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Penguin & Ghost Clues

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elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
Continuing
The connection of clues to music is so many times proven that it can be considered as a fact. The reason why music borders are used for clue borders is pretty obvious - they were all there already when clue areas were developed.
When there is no connection to some specific music area - like in the case of no-music areas used to be (and possibly still are on some squares), or as it seems to be when a penguin is on a prosess of respawning - it is possible that "somewhere in RuneScape" is chosen as some sort of a basic clue, a clue to be given when there is no other information programmed.
When penguins were "taken out" of the game for some days during the big penguin bug Larry was giving only "in the Wildeness" clue. At the time many players were discussing if the penguins were placed in some non-reachable area in the Wilderness instead of actually removed. It might actually be the case in the light of the strong connection between music and clues. If the penguins would have been taken out, the clue would have been "somewhere in RuneScape" instead of "in the Wilderness" because there would not have been any clues/music they would have activated.
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13-Aug-2009 09:09:21 - Last edited on 13-Aug-2009 09:21:22 by elipile

Aveo7
Mar Member 2023

Aveo7

Posts: 4,138 Adamant Posts by user Forum Profile RuneMetrics Profile
I like Canada's theory lol. I guess the spies are fitted with some sort of auto-teleport mechanism to bring them back to base if they fall into enemy hands and get caught or imprisoned in one place.
Then there's a slight delay while their replacement is stuffed into the disguise and teleported to the start point. After all they've only got flippers, so you can't really expect it to be a quick job all the time.
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Lol I remember when penguins first came out and I went to Larry for some clues. The first time I went I got the clue "the coast west of Ardougne" which was just nonsense, and a couple of days later when I went back I got "somewhere in Runescape". I couldn't imagine a less helpful set of clues at the time!

13-Aug-2009 11:08:58

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
In Seers - Catherby area there are also other clue borders without connection to music border.
The "near the Castle of Arthur" clue is activated when a penguin is south of beehives at the yews, but the music there is Lightwalk (Keep Le Faye -music).
The "near coast, west of Ardougne" clue is activated when a penguin is by the coast south of willows, and the music there is also Lightwalk.
Also the "near bees and flax" clue is activated on the east side of Sinclair mansion, but the music continues same as on the whole Sinclair mansion area and west of it.
Lol, this means expererimenting :P
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13-Aug-2009 12:09:19 - Last edited on 19-Aug-2009 08:12:27 by elipile

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
The clue border between northern desert and southern desert is now confirmed. It runs between the latitudes of 0'46'' south and 0'48'' south.

I went for my penguins in world 151.

The third clue I got was southern desert :O
I rushed to Al Kharid guessing the only possible place to get that clue would be near Shantay Pass. I found the penguin inside there talking to the Shantay Guard by the gate.
I pm'd to Aveo this news and he kindly came to help me to prove the clue. We trapped penguin first just north of the jail wall -- "in the southern desert".
Then we had it trapped just south side of the rocks by the entrance -- "in the southern desert" (0'48'' south).
And to find the exact border between northern and southern desert we herded the penguin west and got it between the rocks and the mountain wall -- "in the northern desert" (0'46'' south).

So the border runs just on the entrance to Shantay Pass. When comparing this border to the previous proven clues of northern desert for the southern desert penguins, it matches the founds.

There is also a music border running on the same latitude. On the northern desert side the music is Al Kharid. On the southern desert side the music is Egypt.
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26-Aug-2009 11:11:19

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
v 53 -- one year full - Happy Anniversary Larry and Chuck

Clue analysis is updated on post 2.5.
This week's special is the Gnome Stronghold with 4 possible clues. Check out he explanation on the analysis.
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02-Sep-2009 11:41:15

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
The clue border between Camelot clue and White Wolf Mountain clue has been found. It does not follow any found music border.

The border between these clues runs between the longitudes 10'39'' east and 10'49'' east.

While the w 60 WWM rock was trapped north east of Camelot Castle, I had an opportunity to ask clues for several spots.
With the help of Wolf an Amat we managed to get 8 locations, of wich 4 were "near a mountain of wolves" side and 4 "near the Castle of Arthur" side.

On map the last square for "near the Castle of Arthur" is the one east of the statue of a Knight of Camelot, or the one east of the red pentagram between the pillars.
It runs south in about the middle between the east fence of bee hives and the west fence of Catherby - slightly closer to Catherby - untill the western of three willows with hanging branches.

On the coast, south of the willows the clue is "near coast, west of Ardougne". The border there has not yet been confirmed.

Ty very much for your help Wolf and Amat
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07-Sep-2009 20:40:24 - Last edited on 07-Sep-2009 20:41:48 by elipile

Melissa
Mar Member 2007

Melissa

Posts: 2,524 Adamant Posts by user Forum Profile RuneMetrics Profile
What clues would you be likely to get if it had wandered to a completely different area than it was supposed to be in, like the White Wolf Mountain that had wandered all the way to the ever popular Draynor Mansion trap, inbetween the Gravestone / Trees / Fence, would the clues be different & the song boundaries also ?
Sorry I haven't kept up with the thread, most of it is complete gobbildy **** (however thats spelt lol) - to me :$
Mel

07-Sep-2009 20:49:51

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
Hi Mel
Any penguin, no matter where it is from, will activate "in the kingdom of Misthalin" clue if it is behind Draynor Manor.
The clues for penguins work similarily to the music our characters trigger when entering to new areas -- that is crossing a music border. When a penguin (any penguin) crosses a clue border it activates a new clue for Larry/Chuck to give just like our characters activate a new music for us to hear.
Most of the clue borders are running along some music border. Jagex has used the already existing when adding new content. The area around Seers-Catherby is sofar only where I have not found equalence between music and clue borders.
Some of the music borders are strong - or visible as I say because you can see the name of the music changing when you cross the border. Some of the music borders are weak - or hidden, the music only changes after logging out and back in.
I have the descriptions of clue borders on posts 2.1. - 2.3.
although I just noticed I still need to try to explain the borders for the complexity of clues in Gnome Stronghold.
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07-Sep-2009 21:08:50 - Last edited on 07-Sep-2009 21:21:55 by elipile

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