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Penguin & Ghost Clues

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Amaterasu Mi
Nov Member 2007

Amaterasu Mi

Posts: 11,943 Opal Posts by user Forum Profile RuneMetrics Profile
V47's Al Kharid Cactus was wandering near the Paterdomus Temple. I had been getting "Somewhere in the Kingdom of Misthalin" (not a great help), and didn't know where to look until Chuck gave me the clue "Where bloodsuckers rule".

27-Jul-2009 12:13:23 - Last edited on 27-Jul-2009 12:25:26 by Amaterasu Mi

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
That is a great info Amat!!!
When we talked about the clue/music border at Paterdomus I didn't realise you actually had got the bloodsuckers clue. I propably still was partly in Portugal, lol.
Getting the clue once is enough evidence for me, I'll add it to my list of clue borders. We can still try to prove it again with the draynor/digsite combo like we planned.

It is also highly possible that the bloodsuckers clue is activated if a penguin is in the spot where lvl 3's can spy morytanian penguins over the river. Atleast the swamp effect hits you there.
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31-Jul-2009 11:31:10 - Last edited on 31-Jul-2009 11:33:30 by elipile

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
An interesting thing happened.
I was getting my penguins in world 151. I had already resetted a bush from east of Combat Training Arena to "where eagles fly" -cue area. I found the Barb bush in Catherby. and resetted to confirm respawn coordinates. While waiting I asked for clues using contact npc.
When the penguin teled I was in the middle of questions (there is way too many clicks) and I decided to go through them all.

The clue Chuck gave me was -- "somewhere in RuneScape" :O
When I teled to Barbarian Outpost I still had to wait for the bush to appear there.

"Somewhere in RuneScape" -clue should be history. Earlier it was activated if a penguin was on an area with no music - such as the Phoenix lair area in Piscatoris, but there was a fix some months ago. Well, I know there still are some separate squares with no music that might not be fixed, but no penguin was close to those I know.
At the time when "somewhere in RuneScape" -clue was given Barb penguin was not activating any clue area on the map. It was in the process of respawning - it had dissapeared from Catherby but not yet respawned at Barbarian Outpost.


So wether some of the penguins was on a nonfixed music square that I'm not aware of, or, and this sounds much more exciting, somewhere in RuneScape is a clue for, well, somewhere not on the map in RuneScape :P
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05-Aug-2009 13:40:17

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
I did some changes in the order of posts.
Clue borders needed more space, so I placed those on page 2 with one more post to use (2.1., 2.2 and 2.3.)
"Clues - where to" are now on posts 1.9. and 1.10.

Weekly clue analysis is updated and now on post 2.5.
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12-Aug-2009 09:46:29

Aveo7
Mar Member 2023

Aveo7

Posts: 4,138 Adamant Posts by user Forum Profile RuneMetrics Profile
"The clue Chuck gave me was -- "somewhere in RuneScape" :O "
----
Ohhh I had wondered what would happen in the interval before it respawns!
I wonder why there's sometimes a gap between the penguin disappearing and the penguin respawning ...

12-Aug-2009 13:28:00

Canada Grrl
Jun
fmod Member
2008

Canada Grrl

Forum Moderator Posts: 37,309 Sapphire Posts by user Forum Profile RuneMetrics Profile
It's one of those enduring penguin mysteries Aveo.
We've proven it can vary between, blink of an eye (scientific term) and upwards of a minute. I proposed it was relative to the server population, but I am pretty sure Boomer disproved it awhile ago. We wondered if proximity was relevant but that went out the window too.
Still to be solved.
Penguins.....an endless fascination. :P
EDIT:
OHH! had a thought, maybe they teleport back to spy HQ to check in before resuming their spying activities. Maybe a spy operative is recalled if they get themselves reset and so a new penguin is sent out in replacement.

12-Aug-2009 16:01:14 - Last edited on 12-Aug-2009 16:04:42 by Canada Grrl

Boomer
Jul Member 2022

Boomer

Posts: 8,525 Rune Posts by user Forum Profile RuneMetrics Profile
Yeah, one week I was resetting Entrana penguin over and over, checking the population each time, it stayed within +/- 50 of 1200 each time. So, unless there are other factors (which I also failed to find anything relevant), population has no effect on penguins like they do for trees, ores, monsters, etc.

