Bit of Pussy
said
:
Laith
said
:
I've done thousands of araxxor kills solo and never gotten a drop rate below 1/50 for leg pieces.
Personally I've always hovered around 1/55 to 1/60 for legs doing 0 duo kills (which I'm thankful for now Jagex have revealed how terrible the drop rates are), but I've had 3 ridiculously long dry streaks of around 250 to 300 kills. Unfortunately, the geometric distribution has a heavy right skew, so when you're unlucky, you can be very, very unlucky, which can greatly affect your average drop rates.
This is probably true. My leg drop rate was as low as 1/32.8 when I had 1050 kc, but now the drop rate is 1/51.4 with a 5138 kc. All those dry streaks just killed my "lucky" drop rate based on the given 1/40 leg drop rate. My hilt drop rate has improved quite a bit in the same period of time from 1/210 to 1/160.6, but still nowhere close to the given 1/120 drop rate.
I'm thinking that since the Araxxi's loot is determined as she dies, and your kc still gets incremented even if you don't loot the corpse (could happen if you disconnect or suffer a double kill), then this would have a negative effect on your drop rate if it was a leg piece or hilt you obtained. I admit i've had suffered many double kills when I was just learning how to kill Rax, and have also suffered disconnects (loot doesn't automatically go to your bank during a disconnect unless you've actually looked at your loot I think).
Clue Drops ->
3a Range Top (h357), 3a Full Helm (h439), 3a Druidic Staff (e969), Barrows Dye (h1755, h2546, e680, e1567, e2038, e2160, m480, m783, m862), Shadow Dye (e510, e1970, e1985, h2948), Ice Dye (e1539, e2804), 3a Dye (e3129)
Love the new updates great job everyone, i think nows the time to hit the usa market from rs and oldschool mobile manly old school for the time being.. I feel that if old school is released in dec the player input will be drasticly down for the USAMarket..... Thoughts? much luv.
This week we're bringing you the drop tables for
Legios, God Wars Dungeon 2 and Nex.
We hope you enjoy reading about how they work!
Legios
It's worth explaining some of the misdirection surrounding Legios before the drop rate is revealed. On launch, the drop chance for getting an Ascension Signet from a Legio was
1/64
, but we later hotfixed this silently to it's current rate as we weren't getting as many in-game as we wanted (amount of people killing Legios was fine). In trying to not cause a mass panic sale, we were a little coy about confirming the new drop rate.
1/50
chance to get an Ascension Signet from each Legio
1/2,056
chance at Ascension grips (can only drop on a Slayer task)
1/64
chance at Ascension keystones from any Ascension creature, except from Scutarius where its
1/50
chance. There is also an equal chance for each keystone regardless of type.
God Wars Dungeon 2
This drop table is a little bit complicated so I'll try and explain it as simply as I can. All four God Wars Dungeon 2 bosses "share" the same drop rate for rare items, and that drop rate is affected by either Reputation, Challenge Mode or wearing Ring of Fortune/Luck of the Dwarves equally.
There are two random numbers created for rare items within God Wars Dungeon; there is the roll for uniques which we'll call
Unique Roll
and a roll for the different boss essences which we'll call
Essence Roll
..
The base chance for both rolls are:
1/512
chance for a particular unique item from a boss (Anima core armour, weapons etc)
1/128
chance for boss essence
Reputation changes
God Wars Dungeon 2 has a number of different unlocks that affect the drop chance from bosses. There's the 25%, 50%, 75% and 100% upgrades, depending on your reputation with a particular faction. It's worth noting, although obvious, that having a 100% drop chance increase on Helwyr doesn't impact any other boss.
So what happens is that we change both Unique Roll and Essence Roll depending on what your reputation is to the below values. (Reputation unlock = Unique Roll and Essence Roll)
0% bonus =
512 and 128
25% bonus =
448 and 112
50% bonus =
384 and 96
75% bonus =
320 and 80
100% bonus =
256 and 64
Challenge Mode
If the fight was in Challenge Mode, it also infers a better chance at both Unique Roll and Essence Roll after reputation bonuses have been applied.
What happens is that the roll we got from the reputation is again further scaled in Challenge Mode with a slight buff. Here are all of the calculations on the numbers.
"Loot bonus"
is the extra % buff that you have from reputation. For example, if you had 50% drop increase then your
Loot bonus
would be
50
.
