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Penguin & Ghost Clues

Quick find code: 75-76-470-58336674

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
Clue borders - 0pen areas - West


near some ogres / south of Ardougne -- 2'48''s / 2'46''s
- along S walls of Yanille and Castle Wars

west of Ardougne, in the hills / south of Ardougne -- 0'16''w / 0'15''w
- running N-S 2 sq W from the bushes W of hill giants to 3 sq W of northern bridge to CW

south of Ardougne / around Ardougne -- 3'11''n / 3'13''n
- along S wall of West Ardougne, N of Chuck's cage in Zoo, along S fence of unicorns, 6 sq S of Poison Arrow Pub

around Ardougne / north of Ardougne -- 0'15''w / 0'16''w
- running S-N from 2 squares W from the Outpost to 1 sq N of Gnome Stronghold fence

north of Ardougne / near some pointy-eared ones -- 2'20''w / 2'22''w
- running S - N, until 7'11''n

north of Ardougne / near a big tree surrouded by short people -- 7'11''n / 7'13''n
- running W-E from 8 sq W and 3 sq S from Hazelmer's statue, 4 sq N of the well, 5 sq N of the statue, until 2'15''w

near a big tree surrounded by short people / where eagles fly -- 2'15''w / 2'16''w
- running S from Kathy Corkats' boat, 1 sq W of the terrorbird fence, down to 7'13''n
- unconf

where eagles fly / near some pointy eared ones -- 7'11''n / 7'13''n
- running W-E until 2'16''w
- uc

where eageles fly / somewhere in the kingdom of Kandarin -- 2'16'w / 2'15''w
- E side of the Falconer, N of it and S of it until meets river across the NW corner of Gnome Stronghold

where eagles fly / where fishers colonise -- 15'11''n / 15'13''n
- 5 sq S of the wooden fence S of Fishing Colony

somewhere in Gielinor / where eagles fly -- area on coast west of Eagles Peak

near a big tree surrounded by short people / around Ardougne -- 7'13''n / 7'11''n
- from 1 sq W 4 sq S from the most SW yew til 8 sq W and 3 sq S from Hazelmer's statue

near a big tree surrounded by short people / somewhere in the kingdom of Kandarin -- 11'11''n / 11'13''n and 1'43''e /1'45''e
- S of Tortoise pen
- via the E fence of Gnome Stronghold until "around Ardougne" border
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03-Feb-2009 23:29:13 - Last edited on 07-Jan-2019 17:03:31 by elipile

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
Clue borders -- Open areas - West (continuing)


between Fremennik and barbarians / near the bees and flax -- 13'11''n / 13'13''n
- N of the most southern row of squares S of Fremennik Slayer Cave

between Fremennik and barbarians / where Imperial Guard train -- 11'43''e / 11'45''e
- N end of path to Troll Strhold

somewhere in the kingdom of Kandarin / between Fremennik and barbarians -- 13'11''n / 13'13''n
- 4 sq N of the Barbarian Assault
- follows the * wall of the Sinclair Mansion across the water, crosses the road to Fremennik S of the bridge

somewhere in the kingdom of Kandarin / near the bees and flax -- 9'43''e / 9'45''e
- on the NE side of the Sinclair Mansion

around Ardrougne / somewhere in the kingdom of Kandarin -- 7'11''n / 7'13''n
- from the SE corner of Gnome Stronghold N of the Training Camp, S of the Fishing Guild, N of windmill, S of the Sorcerer's Tower, N of the Legends' Guild until the Keep Le Faye

around Ardougne / near the coast, west of Ardougne -- 7'43''e / 7'45''e
- along E fence of Ardougne up to the "somewhere in the Kingdom of Kandarin" clue border

near the coast, west of Ardougne / somewhere in the kingdom of Kandarin
-- 7'11''n / 7'13''n and 9'43''e / 9'45''e
- W-E 3 sq S of S fence of the Socerer's Tower, N-S 10 sq W of the Keep Le Faye until the fence between flax and bees

somewhere in the kingdom of Kandarin / near the Castle of Arthur -- 9'43''e / 9'45''e
- from the fence of the Camelot Castle down to 8'13''n via the fence between flax and bees

near the Castle of Atrhur / near coast, west of Ardougne -- 8'15''n / 8'13''n
- along most southern squares S of willows with hanging brances until 9'45''e

near the Castle of Arthur / near a mountain of wolves -- 10'39''e / 10'41''e
- running S from 1 sq E of the statue in NE of Camelot to S of the western of 3 willows with hanging brances
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03-Feb-2009 23:29:20 - Last edited on 07-Mar-2017 22:51:20 by elipile

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
Clue borders -- Open areas - White Wolf Mountain and East



