Forums

Necromancy Feedback

Quick find code: 74-75-500-66291795

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
The Hermod fight is a great example of a problem that keeps showing up with new content. This time it's gone to levels of parody.

In this case, the arena is so over-sized I can't even reach a scale where I can see enough of it to say it looks good.

The bigger problem is the confined area made by the tall walls. If you stand there and tank the boss it's not a deal, but we are meant to move around to avoid his attack. Once I move around it all falls apart. The walls are always in the way visually.

THAT is bad controls. Caused by oversized graphics that can't even be appreciated due to scale, and serve no real purpose other than to make the actual game play worse.

Armored phantoms, the training areas inside fort forinthry. That giant 400 foot tall Oak in Woodcutter's Groove. Nothing good comes from that. It looks cool in the promo video flybys, but on the ground that doesn't work for me.

10-Aug-2023 16:28:41

Hbc85

Hbc85

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
It would be neat if the Conjure / Command abilities could be split up into two different abilities.
I'd like to put the other summons besides the skeleton on my bar, but the zombie quickly explodes and the ghost wastes adrenaline.
Another solution could be to let users disable the Command abilities via the well of souls.

(edit: for revo users)

10-Aug-2023 19:21:57 - Last edited on 10-Aug-2023 19:22:37 by Hbc85

Ishtii
Oct Member 2018

Ishtii

Posts: 119 Iron Posts by user Forum Profile RuneMetrics Profile
I can't work with the shambling horror disruption at all - my vision is a bit on the low side, but for me the problem is that the ritual side is crowded with people and many, many other clickable squares. I have not successfully disrupted the horror once. Fixed view or not, it makes no difference. The site is crowded with visible players standing all over the place so it's very difficult to see which element the horror is going for. It's not like you can find an empty world at this point!

Edit: did finally disrupt ONE. But 90% of the time I am staring at the screen and can't even see the horror - the first indication of its presence is the message telling me it's reached its destination.

10-Aug-2023 19:44:43 - Last edited on 10-Aug-2023 20:19:15 by Ishtii

Werewolf
May Member 2022

Werewolf

Posts: 20,258 Opal Posts by user Forum Profile RuneMetrics Profile
updated the front page with these additions after reading the submissions through the last few pages and another one of my madcap ideas cause i love tim burton films :P

Rituals
- Ban all pets, familiars and conjured spirits from entering the ritual site

- The wandering soul and shambling horror is impossible to see or dont have time to react please make them stand out a little more and let them go for a wander rather then here 1 second gone the next

- Add 1 soul to the well of souls for every 1 kill using necro as an alternative to rituals

- The area should remember your skybox settings.

Abilities
- Split conjure and command into 2 different abilities to allow multiple conjures without a random command box

Additional
- small addition but a dead tree with a gold ring on it placed somewhere in the city could be a fun little easter egg with an examine saying "with this ring I ask you to be mine" as a reference to Tim burtons corpse bride.

- Allow Legacy mode to complete tasks by way of some type of conjure tablet made in rituals instead of using adrenaline to cast the ability

- Add a global cooldown on abilities to make it easier to tell whats doing what

- Remove some rocks to make it more ascetically pleasing
•*º*•‹•*º*•
When the Full Moon Rises
•*º*•›•*º*•
¸,.›°ˆº•-,._.,-•ºˆ
Blood will rain down
ˆº•-,._.,-•ºˆ°•.¸
•*º*•‹•*º*•
Beware the Wolves Howl, This will be your final sound
•*º*•›•*º*•

10-Aug-2023 23:25:00 - Last edited on 10-Aug-2023 23:26:00 by Werewolf

Werewolf
May Member 2022

Werewolf

Posts: 20,258 Opal Posts by user Forum Profile RuneMetrics Profile
Added onto additional to move the achievement student becomes the master to trimmed completionist as you need to kill telos, arraxor and the ambassador with tier 80 armour for completionist but to get the trimmed requirement maybe 20 minutes of rituals and 10mil which is upgrading the armour to t90

Really I think both of kili's achievements should be trimmed, still going to do them myself anyway just think for some this could be a little too tricky, this is mainly undiscovered at the moment for casual players who don't have the time to maintain trimmed status but once time passes it will soon be picked up
•*º*•‹•*º*•
When the Full Moon Rises
•*º*•›•*º*•
¸,.›°ˆº•-,._.,-•ºˆ
Blood will rain down
ˆº•-,._.,-•ºˆ°•.¸
•*º*•‹•*º*•
Beware the Wolves Howl, This will be your final sound
•*º*•›•*º*•

11-Aug-2023 00:20:01 - Last edited on 11-Aug-2023 00:21:00 by Werewolf

Duxxalot
Mar Member 2011

Duxxalot

Posts: 162 Iron Posts by user Forum Profile RuneMetrics Profile
Hi folks,
In looking at Wiki, it is saying you need 31 robes of subjugation garb to make the greater ensouled cloth for 80 & 90. Is that correct? Please tell me that is a joke as I don't see how that math works. We couldn't get that kind of supply from drops to supply everyone in the game and if we could, $108 mil on the low end? At 77 now and the idea of not being able to upgrade to 80 any time soon and have to grind away with the level 70 tier is not appealing. Please advise and thanks.

Duxx

11-Aug-2023 01:46:39

Werewolf
May Member 2022

Werewolf

Posts: 20,258 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Hi folks,
In looking at Wiki, it is saying you need 31 robes of subjugation garb to make the greater ensouled cloth for 80 & 90. Is that correct? Please tell me that is a joke as I don't see how that math works. We couldn't get that kind of supply from drops to supply everyone in the game and if we could, $108 mil on the low end? At 77 now and the idea of not being able to upgrade to 80 any time soon and have to grind away with the level 70 tier is not appealing. Please advise and thanks.

Duxx


Yeah the requirements for tier 80 and 90 are a little ridiculous, tier 90 requires twice what tier 80 needs not only is it a nightmare to get the drops to make the armour then its another 100mil to make it, i find it odd that learning how to make tier 90 and having to beat the big bosses with a brand new combat style is a requirement for comp yet acquiring some subjugation and making it, which if your going to put yourself through the stresses of learning your going to make is a requirement for trimmed

Really they should both be trimmed comp or removing from the achievements all its going to do is cause alot of stress and work for comp capers who have to do all this while simultaneously working on getting necromancy to 120 and don't even get me started on the questcape
•*º*•‹•*º*•
When the Full Moon Rises
•*º*•›•*º*•
¸,.›°ˆº•-,._.,-•ºˆ
Blood will rain down
ˆº•-,._.,-•ºˆ°•.¸
•*º*•‹•*º*•
Beware the Wolves Howl, This will be your final sound
•*º*•›•*º*•

11-Aug-2023 10:07:51 - Last edited on 11-Aug-2023 10:08:13 by Werewolf

Quick find code: 74-75-500-66291795 Back to Top