Ouch - only today and tomorrow to do this test
X modules east would mean
1 modues --> 3 squares west of Caste wars west wall, and this is very close to the respawn spot also. It is slice west of border between "north of Ardy" and "around Ardy" clues.
2 modules --> that is too far to be activated soon after reset/system update. I think north of Gu'Tanoth it could be just some squares by the mountain side, and south of Gu'Tanoth it would take us close to the dungeon sign as there are lots of unwalkable squares.
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Team Penguin
25-Apr-2011 10:19:46
- Last edited on
25-Apr-2011 10:23:32
by
elipile
We tested with Pow the whole area south of Castle Wars following the wall and some sposts on the coast also and got only Ogres -clue.
Where ever that RuneScape clue is it is not very obvious.
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/ / \ Clue analysis of the week - v139 on Penguin Locations thread is updated on post 2.6 / \ \
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Again a week with just 1 roamer - Feldip Hills rock. It has plenty of self traps to choose from, and no danger of some other penguin bumping it out.
The selection of closed area penguins on the other hand can make finding this lone roamer more difficult. Almost every possible roamer clue on east of Taverley gate is covered in the clues of closed areas.
Wizards Tower activates mostly "in the kingdom of Misthalin" but also "in the kingdom of Asgarnia" and "near Port Sarim".
In the Wilderness clue by Wildy penguins covers the squares by Wildy wall and north of Black Knights Fortress.
Morty penguin and "where bloodsucers rule" covers Temple of Paterdomus and east of Digsite by river.
East Karmaja with "deep in the jungle" covers Mudskipper Point.
Only not covered clues are tiny ones "near Mud Skppers" and "where banana smugglers dwell" on south coast of Rimmington and " where Imperial Guard train" in Burthorpe and Death Plateau.
From western areas Gnome Stronghold penguin covers "somewhere in the kingdom of Kandarin", "around Ardougne", "north of Ardougne" and "near a big tree surrounded by small people".
Elf penguin covers the area of "near some pointy-eared ones" by the sw mountainside south of Eagles Peak.
In the west roamer on the southern areas, northwestern areas, north and northeastern areas can activat clues that are not covered by any closed area penguin.
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28-Apr-2011 21:30:37
- Last edited on
28-Apr-2011 21:36:50
by
elipile
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/ / \ Clue analysis of the week - v140 on Penguin Locations thread is updated on post 2.6 / \ \
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A long lost friend (pure evil for some) has returned. After a long long pause we have got White Wolf Mountain penguin again.
This week gives us 3 roamer penguins - one from west, one from the middle and one from east.
CW/Jiggig rock has a good chanse to get stuck on any of the western self traps. WWM rock may be found in Catherby/Seers/Keep Le Faye area first but can roam to Feldip Hills also, or it may start towards east and find Death Plateau or East of Draynor Manor comfortable. Goblin Village, being close to White Wolf Mountain, may also head west over mountains but more likely will stay on east of it and get in Death Plateau special(s) or East of Draynor Manor.
From the closed area penguins only Dragontooth and Neitiznot can not hide romer penguins under their clues.
Tyras Camp peng may hide a roamer at the mountain side west of Arandar Gates. Canifis on main swamp area or in Canifis hides a roamer at Temple of Paterdomus and at River Elid by Digsite.
Lumbridge and Wizards Tower penguins may hide roamers almost anywhere on eastern areas, except Mudskipper Point and small areas on coast south of Rimmington and by Wildy wall. This week the western clues are more accurate in telling where roamer penguins are.
Musa Point penguin, if it roams south, covers what Lumby and Wizzy didn't, and may hide a roamer on Mudskpper Point.
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/ / \ Clue analysis of the week - v141 on Penguin Locations thread is updated on post 2.6 / \ \
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In theory we should have 2 roamers this week, Rellakka and Burthorpe, but as the old spawn of Burthorpe places it on a non-escapable ledge at the thrower trolls, we actually have just 1 roamer.
Rellakka penguin will at some point find its way to south and close to traps on Seers / Catherby / Keep Le Faye - area.
It may also cross White Wolf Mountain and try to cheer up poor Burthorpe at Death Plateau, or head more east and find Eeast of Draynor Manor trap.
Rellakka may actiavate some odd clues near its respawn area and also hide under closed area clues depending on its roaming routes.
-- Near bees and flax => squares by the lake south of Slayer Cave and nw corner of White Wolf Moungtain.
-- Where Imperial Guard train => at the blocking rocks on the path from Fremenniks to Trollheim, and the northern path of WWM. It is also the clue Burthorpe is activating.
-- Near some pointy-eared ones => west of Arandar gates, but is also the clue elf penguins activate.
-- Somewhere in RuneSccape => west of Arandar gates.
-- Deep in the Jungle => on Mudskipper point. This is also the clue for the main Karamja area.
-- Where banana smugglers dwell => at the coast south of Rimmington. This is also the clue for Brimhaven and Musa Point.
-- In the Wilderness => at the Wildy Wall or behind Black Knights Castle
It is good to remember that MTA penguin can activave "in the Southern Desert" in Shantay Pass and "in the kingdom of Misthalin" behind Al Kharid bank and by the fence north of scorpion mine, and northwest of Mage Training Arena buildin.
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12-May-2011 14:05:25
- Last edited on
12-May-2011 14:05:38
by
elipile
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/ / \ Clue analysis of the week - v142 on Penguin Locations thread is updated on post 2.6 / \ \
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This is the FIRST WEEK EVER with not a single penguin with only one possible clue.