White Wolf Mountain

near a mountain of wolves / near bees and flax -- 11'11''n/11'13''n
- NW corner of the mountain, on the line with northernmost evergreen until the path becomes narrower 10 sq E from it
- ureachable

near the bees and flax / where Imperial Guard train -- 11'43''e/11'45''e
- NW corner of the mountain, where the path becomes only 3 sq wide
- unreachable

near a mountain of wolves / where Imperial Guard train -- 11'11''n/11'13''n
- on the northern parts of the mountain following Burthorpe's southern border, from "bees and flax" to E
- unreachable


East

near a mountain of wolves / in the kindom of Asgarnia -- 13'43''e/13'45'e // 13'39''e/13'41''e
- 1 sq E from dwarven hut until fence / jump 2 sq W / behind Taverley western buildings until coast S

where Imperial Guard train / in the kingdom of Asgarnia -- 11'11''n/11'13''n
- S of Burthorpe, between small summoning obelisk and signpost

in the kingdom of Asgarnia / near Port Sarim -- 3'13''n/3'11''n
- S of Crafting Guild along the fence of cabbage field, N of Port Sarim until redberry bush w of Draynor Village pig pen

near Port Sarim / deep in the jungle -- 0'46''s/0'48''s
- N end of the Mudskipper Point neck, S of trees

near Port Sarim / where banana smugglers dwell -- 1'13''n/1'11''n
where banana smugglers dwell / near the mud skipper -- 15'43''e/15'45''e
- from 1 sq W of the NW corner of crafting shop to coast W and S

near Port Sarim / near the mud skipper -- 1'13''n/1'11''n and 16'39''e/16'41''e
- from W wall of crafting shop, 1 sq S of N wall until 4 sq E of Customs Office

near Port Sarim /in the kingdom of Misthalin -- -- 19'43''e / 19'45''e south from 3'11''n
- south from red berry bush until the coast sw of Draynor Village Market Square
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03-Feb-2009 23:29:28 - Last edited on 07-Mar-2017 23:01:35 by elipile

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
Clue borders -- Open areas - East (continuing) & Closed areas


in the kingdom of Asgarnia / in the kingdom of Misthalin -- 19'43''e/19'45''e north from 3'13''n
- between Draynor Manor and Falador north from red berry bush at Draynor Village pig pen, following W wall of Barbarian Village and W border of Edgeville

in the kingdom of Misthalin / where wizards study -- 1'13''n / 1'11''n
- 1 sq north from the northern bump on the bridge to Wizards Tower

in the kingdom of Misthalin / in the northern desert -- 5'13''n / 5'11''n and 25'43''e / 25'45''e
- at the northern passage from northern desert
- on the west side of mountain between Misthalin and northern desert, west of Al Kharid west gate

in the kingdom of Misthalin / where bloodsuckers rule -- 29'43''e/29'45''e
- 5 sq W from stairs of Temple
- NE of MTA

in the kingodm of Misthalin / in the Wilderness -- 11'11''n/11'13''n
- 1 sq S of Wildy wall, 1 sq N of Black Knights Fortress


Clue borders -- Closed areas

in the northern desert / in the southern desert -- 0'46''s / 0'48'' s
- at Shantay Pass leaving north-east of Shantay and north of Uzer on the northern desert area

where bloodsuckers rule / near the dungeons of Daemonehim / where bloodsuckers rule
- 35'43''e / 35'45''e just east of musician down to the black map corner (unc) / couple of squares west from the west wall of Port Sarim (unclear)

where banana smugglers dwell / deep in the jungle -- 0'46''s / 0'48''s
- south end of the isthmus between north and south Karamja

in the frozen wastes / in the Wilderness -- 15'43''e / 15'45''e
-- nw corner

in the Wilderness / where the Fremennik 'heim' and seek -- 29'43''e / 29'45''e
- at the end of stripe of land north of entrance to Daemonheim
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03-Feb-2009 23:29:36 - Last edited on 16-Oct-2019 22:12:27 by elipile

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
Confusing clue possibilities -- less common clues


-- in the Wilderness -- at the Wildy ditch or on the area at Black Knights Fortress

-- where bloodsuckers rule -- at the temple of Paterdomus 5 sq west from the stairs and up to the beacon

-- near the dungeons of Daemonheim -- Haunted Woods and undead farm, east from musician to couple of squares west from Ectofuntus and Port Phasmatys walls

-- near some ogres -- in Yanille south wall on the very southern sq's of the southward bump

-- near a big tree surrounded by short people --
1) on the west banks of the river between Eagles Peak and Gnome Stronghold, south from Kathy Corkat's boat down to hill giants
2) on the area sw of Gnome Stronghold by fence and south of lake to hill giants
3) in the westward bumps of Gnome Stronghold east fence