As for the "Somewhere in Runescape" clue... I guess it would make sense that the penguin would still activate a clue, despite it not being anywhere. Wonder if there are any more anomalies that can cause this? Such as a place with there being music, but no clue relating to it?

13-Aug-2009 00:13:50

Amaterasu Mi
Nov Member 2007

Amaterasu Mi

Posts: 11,943 Opal Posts by user Forum Profile RuneMetrics Profile
The Carousers had their weekly penguin hunt last night....I thought i'd talk to Chuck beforehand to get an idea of where the penguins might be.
He gave me "Kingdom of Misthalin" (turned out to be the Draynor crate stuck behind the Manor) and "Where bloodsuckers rule". Sure enough, we found the Digsite rock wandering between the gravestones at the Paterdomus temple.

13-Aug-2009 02:50:39

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
Yes Amat :D
I was also able to be at Paterdomus when a w60 penguin was there yesterday. As I was on Lunar spells I used contact npc and I got the bloodsuckers clue message and the penguin in same screenshot.

The relation between music borders and clue borders is usually clear. The clue area is "drawn" following suitable music borders, but it may and usually does contain many music areas. For example in Wildy there are several different musics but only one clue. The most southernmost musics and their southern borders are used as a clue border for Wildy penguins. Because these music borders are for some reason 1 square south from the Wildy ditch, also the clue border is 1 square south and the non Wildy penguins can also activate Wildy clue when they cross the border.
Most of the times music borders are straight vertical or horizontal lines on RS map and most of the time pretty logical too thinking of the visual masses on the map. Rivers, mountains, fences, larger buildings etc follow usually same basic line and the music borders are placed on these lines too. The details of the map may though strech from the basic lines and these explain the unexpected clues outside their usual areas, just like bloodsuckers clue outside the Mortytanian area, or elven clue outside Tirannwnn and the areas wich are related to elves like Underground Pass in West Ardougne.
There are some exeptions on music and clue borders, and some of these I have noticed. In Feldip hunter area there is a music border that runs diagonally (one square south, one east, one south, one east and so on). This has no effect on clues though.
More interesting are the music and clue borders in Catherby - Seers area. On that area there is also the only clue border that I'm aware of that doesn't follow a music border.
continued...
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13-Aug-2009 07:29:45

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
In Seers - Catherby area, wich is not so very big, there are 5 different clues
- "somewhere in the kingdom of Kandarin" as a basic clue for the area above the line running south of Fishing Guild, north of the Ardy windmill, south of and Sorceresr's Tower and north of Legends guild
- "near the coast, west of Ardougne" clue, wich west border follows the west border of Keep Le Faye -music
- "near the castle of Arthur" clue, wich west border continues north the same line as "Ardy coast" border from south side of beehives and flax field
- "near bees and flax" clue, wich is on the east side of Sinclair mansion
- "near a mountain of wolves" clue, wich is the clue for Catherby area and White Wolf Mountains.

Interesting is though that the music borders aren't always following the same lines as clue borders. The west borders of "Ardy coast", "castle of Arthur" and "bees and flax" -clues are on the same line and follow the west borders of Camelot and Keep Le Faye -music areas. The fence between flax field and beehives is also on this line.
The borders between "near wolves" -clue and "Ardy coast" and "castle of Arthur" -clues are not same as the eastern music borders of Camelot and Keep Le Faye - music.
The "near wolves" clue is proven to be activated when a penguin is on the Catherby docks, by the corner of the candle shop, by the farming patches and by the White Wolf Mountain west wall and the woods above Catherby village on several different spots. The music border between Keep Le Faye and Catherby musics is running more east at the longitude of the wall between the kitchen and the room at Caleb's.
The "castle of Arthur" clue has been activated on northeast of Camelot untill the mountain and south from that but not more east. The music of Camelot covers all of the area north of Caleb's house from beehives to the mountain.

It seems that the western clue border of "near wolves" is running north following the fence north of candle shop where is no music border.
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13-Aug-2009 07:29:57 - Last edited on 19-Aug-2009 08:02:55 by elipile

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