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What about adding the Astromancer outfit, from an old Treasure Hunter promo, to the Anima Islands rewards?
Oh that's a good idea, thanks!
Bizarre Boron Fusswell, scryer extraordinaire.
OSRS: POH ideas
&
RS3 minigames
&
achievement ideas
!
Perhaps you're half right; perhaps we can't win. But we can fight.
Good news: the crafting and fletching outfits from MTX are coming to Stealing Creation, courtesy of Mod Ryan. Current price is 80 points for a random piece, which seems reasonable. Apparently, he has implemented more updates like this.
Hopefully they shall be released soon.
Bizarre Boron Fusswell, scryer extraordinaire.
OSRS: POH ideas
&
RS3 minigames
&
achievement ideas
!
Perhaps you're half right; perhaps we can't win. But we can fight.
Original message details are unavailable.
Good news: the crafting and fletching outfits from MTX are coming to Stealing Creation, courtesy of Mod Ryan. Current price is 80 points for a random piece, which seems reasonable. Apparently, he has implemented more updates like this.
Hopefully they shall be released soon.
as much as i love to see outfits added in the game its locked for ironmans, we cant play stealing creation as a minigame
•/ Ironman \
V
/ Going for Maxed \
V
/ Tuzzy \•
Original message details are unavailable.
Original message details are unavailable.
Good news: the crafting and fletching outfits from MTX are coming to Stealing Creation, courtesy of Mod Ryan. Current price is 80 points for a random piece, which seems reasonable. Apparently, he has implemented more updates like this.
Hopefully they shall be released soon.
as much as i love to see outfits added in the game its locked for ironmans, we cant play stealing creation as a minigame
Not even with other ironmen?
Bizarre Boron Fusswell, scryer extraordinaire.
OSRS: POH ideas
&
RS3 minigames
&
achievement ideas
!
Perhaps you're half right; perhaps we can't win. But we can fight.
I'm curious, they ever give a reason why they never allowed for 2 games to be spotlighted at once?
like having a skiller minigame and a pvm/pvp game highlighted at the same time
Seeing menaphos having brought people back into pyramid plunder it has somewhat gotten obvious how clunky this game feels (especially in comparision with the new shifting tombs).
I guess it is about time bringing a few QoL improvements to that game as well
- Almost everything contains a few ticks of empty animation (speak: no animation runs, but you can't do anything as well), those should be removed or be reduced to 1 tick maximum
- Reduce the uncanny chance to fail (something is going horribly wrong if you're using a master camouflage outfit (with exoskeleton unlocked additionally), being high leveled and then still fail quite occassionally even in low rooms)
- Allow your character automatically try opening an urn again if they fail, but dodge (that 25 % chance given by the exoskeleton)
- Have the game count as the menaphos area, everything looted grant a few points of reputation in menaphos after having completed 'The Jack of Spades'
- Jenifurr and the Menaphyrite are encountered more occassionally in higher rooms (similiar to your black ibis suggestion)
I think it was a good idea including older content as well, but I fear it is more repelling for newer players as it is
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
Invention
27-Jun-2017 10:25:07
- Last edited on
27-Jun-2017 10:50:49
by
Rikornak
I'm not sure. Apart from the last two points, you listed what I perceive as extremely minor inconveniences. Very high Thieving shouldn't guarantee success in lower rooms, just increase your odds significantly. Automatically opening urns might not be a good idea; I for one don't always try to open an urn again if I fail.
I'll add most of the points (in addition to buffing the poison damage if I hadn't already) but I have to say I disagree that PP feels clunky. :/
Bizarre Boron Fusswell, scryer extraordinaire.
OSRS: POH ideas
&
RS3 minigames
&
achievement ideas
!
Perhaps you're half right; perhaps we can't win. But we can fight.
I respect your opinion on that, it just was some thoughts of mine: I simply do not think it does feel good when your character already isn't doing anything anymore, but you're not even able to queue the next action, same thing with players practically (leave out a crystal mask/light form combo, that really shouldn't be needed for a low leveled activity) using everything to increase their thieving chance (it is not just the level, it is also a massive bonus through equipment) and still being able to fail multiple times at urns in the level 21 room (which I was opening a lot recently in the search of that gem). I do not think it is too bad when it still happens occassionally in the rooms intended for a players level (or even rarely in a low leveled room), but something like this makes me rather dropping back to conventional thieving.
I guess automatically attempting it again with the exoskeleton would be just a convenience feature unlockable for higher leveled players with a quest. It is not like it would allow you to do that afk (especially with still a lot RNG involved). A nice to have, but surely not needed.
Buffing poison should not be overdone in the lower leveled rooms, I guess it should start where it is now at level 21 and scale up to a few hundred points (it shouldn't kill you too quickly, but you certainly shouldn't be able to ignore it either) at level 91 (as those players should simply be able to use a piece of armour with venomblood activated), but otherwise I do fully agree - it feels somewhat laughable at the moment. A formula that could work for that would be 5*(room)^2
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
Invention
29-Jun-2017 06:01:28
- Last edited on
29-Jun-2017 06:29:32
by
Rikornak