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List of Minigame Improvements

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Craz
Dec Member 2020

Craz

Posts: 478 Silver Posts by user Forum Profile RuneMetrics Profile
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The Great Orb Project:
- Redesignate a world to be TGoP-themed


For minigames like GOP, a designated world could make a big difference?
Even if it is a single world for multiple named minigames, this could help players find teammates/competitors.

Just yesterday it was challenging to find anyone to play with, despite GOP being spotlighted.

Of course, it could partly be interest or lack of, but hopefully with thousands of players online at any one time, there must be half a dozen up for a game? :)


World 60 used to be the GOP world, but I guess they figured more people were doings penguins than GOP so they changed it. World 62 wouldn't be a bad world, since no one plays Stealing Creation on that world.

05-Feb-2017 17:51:50

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
The Great Orb Project:
- Redesignate a world to be TGoP-themed


For minigames like GOP, a designated world could make a big difference?
Even if it is a single world for multiple named minigames, this could help players find teammates/competitors.

Just yesterday it was challenging to find anyone to play with, despite GOP being spotlighted.

Of course, it could partly be interest or lack of, but hopefully with thousands of players online at any one time, there must be half a dozen up for a game? :)


World 60 used to be the GOP world, but I guess they figured more people were doings penguins than GOP so they changed it. World 62 wouldn't be a bad world, since no one plays Stealing Creation on that world.

I'd suggest World 60 since that'll still be in most people's minds. Penguins and TGOP probably won't compete for players, right?
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

07-Feb-2017 08:40:01

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Quests like the one released yesterday are wonderful: One more penguin to be found and somewhat improved scaling for penguins and the circus as a reward.

I wish they would do something like this more often: Extending functionality of minigames and d&ds by completing other content.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

28-Feb-2017 08:43:33 - Last edited on 28-Feb-2017 09:14:24 by Rikornak

Schmullan
Jan Member 2013

Schmullan

Posts: 1,239 Mithril Posts by user Forum Profile RuneMetrics Profile
Rather than making other gear items less useful why not make it so that the hybrid items scale with your defence level? This would mean that they would be useful for player with a defence level lower than the requirement (85 defence). It would also make sure that the items stay relevant when new content is added. Jagex keep pushing new content with better items and if items were level caped it would prob require the code to be updated when new items are added and that opens up for future problems.

I also think they should switch back the hybrid items so that they once again become hybrid items instead of tribrid. When playing sws and cws you care more about your defence stats than your offensive stats. For this reason many players choose to mix up the sets giving up the full 15% damage bonus and settling for 9% instead opting for more balanced defensive stats. I think these should once again become hybrid items with balanced defensive stats.

Now to activity bars. I think activity bars are bad in general. They are there to prevent people from leeching but people will just find other ways of doing that. It is also a major problem when there aren't many people in the game and you actively have to find something to do rather than standing at the obelisk in sws as it drains your activity bar. There is also the problem with you getting kicked out of the game if you disconnect and you have to wait for the next game to start.

Instead of going the route you suggest I think it would be better if you got more thalers if you were on the winning side than on the losing side, this would encourage people to play the game and try to win instead of just sitting around for thalers. If you got 1.5 thalers if you were on the wining side and 0.5 if you were on the losing side I think a lot more people would try to win instead of just sitting around.
Storing quest items in PoH

Even the most brilliant lights eventually flicker and die.

02-Mar-2017 13:53:08

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Great thing to see they have implemented the first mtx skilling sets to ingame activities - not necessarily all of the games of your choice, but at least some are there now.

Maybe as a idea to harmonically incorporate even more mtx content ingame stealing creation could additionally award crafting catalysts
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

06-Mar-2017 12:23:39 - Last edited on 06-Mar-2017 12:41:46 by Rikornak

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
What are crafting catalysts? Also I'm removing the relevant outfits from the suggestions because yay.

