Got a couple of suggestions for the Anima Islands D&D (the former tuska's wrath thing)
- Enable the area and d&d for free players, but prevent access to Mazcab and the Desert (as the Event itself was available to them). Access could be granted via the Gamer's grotto and Wizard Chambers on the docks of Al Kharid.
- Lift the limit of points that can be achieved on a single island
- Change Sacrifice, Devotion, Transfiguration and Tuska's Wrath to tradeable ability tomes in order to get an incentive for replayability
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
Invention
16-May-2017 07:40:39
- Last edited on
16-May-2017 07:42:58
by
Rikornak
Original message details are unavailable.
Why not add Trouble Brewing to the Gamer's Grotto with F2P access?
Just remove the Hunter requirement for catching monkeys.
I doubt they will do that as trouble brewing in its current form is extremly deep woven into a p2p quest line and area. You even learn communication during one of the pirate quests
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
Invention
Myeah, it would make no sense for it to be anywhere other than Mos Le'Harmless or other pirate territory.
Bizarre Boron Fusswell, scryer extraordinaire.
OSRS: POH ideas
&
RS3 minigames
&
achievement ideas
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