit west-ish(?) of Relleka on water, possibly far NE of waterbirth isle out of sight.

Here are some random confirmations/new clues:

The immediate area south of exam centre/north of mta activates "located in the north of the kingdom of Misthalin"
The divination colony east of MTA activated "located to the east of the Mage Training Arena"
The Piscatoris Hunting area I tested activated eagle fly clues, including around the airuts.
The area immediately south of Piscatoris Fishing colony/north of summoning trapdoor activated a "located where fishers colonise"
The water altar area activates "located in the south of the kingdom of Misthalin"
The "near Port Sarim" clue is still active. Ghost was found west of wiz tower shortly after the clue activated.
North-east-ish of Legends Guild activates "located in the east of the kingdom of Kandarin."
Just outside Keep Le Faye doors activates "located near the Castle of Arthur", so I think the clue may've been extended slightly more south maybe
South of Eagles Peak lodestone activates "where eagles fly" and the other side of the hill NW of the world gate activates "where the pointy-eared ones are"
NW Entrana by spawn point still activates "where no weapons may go" clue\

MTA spawn may activate "located around the Al Kharid region, north of Shantay Pass". Can't confirm this as I kept getting "located in the north of the kingdom of Misthalin" clues at the same time, but it was probably just an mta ghost that spawned and moved north.

14-Sep-2020 15:56:23

GhostPenguin
Nov Member 2017

GhostPenguin

Posts: 5,828 Rune Posts by user Forum Profile RuneMetrics Profile
Here are some other clues, and their approx locs:

Goblin Village may activate a "located around the Ice Mountain region." - I found the ghost about 2 mins after I received the clue while it appeared to be just coming out of the village.

Both the Relleka and Lighthouse spawn points activates "between Fremenik and barbarians".

Both the Lumber Yard and Digsite spawn points activates "located in the north of the kingdom of Misthalin"

Draynor Manor spawn activates "located around a village betwen a great tower and a vampyre's manor"

Mining Camp spawn activates "in the north of the Kharidian desert"

Smokey Well spawn activates "located in south of the Kharidian desert"

North Ardougne spawn activates "located north of Ardougne"

Wizards Tower spawn activates "located in the north of the Kharidian desert". The "... where wizard's study" clue is still active, and the border between that and the north Kharidian desert clue appears to be a few steps north of the wiz toewr spawn point.

East Karamja and Central Karamja spawns activate "located deep in the jungle" clues still. Not sure about msp point.

Al Kharid spawn point activates "located around the Al Kharid region, north of Shantay Pass"

Eagles Peak spawn still activates "where eagles fly"

McGrubor's Wood spawn activates "located in the east of the kingdom of Kandarin."

Gnome Maze spawn activates "south of Ardougne" still

Musa Point spawn activates "located where banana smugglers dwell" still.
Zanaris spawn activates "located in the fairy realm." still.
Witchaven spawn still activates "located near the coast, east of Ardougne" clue. This appears to go right up to legends guild, and on water east of legends guild.

14-Sep-2020 15:57:51

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
Thanks Ghost! Some very odd ones in there.

Somewhere in Gielinor clue still exists. It is given for penguin in the process of respawning. Tested with restting Mcgrubbors. Also Term and I got it when we were testing at Fredas if Bees and Flax clue still exists. It doesn't, but apparently nothing has replaced it, as it's Gielinor there.
(
ö
)
>

//
\
v
_/
_
Team Penguin

14-Sep-2020 18:18:30

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
Two clue borders has been worked out - atleast partly.

The border between West of Varrock and North of Varrock is 21'43'' e / 21'45'' e
-- 2 sq west of Cooking Guild and west of GE

The border between Around Ardougne and North of Ardougne is 10'39'' n / 05'41'' n
-- runs along the fence of eastern small pen, two southern squares of the wheat field north of bank are Around Ardougne.
(
ö
)
>

//
\
v
_/
_
Team Penguin

14-Sep-2020 18:36:33

Termluke
May Member 2008

Termluke

Posts: 1,311 Mithril Posts by user Forum Profile RuneMetrics Profile
Needle skips now gives fishers clue, East of falconary seems to now gives Eagles fly

Wilderness clue seems unchanged, there was 2 worlds at least with a wilderness ghost at reset and they both have the usual clue.
>
beware of wwm...

//
\
Team Penguin Capt / Doomsayer / Herder
:P
v_
/
_

16-Sep-2020 02:30:26 - Last edited on 16-Sep-2020 02:34:09 by Termluke

Aeon Queen8
Jan Member 2018

Aeon Queen8

Posts: 16,162 Opal Posts by user Forum Profile RuneMetrics Profile
To confirm a suggestion from earlier - Goblin Village ghost is definitely activating "
around the Ice Mountain region
". Stood with it while checking the hints and got there right after spawn. It even activated it towards the back of the village.

Also just had a ghost that I assume was initially an MTA spawn. It activated three different hints over its lifetime: "
around the Al Kharid region
,
north of Shantay Pass
" then "
bloodsuckers rule
", then "
to the east of the Mage Training Arena
" which is a totally new one. Not clear yet where exactly the barrier is between the around Al Kharid region and east of MTA hints are, though we can probably make a guess (especially since it will have had to cross back from Mort Myre area).

"
North of the Kingdom of Misthalin
" stretches at least as far as the wooden structure north of the Stormbreaker boat, one was sat next to it and activating the clue after zigzagging over to Morytania for a while. Makes sense since it's also the Lumberyard hint so probably stretches up to wildy ditch.

19-Sep-2020 12:56:41 - Last edited on 19-Sep-2020 13:26:34 by Aeon Queen8

Termluke
May Member 2008

Termluke

Posts: 1,311 Mithril Posts by user Forum Profile RuneMetrics Profile
to add to above
The new east mage training arena clue is confimed and now, covers the divination area and poly dungeon island. It may also extend into parts of the windy path in mort myre.

There is a new clue "near the city of ghosts", giving when there was a penguin at the shop at canfis farm

To add the range is small, it looks to cover canfis crate spawn but not the bush
>
beware of wwm...

//
\
Team Penguin Capt / Doomsayer / Herder
:P
v_
/
_

19-Sep-2020 17:09:33 - Last edited on 19-Sep-2020 17:13:18 by Termluke

Aeon Queen8
Jan Member 2018

Aeon Queen8

Posts: 16,162 Opal Posts by user Forum Profile RuneMetrics Profile
Feldip hint has changed - it's now
around Feldip Hills, near Gu'Tanoth
. That was immediately on respawn - I was with previous ghost when it teled. It then travelled to a
south of Ardougne
hint zone (presumably on the water) then to
near the coast, east of Ardougne
, so those other two appear to be the same.

20-Sep-2020 13:43:19 - Last edited on 20-Sep-2020 13:48:02 by Aeon Queen8

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
Feldip hills has another clue in the south:
near some ogres in South Felidip Hills


- the border runs along the chain of hills dividing the area on the south lope side
- 06'46''/06'48'' s fits the set of south of the equator borders -- not confirmed though
- not sure if Ooglog is part of it, or Warforge
(
ö
)
>

//
\
v
_/
_
Team Penguin

27-Sep-2020 19:34:01 - Last edited on 27-Sep-2020 19:55:32 by elipile

Quick find code: 75-76-470-58336674 Back to Top