I've seen many returning players get very rare drops with minimal effort. It can't be due to chance. It seems that the game adds in an amount of "luck" every day perhaps. Meaning that "luck" adds up over time. Which is why these returning players get these lucky drops.
It also seems that new accounts have a large amount of "luck" when they first start playing and it goes down gradually. This can't be a coincidence. I am sure there's a system behind that.
yes I assume they went out of their way to code that in for no good reason. totally more reasonable than some people got lucky of the thousands and thousands of active players
But there is a good reason. They'd want returning players to get lucky on drops so they will be more likely to stay and play more. If you play long enough you'll notice this pattern. It's not just random people getting lucky. Returning players definitely have more RNG than the average player.
True Trim
no, you just notice it more because regular players aren't gonna say "wow I got a leg drop" on reddit. returning players are more inclined to share their excitement. typical players don't care as much.
Neri
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no, you just notice it more because regular players aren't gonna say "wow I got a leg drop" on reddit. returning players are more inclined to share their excitement. typical players don't care as much.
Sure If that's what you want to believe.
I am almost certain such a system exists.
True Trim
I for one just want to say THANKS for releasing these. Can't wait for more! No point complaining about bad personal rng when the facts are given to us lul.
Owner of the
Any chance you could reveal the drop rates for common loot on other bosses apart from rots too? It could be interesting to know.
Regarding the loot share, Timbo said on twitter that he misread the code; what happens is that there are some extra checks for lootshare for chitin, but he said it's nothing worth noting.
Also, this too please!
Bit of Pussy
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Also, the Telos drop rate reveal is pretty incomplete. You say that streaking is the largest rare drop modifier, yet provide no examples of how it effects long streaks. Surely it would be prudent to include something like a 50 streak 600 enrage example?