Original message details are unavailable.
"Massive drop"? Please shows us how much.
Let's use some approximate numbers that shouldn't be too far off.
In AFK mode, it may take 60 seconds on average to loot a safe.
Once those 60 seconds are over, you used to have to wait 300 seconds for it to replenish.
Now you have to wait 600 seconds for it to replenish.
As there are 3 safes in the Rogues Castle, some of the wait time is taken up by looting the other safes. So in one round of safecracking, you take 3x 60 seconds to loot, and wait 300-(2x60)=180 seconds for the first safe to refill.
This gives a total of 360 seconds per round.
Applying the same maths to the new timer, this gives 660 seconds per round.
It is almost double. Hence it is almost half the rate.
Original message details are unavailable.
How is this the "only feasible methods of training Thieving as a skiller" when we have Priffdinas elves and Crux Eqal Knights, as well as many other safecracking locations outside Rogue Castle (for instance, Zanaris where we actually may get higher xp/hr than Rogue Castle)?
Most skillers cannot access Priffdinas.
With this in mind, this means they cannot get access to the exoskeleton outfit, nor crystal mask (which itself has a Magic requirement). In order to be able to pickpocket high levelled targets, these are necessary.
Simply put, pickpocketing is completely broken without access to every boost.
Regarding higher XP rates at other safes, you may well be correct. If so, the Rogue Castle safes have just become completely dead content.
Can you see how unbalanced this update is now?
~A~
14-Mar-2023 21:05:32