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List of Minigame Improvements

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Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Maybe a thought to give silver tickets in castle wars some kind of use (except for purchasing the few one time rewards):

- Replace the super potions set by regular tradeable ones
- Allow players to exchange silver tickets for level dependent combat experience (It doesn't need to be good xp/time ratios, but they should be good for something)

Change the ticket reward structure the following way (similar to soul wars):

Losing 1 Gold
Drawing 2 Gold
Winning 3 Gold

The base silver ticket reward is changed to Base + 1 for each 25 team kills + 1 for each 3 flags capped

- The Base remains at one, but can be increased by the items/events below
- Completing the medium ardougne tasks awards one more silver ticket each game, completing the elite ones one gold.
- Castle Wars enhancers now grant one ticket of both kinds after each game (instead of double gold tickets)
- Minigame weekends are now also affecting silver tickets

An ability upgrade granting a secondary effect to a not-so-much used ability (similiar to mutated dazing shot) could be introduced. That effect could be stand-alone or be used in conjunction with a new ability. This would be a new reward for gold tickets.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

31-Aug-2017 08:34:47 - Last edited on 31-Aug-2017 08:50:10 by Rikornak

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
That's a fairly solid idea, I think. First and foremost, however, the afk'ing and level 90+ dominance have to be addressed IMO. Otherwise even with brilliant rewards the game is rather unplayable, and that's the most important part.

Also, I've suggested a number of achievements for each minigame on the wiki here . Feel free to take a look and add more. :)

Edit: Link doesn't work. Go to the wiki and then User:Fswe1/Laboratory3 if interested.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

31-Aug-2017 09:16:37 - Last edited on 31-Aug-2017 12:34:02 by Lord Drakan

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
The link doesn't work and is just redirecting on this page again.

/update: Found it: Looks quite interesting and I certainly hope Jagex will continue to release some cool stuff. I do not think the effort should be too high since the framework is available now, but it can be used to give some short-termed activities to players when there is a total lack of content again
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

31-Aug-2017 10:40:45 - Last edited on 31-Aug-2017 11:12:04 by Rikornak

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
Rebalancing Bones to Peaches
- option 1: up the healing of peaches
- option 2: reduce the number of points required to unlock it (like they did with Livid Farm)

Peaches heal 400. I get that players can suddenly turn an entire load of bones into food, allowing for 8k+ potential healing.
But, how many players use the Bonecrusher? and is it worth it to keep picking up piles of bones when you're already doing inventory management? and if the mob you're fighting requires that much healing, are you going to be in a position where you can even do this (a lot of higher end mobs don't drop bones or drop bones you'd want to cast the spell on)? does it have any real value now over the ability Regenerate?

31-Aug-2017 20:53:13

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