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List of Minigame Improvements

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MysticManiac

MysticManiac

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Regarding Stealing Creation, I think players pickpocketing mages or rangers are able to steal their entire stack of runes or arrows (if not equipped) (Unless this was changed). If it's still like this, then this should be changed to only steal a certain amount

Also, why should the Construction xp for God Statues be reduced?

18-Aug-2017 14:10:00

Rikornak
Oct Member 2013

Rikornak

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Got again some bigger suggestion - this time for the Mage training arena:

The first few points would be getting my suggestion in your quick ninja fixes thread in here:

- The Apprentice, Teacher and Master wands are buffed to tiers 55, 60 and 65 respectively. The beginner wand will remain at tier 45 due to having no direct competitor.
- The Beginner, Apprentince and Teacher wands are able to save an elemental rune of choice, similiar to (Tower) Mindspikes. This will be an unique perk for wands, as the only rune saving one is the avernic at tier 1 for air runes.
- The master wand will be able to save all elemental runes at once, making it to an interesting tool even for high leveled players
- The mages' book will be buffed up to tier 65 and gets a 10 % chance to save all catalyst rune used for alchemy, telekinesis and enchantment spells (this will include bolts/jewellery and bones to x spells)

As I think that the thing that could keep an activity relevant for extremely long times are good unlockable spells, abilities or passive effects I'll suggest a new spell in here: Enhanced Alchemy.

- Enhanced Alchemy will require 300 Telekinetic, 600 Alchemist, 3000 Enchantment and 200 Graveyard Pizazz points and will replace the low/high alchemy spells while on a p2p world (similar to mutating abilities).
- Enhanced Alchemy requires (besides the unlock) 97 magic and has the costs/casting speed of low alchemy and the result/xp award of high alchemy
- Enhanced Alchemy is available on all spellbooks, but will feature an additional cost of an astral or chaos rune on the lunar or ancient spellbooks respectively.
- Unlocking this spell is a requirement for the completionist cape

The other unlock - bones to peaches - should be buffed up quite a bit: Each peach is now able to restore up to 1280 (80 % of a monkfish as tier 60 food) life points. It is a tier 60 unlock - so it shouldn't just generate tier 20 food - especially considering the effort to unlock it.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

18-Aug-2017 17:22:05 - Last edited on 27-Oct-2018 10:49:34 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I think the weapons and this duo of spells would already have generated quite an interesting reward structure, but I think we can still go a bit further:

- Unlockable spell: Mage Training Arena Teleport - Standard spellbook, level 44, 2 Law Runes and 1 Cosmic Rune - should be a cheap unlock (no more than a few minutes in each activity) for quickly returning to the MTA, Completionist Requirement. Also allows to create the teletab in a POH.
- Introduce low levelled rebounders: A fair price could be 5 T / 5 A / 50 E / 5 G Pizazz for the tier 1 variant, with the price being doubled for each further tier - giving a grand total of 635 T/A/G and 6350 E Pizazz for a t60 rebounder. I also would have rebounders permanently unlocked upon the first purchase, so losing your high levelled variant for some reason just will enforce you getting a new t60 one. Rebounders are named alike to their respective main hands (wizard, imp, spider, batwing, splitbark, mystic, griffolic).
- The prices of other rewards could maybe also be reviewed to fit them adequately into the modern game (we just are no longer in 2006).

All numbers could also be prone to further balancing (I think they may be set a bit too high)

Free players will be able to enter the arena, chop the magic trees in front of it and buy runes, the beginner and apprentince wands, rebounders up to t50 and the mage training arena teleport. Infinity might be something to consider, but it would make balancing more complicated again.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

18-Aug-2017 17:22:48 - Last edited on 28-Oct-2018 05:36:05 by Rikornak

Lord Drakan
Sep Member 2010

Lord Drakan

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Excellent point on Stealing Creation, thanks. As for God Statues; I forgot. Probably because it's a lot of XP for something that is free and quick, but it's only once per month so might as well remove it.

The MTA suggestions sound really good, thanks! Will have to add a reference to this page for want of space, though. I like the idea of Enhanced Alchemy; though perhaps the rune cost of low level alchemy might be a bit too generous. What about that plus one chaos rune (since EoC made those useless)? The spell would also work with the explorer's ring and could have some minor extra bonus inside the alchemist's playground too, methinks.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

18-Aug-2017 18:53:02

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I would have intended that spell as a direct upgrade to the two other alchemy spells (I totally love the idea of upgrading ones skillset - see how low stats prayers on the standard book are replaced by the more powerful variants or the dazing shot upgraded to its mutated variant in shattered worlds) so would increased costs require the two other spells still being present (of course that will work as well - wouldn't say I have provided the best possible implementation in there). Okay this could just be replacing High Alchemy still.

I just do not think the saved cost of 2 fire runes would cause to much of trouble - the standard alcher is using some kind of fire rune generating staff anyway, so he would only be affected by the increased speed. Of course if someone is going to fight and alching a bit of their loot they could spare a few fire runes over time (but I think their value would be rising alone by the fact you could do it with the ancient spells).

I think for chaos runes a better place could be the use in curse spells (or something entirely new like crystalize). Wouldn't mind though, but it would be incompatible to the upgrade idea then either. I must admit I have made my mind more about equipment than runes up to now.

Seeing the explorer's ring it could replace the high/low charges by 45 enhanced ones - of course again only on a p2p world.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

18-Aug-2017 19:16:00 - Last edited on 18-Aug-2017 19:23:05 by Rikornak

MysticManiac

MysticManiac

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Also regarding Stealing Creation, both Farming and Divination are skills not used in SC which would be easy to implement into the game.

Players should be able to get sacred clay from plants with Farming levels with some Farming tool like a rake, or watering can (which could be created with maybe Crafting or Smithing

Players should be able to get sacred clay from wisps with Divination levels with Divine sacred energy, which can also be created with Divination levels

Slayer, Firemaking, Dungeoneering and Invention also are not apart of SC but idk how they could be implemented or if they should be

18-Aug-2017 20:47:57

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Also regarding Stealing Creation, both Farming and Divination are skills not used in SC which would be easy to implement into the game.

Players should be able to get sacred clay from plants with Farming levels with some Farming tool like a rake, or watering can (which could be created with maybe Crafting or Smithing

Players should be able to get sacred clay from wisps with Divination levels with Divine sacred energy, which can also be created with Divination levels

Slayer, Firemaking, Dungeoneering and Invention also are not apart of SC but idk how they could be implemented or if they should be

I'd like that, but probably beyond the ninjas. Divination could be quite interesting though, seeing that you're in the place the elder gods made planets and stuff.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

19-Aug-2017 09:19:26

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Maybe some small-ish idea for what to do with the void mace:

- Claws of Guthix was added back as a special attack for the Guthix staff a while ago, add the very same special attack to the mace as well
- Allow the mace to be toggled between magic and melee versions, similar to the sunspear
- Maybe introduce as well a toggle for an ammo generating bolt weapon (the same way as hand cannons are considered 'bolt' - this would be an unique property for the whole weapon class)
- Allow the mace to be upgraded to an elite, augmentable t70 variant after completing TVSB

Also something for the MTA again:

- Allow free players to play the game, they have all needed spells. Rewards could be limited to f2p runes and the (buffed) beginner and apprentice wands.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

22-Aug-2017 08:12:26 - Last edited on 22-Aug-2017 08:36:41 by Rikornak

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