Mod Timbo
said
:
1/40
chance at a leg piece (Top, Middle or Bottom)
There's no way this is true
I've done thousands of araxxor kills solo and never gotten a drop rate below 1/50 for leg pieces.
Makes me think there are other modifiers that make accounts more or less lucky.
This is seen when players return to the game after a long break and have an insane luck. Or even with newly created accounts. Or ironmen accounts for example.
Would really like to know the factors that affect RNG. Because it obviously isn't as randomized as we think it is.
True Trim
Laith
said
:
Mod Timbo
said
:
1/40
chance at a leg piece (Top, Middle or Bottom)
There's no way this is true
I've done thousands of araxxor kills solo and never gotten a drop rate below 1/50 for leg pieces.
Makes me think there are other modifiers that make accounts more or less lucky.
This is seen when players return to the game after a long break and have an insane luck. Or even with newly created accounts. Or ironmen accounts for example.
Would really like to know the factors that affect RNG. Because it obviously isn't as randomized as we think it is.
That's 100% anecdotal. I have a few thousand kills too and my leg rate is around 1/35, about the same as the post under yours. There's a thread somewhere that pretty much proves the drop rate is around this. You just got unlucky.
All of your examples are just silly myths just like killing dinos in dg giving less exp. there's no such thing as "ironman luck", it's a meme lol. There's no magic behind probability/RNG.
06-Oct-2017 13:09:51
- Last edited on
06-Oct-2017 13:11:43
by
r759
r759
said
:
Laith
said
:
Mod Timbo
said
:
1/40
chance at a leg piece (Top, Middle or Bottom)
There's no way this is true
I've done thousands of araxxor kills solo and never gotten a drop rate below 1/50 for leg pieces.
Makes me think there are other modifiers that make accounts more or less lucky.
This is seen when players return to the game after a long break and have an insane luck. Or even with newly created accounts. Or ironmen accounts for example.
Would really like to know the factors that affect RNG. Because it obviously isn't as randomized as we think it is.
That's 100% anecdotal. I have a few thousand kills too and my leg rate is around 1/35, about the same as the post under yours. There's a thread somewhere that pretty much proves the drop rate is around this. You just got unlucky.
All of your examples are just silly myths just like killing dinos in dg giving less exp. there's no such thing as "ironman luck", it's a meme lol. There's no magic behind probability/RNG.
I've seen many returning players get very rare drops with minimal effort. It can't be due to chance. It seems that the game adds in an amount of "luck" every day perhaps. Meaning that "luck" adds up over time. Which is why these returning players get these lucky drops.
It also seems that new accounts have a large amount of "luck" when they first start playing and it goes down gradually. This can't be a coincidence. I am sure there's a system behind that.
True Trim
Mod Timbo
said
:
1/50 chance at getting Perfect Chitin for the defender (cannot be obtained whilst on lootshare however)
Might want to check this again as I obtained all three of my perfect chitins using lootshare. The perfect chitin goes to whoever has the highest loot share points.
Also, the Telos drop rate reveal is pretty incomplete. You say that streaking is the largest rare drop modifier, yet provide no examples of how it effects long streaks. Surely it would be prudent to include something like a 50 streak 600 enrage example?
Laith
said
:
r759
said
:
Laith
said
:
Mod Timbo
said
:
1/40
chance at a leg piece (Top, Middle or Bottom)
There's no way this is true
I've done thousands of araxxor kills solo and never gotten a drop rate below 1/50 for leg pieces.
Makes me think there are other modifiers that make accounts more or less lucky.
This is seen when players return to the game after a long break and have an insane luck. Or even with newly created accounts. Or ironmen accounts for example.
Would really like to know the factors that affect RNG. Because it obviously isn't as randomized as we think it is.
That's 100% anecdotal. I have a few thousand kills too and my leg rate is around 1/35, about the same as the post under yours. There's a thread somewhere that pretty much proves the drop rate is around this. You just got unlucky.
All of your examples are just silly myths just like killing dinos in dg giving less exp. there's no such thing as "ironman luck", it's a meme lol. There's no magic behind probability/RNG.
I've seen many returning players get very rare drops with minimal effort. It can't be due to chance. It seems that the game adds in an amount of "luck" every day perhaps. Meaning that "luck" adds up over time. Which is why these returning players get these lucky drops.
It also seems that new accounts have a large amount of "luck" when they first start playing and it goes down gradually. This can't be a coincidence. I am sure there's a system behind that.
yes I assume they went out of their way to code that in for no good reason. totally more reasonable than some people got lucky of the thousands and thousands of active players
06-Oct-2017 14:16:00
- Last edited on
06-Oct-2017 14:17:04
by
Neri
Laith
said
:
I've done thousands of araxxor kills solo and never gotten a drop rate below 1/50 for leg pieces.
Personally I've always hovered around 1/55 to 1/60 for legs doing 0 duo kills (which I'm thankful for now Jagex have revealed how terrible the drop rates are), but I've had 3 ridiculously long dry streaks of around 250 to 300 kills. Unfortunately, the geometric distribution has a heavy right skew, so when you're unlucky, you can be very, very unlucky, which can greatly affect your average drop rates.