There has been once a week with 1 peng with 1 clue during the new pattern, and in the old pattern there were always at least 2 penguins with only 1 clue.
Instead we have a week with 10 roaming penguins and also 10 penguins that a lvl 3 can spy -- with the help of herding 2 penguins in a right spot.
This weeks open area roamers are Piscatoris, North Ardy, Barbarian Outpost and Port Khazard from west and Ice Mountain from east.
Closed area roamers are 2 Mort Myre penguins, 2 Southern Desert penguins and Lava Maze Wildy, wich most likely will stay in the maze in most worlds.
Open area roamers will likely occupy most of the available selftraps. Piscatoris, North Ardy and Barbarian Outpost will roam south and east to Ardougne area and continue to Seers or Cw / Yanille and possibly to Feldip Hills.
Seers anvil & Seers churchyard (in the kindom of Kandarin), Catherby dock (near a mountain of wolves), Keep Le Fay trap (on coast, west of Ardougne) and Oo'glog bould trap (near some ogres) are places to look for first. Any of these may also cross White Wolf Mountain and explore eastern areas.
Ice Mountain stays possibly mostly on the east of White Wolf Mountain as there are 2 good traps to catch it: East of Draynor Manor (in the kingdom of Misthalin) and Death Plateau (where Imperial Guard train).
This weeks hiding places are at the Wildy wall and at Temple of Paterdomus or east of Digsite -- both those are activatig a clue of a closed area roamer.
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19-May-2011 15:17:44
- Last edited on
19-May-2011 15:19:32
by
elipile
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/ / \ Clue analysis of the week - v143 on Penguin Locations thread is updated on post 2.6 / \ \
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Two roamers, two closed area roamers and lots of enclosed penguns -- including twin McGrubors
:O
Both of the roamers are from western areas: Rellakka and Gnome Maze. Rellakka heads eventually south and Gnome Maze north (or south). It is likely that both end up in Seers anvil or other traps around the area.
They may also head south to Feldip Hills and Oo'glog boulder trap, or they may cross White Wolf Mountains and find Death Plateau or East of Draynor Manor comfortable.
From the closed area penguins Canifis actiavates an umbrella clue "where bloodsuckers rule" for a roamer at Temple of Paterdomus or east of Digsite at river , Karamja activates two umbrellas "deep in the Jungle" for a roamer at Mudskipper point and "where banana smugglers dwell" for a roamer on coast south of the Chemist's house in Rimmington, and Elf penguin activates an umrella clue "near some pointy-eared ones" for a roamer at the west mountainside far south of Eagles Peak.
McGrubor's twins are specially tricky this week, as their ubmrella hiding the whole big Kandarin clue area. It hides any roamers from east of Gnome Stronghold to Barbarian Outpost and Fishing guild, from north of Legends Guild to Seers and all the way up the bridge to Fremennik provence. It reaches even to Piscatoris hunter area covering north, east and south of Falconry.
Ty Sam, nice to know you got help from this
I am terribly late this week but now it's done:
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/ / \ Clue analysis of the week - v144 on Penguin Locations thread is updated on post 2.6 / \ \
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Theoretically 4 open area roamers but practically just 3 of them will roam. Poor Burthorpe is still stuck on the ledge at the spawn point and thus always activating "where Imperial Guard train" -clue.
Fedlip Hills and NW Ardougne from west and Goblin Village from east will roam and there is a chanse to find these pengunis from known self traps -- Fedlip likely from Oo'glog boulder trap, NW Ardy propably from any of the Seers area traps (Seers anvil and churchyard, Keep Le Faye or Catherby docks).
Goblin Village is eastern and is likely the one found in East of Draynor Manor trap. It may also turn west at the Taverley gates and find its way to Death Plateau special.
Any of these roamers may also cross White Wolf Mountain and be found anywhere on RuneScape.
This weeks only umbrella clues are activated by Canifis peng and above mentioned bugged Burthorpe peng.
"Where bloodsuckers rule" may hide any roamer at Temple of Paterdomus and on river banks east of Digstie.
"Where Imperial Guard train" is always the clue for Burthorpe penguin and it hides any roamer in Burthorpe,Death Plateau, on north path of White Wolf Mountain and on a very small area at the shortcut from Fremennik Provence to Troll Stronghold.
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05-Jun-2011 07:57:05
- Last edited on
05-Jun-2011 08:16:42
by
elipile
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/ / \ Clue analysis of the week - v145 on Penguin Locations thread is updated on post 2.6 / \ \
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Week of 4 roameres of with 3 southwestern and 1 easter.
CW/Jiggig rock and Cw bush spawn very close to each other and Port Khazard is just more east from them. Basically they all may roam south to Feldip Hills or head north towards Ardy and onwards. All western selftraps are possibe and most likely some of them will also cross White Wolf Mountain on some world.
Ice Mountain is most likely to be found from East of Draynor Manor trap, but it may also head to Death Plateau or cross White Wolf Mountain.
From the closed area penguins McGrubor's will act as an umbrella for large area. It is always activating "somewhere in the kingdom of Kandarin" -clue and hiding every penguin in Seers village traps or on Kandarion clue area.
Mage Training Arena penguin may hide roamers on Misthalin clue area, but that is less likely as the 3 areas for "in the kingdom of Misthalin" in Al Kharid and around are small.
Also southern desert penguin and northern desert penguin may hide each other. Southern desert activates "in the norhern desert" northeast of Shantay Pass and also northeast corner of the desert east of river Elid. Northern desert penguin activates "in the southern desert" when it is inside Shantay Pass.