While we wait for the possible Meiyerditch clue testing I am assuming we will have plenty of chanses to test Daemonheim clue border actually herding a penguin there.
I went to check the music borders with my MBT pure
and music border there is following the edges of first terrace up to Daemonheim and starts right after the gate guards. The area between sea and terrace wall is Wildy music, also on squares east of the previously tested clue are border.
This possibly could indicate that the clue are border has been changed also and is not straigth on west/east direction.
There is one clue border, the one between "Misthalin" and "northern desert", that I am pretty sure is not straight on west/east direction but instead follows the bends in fence.
I have tested the squares by that fence on some spots but not all, and on Al Kharid side it has been "northern desert" and in the cow field "Misthalin".
Music border is following the fence, except for one odd square south of west gates where it changes to Misthalin music.
Btw, MBT pure is an account used for music border testing and can be effectively used just once to show where new music tracks are locked.
Some of the music borders are visible - you can always see the music changing at the border in your music interface. Most are hidden and the previous music will play also on the new music area.
Quite long time ago it was possible to test hidded music borders as when logging out and back in music started with the exact area music. That changed though and now there is some kind of a mixed list playing. Testing hidden borders requires a brand new account etering that area.
"Where bloodsuckers rule" I bet lol ... or maybe it's something random about Daemonheim again
Decent chance of a Canifis crate next week ... the perfect peng for testing that area.
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/ / \ Clue analysis of the week - v161 on Penguin Locations thread is updated on post 2.6 / \ \
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This week brings us 5 roamers, 4 western and 1 from east.
Eagles Peak and Northwest Ardy penguins start relatively close of each other and inevitably will activate same clues on their way southeast from northwester corner of RuneScape map. Also Feldip and Port Khazard will roam on same clue areas on their way northwards / southwards.
From western selftraps Feldip is most likely to be found in Oo'glog boulder trap (near some ogres). Keep Le Faye (on coast, west of Ardougne), Seers anvil and churchyard (somewhere in the kingdom of Kandarin) and Catherby dock (near a mountain of Wolves) are possible for all but mostly for the northwestern roamers and Port Khazard.
Eastern Ice Mountain penguin will most likely get it self trapped in East of Draynor Manor area (in the kingdom of Misthalin) or east of brige to Falador Castle (in the kingdom of Asgarnia). Other eastern traps at Death Plateau (where Imperial Guard train) and at blue unr on hill north of Exam Center (in the kingdom of Misthalin) are also possible.
And as always any roamer may cross White Wolf Mountain and get trapped on the other side.
This weeks umbrella clues confuse specially on western roming area:
-- McGrubor's Woods activates always Kandarin clue hiding roamers on large and scattered Kandarin area
-- Limestone Elf penguin hides a roamer at the mountain side south of Egles Peak
Also Wilderness penguins are able to hide a roamer on squares right by the Wilderness wall.
Seems the clue area changes on east Morytania have caused changes in the clues inside Port Phasmatys.
Where it used to be "near the city of ghosts" I am now getting just "bloodsuckers". So far tested the ne corner behind bank and the eastern room inside bank.
Also "bloodsuckers" at the ne corner of Velorinas building
and that defenitely used to be "near the city of ghosts".
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Team Penguin
07-Oct-2011 19:37:57
- Last edited on
07-Oct-2011 20:32:07
by
elipile
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/ / \ Clue analysis of the week - v162 on Penguin Locations thread is updated on post 2.6 / \ \
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/ / \ Clue analysis of the week - v163 on Penguin Locations thread is updated on post 2.6 / \ \
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Only one open area roamer penguin, Ice Mountain. Being from east the most likely traps it will be found are east of Draynor Manor area (in the kingdom of Misthalin) and east of Falador Castle brigdge trap (in the kingdom of Asgarnia). Also Digsite trap near blue urn (in the kingdom of Misthalin) and Death Plateau special (where Imperial Guard train) are possible.
If the peng crosses White Wolf Mountain it has Catherby dock (near a mountain of wolves), Seers anvil and churchyard (somewhere in the kingdom of Kandarin), Keep Le Faye special (on coast, west of Ardougne) and why not also Oo'glog boulder trap (near some ogres) to choose from.
As all the closed area penguins that will activate umbrella clues are from east also, it is easy to know that any western or central area clue means Ice Mountain peng is on the area.
For umbrella clues there are four that will hide a roamer almost anywhere on eastern area.
-- Sawmill is always activating "in the kingdom of Misthalin".
-- Wizards Tower is most of the time activating "in the kingdom of Misthalin" but may also activate "near Port Sarim" and "in the kingdom of Asgarnia".
-- Burthorpe is always activating "where Imperial Guard train".
-- Wildy penguins are mostly activating "in the Wilderness" and hiding a roamer at the Wildy wall or behind Black Knights Fortress.
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Team Penguin
14-Oct-2011 09:37:17
- Last edited on
14-Oct-2011 09:56:53
by
elipile