@Schmullan: the biggest problem isn't that hybrid armour is not the best armour to use (that's a problem too, but things are worse unfortunately), but that people with level 85+ armour are simply invincible. You could scale hybrid armour to be that powerful but few people have that so it would just make them invincible. It's true that maintaining the cap when new items are added would be required, but if you ask me it's worth the effort - people with level ~90 gear really ruin PvP minigames for other players since they are simply much too powerful.

I'm not sure on the details of their stats - what you say makes sense, though.

Activity bars are just a placeholder suggestion really, they boil down to "combat afk'ing and leeching". If an activity bar is sufficient, great, otherwise more subtle measures are required.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

07-Mar-2017 16:01:50

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Sure: They are a consumable item worn in the pocket slot released once in a SoF promotion (I don't think they had been ever released thereafter, but they also hadn't ever been discontinued - I still got my hands on a few), which speeds up crafting processes and additionally awards parts of a summoning focus depending on what you're crafting (gemcutting, processing leather or creating jewellery). Those 3 pieces can be assembled to a complete focus, which is tradeable, stackable, can be worn in the pocket slot and increases summoning xp by 20 % per pouch. 1 focus is consumed per pouch.

I just guess they somewhat fit for stealing creation and would suggest they could be awarded after each game in a rate of 5 catalysts per reward point earned (directly sent to your bank in order to prevent interruptions)

You also may want to check your second to last post on the first page as your formatting got broken there
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

08-Mar-2017 06:42:24 - Last edited on 08-Mar-2017 09:50:22 by Rikornak

Mike Lt
Apr Member 2007

Mike Lt

Posts: 2,992 Adamant Posts by user Forum Profile RuneMetrics Profile
The implementation of skilling outfits in the game is great, but it felt a bit rushed. Some of them could be handled better.

1) Remove the diviner outfit from caches and make it obtainable with Shades of Mor'ton instead. Caches are already super good for Divination training. Adding an additional reward would be pointless.
Note: You would loot "Divine Cloth" from chests which can then be crafted into outfit pieces.
Getting the pieces directly from chests would be a bit weird lore-wise.

2) Remove the RNG element from the Chef Outfit. Just let players trade a fully-charged Aluft Aloft Delivery Token for one piece of the chef outfit.

Another suggestion for GOP:
People should be rewarded for doing well. So I'd say, give ~150 RC xp for every orb you push or pull into the altar, or if you "assist" someone into pushing/pulling an orb into the altar.
(Up to 2 people can get xp from an orb, but both get the full 150 xp)

08-Mar-2017 13:25:43

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
The implementation of skilling outfits in the game is great, but it felt a bit rushed. Some of them could be handled better.

1) Remove the diviner outfit from caches and make it obtainable with Shades of Mor'ton instead. Caches are already super good for Divination training. Adding an additional reward would be pointless.
Note: You would loot "Divine Cloth" from chests which can then be crafted into outfit pieces.
Getting the pieces directly from chests would be a bit weird lore-wise.

2) Remove the RNG element from the Chef Outfit. Just let players trade a fully-charged Aluft Aloft Delivery Token for one piece of the chef outfit.

Another suggestion for GOP:
People should be rewarded for doing well. So I'd say, give ~150 RC xp for every orb you push or pull into the altar, or if you "assist" someone into pushing/pulling an orb into the altar.
(Up to 2 people can get xp from an orb, but both get the full 150 xp)


Just for leaving a comment to that:

- Regarding the diviner's set the current implementation may not be ideal, but for sure is significantly better than putting the set on a random game, that has no relation at all to divination. I personally would have used trading memory strands, but it is done now I guess
- The chef set thing on the other hand would be a good solution for the bad luck protection they had introduced to a few lore drops and could be used in here as well
- Progress (xp) during a game is really something that should be able to be seen everywhere, it helps with the motivation
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

08-Mar-2017 14:09:56 - Last edited on 08-Mar-2017 14:12:38 by Rikornak

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