Unique Roll
0% bonus = 512 * ((90 - (loot bonus/5))/100) which is 512 * ((90 - 0) / 100) =
460
25% bonus = 448 * ((90 - (Loot bonus/5))/100) which is 448 * (90 - 5) / 100) =
380
50% bonus = 384 * ((90 - (Loot bonus/5))/100) which is 384 * (90 - 10) / 100) =
307
75% bonus = 320 * ((90 - (Loot bonus/5))/100) which is 320 * (90 - 15) / 100) =
240
100% bonus = 256 * ((90 - (loot bonus/5))/100) which is 256 * (90 - 20) / 100) =
179
Essence Roll
0% bonus = 128 * ((90 - (loot bonus/5))/100) which is 128 * ((90 - 0) / 100) =
115
25% bonus = 112 * ((90 - (Loot bonus/5))/100) which is 112 * (90 - 5) / 100) =
95
50% bonus = 96 * ((90 - (Loot bonus/5))/100) which is 96 * (90 - 10) / 100) =
76
75% bonus = 80 * ((90 - (Loot bonus/5))/100) which is 80 * (90 - 15) / 100) =
60
100% bonus = 64 * ((90 - (loot bonus/5))/100) which is 64 * (90 - 20) / 100) =
44
Luck Interaction
If you're wearing Ring of Fortune or Luck of the Dwarves, a further 1% is taken off the numbers after all other bonuses have been applied. Here that is for all of the different reputation thresholds, on and off Challenge Mode.
The chance for a rare is 1/Unique Roll depending on the different number of bonuses applied to it, and the same for boss essence being 1/Essence Roll. This means that a chance at any unique item from a GWD2 boss is X/177 with all of the bonuses applied where X is the number of uniques available from the boss.
This means that the best chance at unique items from GWD2 is by having maxed out reputation bonus for drop chances, in challenge mode and wearing a tier 3 luck ring or higher is:
1/177
chance at a particular unique item
1/43
chance at that boss' essence
Nex
1/50
chance for Ancient emblem if you have an appopriate defender
1/128
for Torva Helm, Body or Legs
1/128
for Pernix Helm, Body or Legs
1/128
for Virtus Helm, Body or Legs
1/128
for Zaryte Bow, Virtus Wand or Book
1/128
for Torva, Pernix or Virtus Boots
1/128
for Torva, Pernix or Virtus Gloves
Just for some fun, here are the chances at getting Saradomin Brews and Super Restores from Nex. There are two separate rolls!
7/128
chance for 30 4 dose Super Restores and 10 4 dose Saradomin brews
29/128
chance for 30 4 dose Saradomin brews and 10 4 dose Super Restores
Thank you for reading this week's drop rate announcement. Next week we're going to be revealing
Raids, God Wars Dungeon 1, Kalphite Queen and Chaos Elemental!
!
Mod Timbo and the RuneScape Team
Mod Timbo
| Senior Game Designer & Balancer
@JagexTimbo
on Twitter!
13-Oct-2017 11:08:26
- Last edited on
13-Oct-2017 13:33:01
by
Mod Timbo
Mod Timbo
said
:
The chance for a rare is 1/Unique Roll depending on the different number of bonuses applied to it, and the same for boss essence being 1/Essence Roll. All of the rare items have an equal chance of dropping once you roll 1/Unique Roll, meaning that your chances at Anima Core armour pieces are better on bosses with fewer unique drops.
Hold up, unless im reading this wrong, it means that (lets just go with 256 for simplicity) to hit the unique table is 1/256, and then it further rolls to determine which item you get, which means for vindicta, the chance for getting a specific unique is 1/1280, which does not at all agree with my 9000 sample size on my runemetrics profile. Rather, it would seem that the chance for a specific item is 1/256, rather than landing the preliminary roll on the unique table. Could we get some clarification on this?
RNGesus loves me this I know, for Vindicta tells me so!
Maxed out rep with LotD gives a 1/253 for nm, and 1/177 for CM for uniques. Unless you can kill the challenge mode in only 30% more time, there isn't actually a reason to go for challenge mode gwd2?
Start every day off with a smile and get it over with.
Xenon Ray
said
:
Mod Timbo
said
:
The chance for a rare is 1/Unique Roll depending on the different number of bonuses applied to it, and the same for boss essence being 1/Essence Roll. All of the rare items have an equal chance of dropping once you roll 1/Unique Roll, meaning that your chances at Anima Core armour pieces are better on bosses with fewer unique drops.
Hold up, unless im reading this wrong, it means that (lets just go with 256 for simplicity) to hit the unique table is 1/256, and then it further rolls to determine which item you get, which means for vindicta, the chance for getting a specific unique is 1/1280, which does not at all agree with my 9000 sample size on my runemetrics profile. Rather, it would seem that the chance for a specific item is 1/256, rather than landing the preliminary roll on the unique table. Could we get some clarification on this?
According to Timbo on Reddit, you have a 1/177 chance at getting a specific unique with all of the bonuses applied. The chance for any unique is x/177 where X = the number of uniques on the boss, including Dormant armor.
Sabobskia
said
:
Maxed out rep with LotD gives a 1/253 for nm, and 1/177 for CM for uniques. Unless you can kill the challenge mode in only 30% more time, there isn't actually a reason to go for challenge mode gwd2?
CM is fun and doesn't make me want to chop my legs off from boredom unlike EZmode, *cough* NM
"To argue with a person who has renounced the use of reason is like administering medicine to the dead." - Thomas Paine