-- somewhere in the Kingdom of Kandarin --
1) on the area north, east and south from Falconry
2) Gnome Stronghold penguin in the tortoise pen
3) Gnome Stronghold penguin on the se corner exept the most southern rows of sq's or on the most eastern sq's of eastward bump east of Agility

-- north of Ardougne -- Gnome Stronghold penguin on 3 western sq's by the south fence se of Hazelmere's statue

-- around Ardougne -- Gnome Stronhold penguin on the sq's following east the above mentioned sq's and south of them till the very se corner with a piece of diagonal fence

-- in the southern desert -- roamer penguin inside Shantay Pass

-- in the northern desert -- southern desert penguin on the area ne of Shantay Pass/ on the ne tip of desert

-- near the bees and flax -- on the nw corner of White Wolf Mountain/ on the east side of Sinclair Mansion down to Camelot fence/ by lake south of Fremennik Slayer Cave/ in Freda's garden

-- deep in the jungle -- on Mudskipper Point

-- where banana smugglers dwell -- on sw coast in Rimmington

-- near the mud skippers -- on south coast in Rimmington, west of Skippy

-- somewhere in Gielinor -- on the impact atoll south
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03-Feb-2009 23:30:09 - Last edited on 07-Jan-2019 17:04:13 by elipile

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
2.6. Clue analysis of the week - v346


2 penguins in closed areas with only one possible clue

-- East Karamja -- deep in the jungle
-- Mos Le'Harmless -- where pirates feel mostly harmless


3 penguins in closed areas with one clue border, two possible clues

-- Brimhaven -- where banana smugglers dwell / deep in the jungle
-- Mort Myre, rock -- where bloodsuckers rule / near the dugeons of Daemonheim
-- Mort Myre, toadstool -- where bloodsuckers rule / near the dugeons of Daemonheim


1 penguin in closed area with several clue borders, many possible clues

-- Wilderness -- in the Widerness / in the frozen wastes / where the Fremennik "heim" and seek


4 penguins in open areas with possibility to cross many clue borders, many possible clues

-- CW, rock -- near some ogres / south of Ardougne / near a tainted swamp / ...
-- Gnome Maze -- south of Ardougne / west of Ardougne, in the hills / near some ogres / around Ardougne / ...
-- Lumbrige -- in the kindom of Misthalin / where wizards study / near Port Sarim / in the kindom of Asgarnia / in the Wilderness / where bloodsuckers rule / in the northerd desert /...
-- Witchaven -- near coast, west of Ardougne / around Ardougne / somewhere in the kindom of Kandarin / ...
-- Wizards Tower -- where wizards study / somewhere in Gielinor / in the kindom of Misthalin / near Port Sarim / in the kindom of Asgarnia / in the northern desert / where bloodsuckers rule / in the Wilderness / ...



NOTE: The clue mentioned first is the clue for the respawn area. The next clues are those of neighbouring areas that share a clue border with the respawn area.

When asking for clues, the ones you need to pay attention to are those that may change. It is good to pay attention also to the clues you are missing.
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03-Feb-2009 23:30:31 - Last edited on 07-Jan-2019 17:04:37 by elipile

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
How does all this infromation help you?



After reset, the immediate clues points to the area of respawning. Later on the penguin week clues have been proven to be extremely helpful when a roaming penguin spy has been lost for some time.

With the list of weekly penguins you can quickly see wich penguins are roamers and can activate more than one clue. When you know that, you don't have to pay any attention to any other clues exept to the changing ones, and when observing those clues, you might be able to tell the movements of these roamers.

On worlds where penguins are regularily trapped, knowing the trap area clues may help to find the ghost penguin by picking out the odd unfitting clues and checking those areas. This is specially helpfull for inclosed traps like the sawmill (kingdom of Misthalin) and path to Death Plateau (where Imperial Guard train), McGrubbors Woods (somewhere in the kingdom of Kandarin) and specially Entrana (where no weapons may go), Zanaris (in the fairy realm) and Dorgesh-Kaan (where the big-eyed goblins dwell).


The list of weekly penguins is found on Penguin Locations
quick find code: 75-76-151-65905164
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Thank you to the numerous players who have helped me confirm clues, areas and borders.

Thank you Team Penguin

And special thanks to Heaven Sent for this cool clue area map

Penguin Hide and Seek - Clue Borders
4254 × 3328
1.34 MB

Open image in a new tab for full size
Updated: 30 August, 2016

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Thread is open

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03-Feb-2009 23:31:08 - Last edited on 26-Apr-2017 11:30:26 by elipile

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
Thank you very much.
The information will be living all the time with the input of other players and evidence I am getting for the now missing parts.
If something is missing, I'm working on it.
Eli
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04-Feb-2009 00:15:33 - Last edited on 04-Feb-2009 00:15:58 by elipile

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