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¤ Eclectic List of Ninja Fixes

Quick find code: 74-75-442-66062964

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
"- Disable the toolbelt in the Entrana dungeon for Lost City's sake. Since magic requires a weapon, however, add a staff spawn in the dungeon, or allow casting spells without one."

I'd like to leave a thought on this one as it somewhat disturbed me and I made my mind about it for quite some time now: While it is true the quest was made easier by having the tool belt as a general game mechanic available, the outright opposite thing was done to the very same quest in the past as well: A long time ago you just could bring an axe handle and a shaft with you and assemble it directly down in the dungeon itself, which wasn't possible anymore when the ent random event was removed - thus altering the quest difficulty as a by-product as well. This said - obtaining an hatchet wasn't part of the original challenge of the quest, as you were able to bring easily a runite or even dragon one with you in those two pieces, it was rather casually introduced after some time - and has been revoked again for years now. The question would be: Why should a negative impact on the quest be alright, but not a positive one?

Furthermore I see this change as extremely dangerous as it would supress a basic game mechanic players were made familiar for quite some time (game time, as players have already done some progress when playing 'Lost City'), only would hit the ones not having reached high levels yet and would again work against the spirit of evolving a game - players can now also easily make a set of t50 magic equipment in the dungeon, which was never possible before either (would that be a bad thing as well?).
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

18-Mar-2018 08:07:19 - Last edited on 18-Mar-2018 08:45:38 by Rikornak

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Actually I do think it's intended that you have to obtain an axe within the dungeon itself. There is a reason that the zombies there drop one commonly and are seen wielding one (whereas other zombies don't) so it was probably intended as requiring a step of logic to kill the zombies for an axe. The ent random did indeed potentially ruin that (though not as much as the toolbelt of course since you don't just get free ent event that you fail upon logging in) but presumably that was just an oversight on Jagex's part, same as how they haven't made any modifications to accommodate for the toolbelt's existence. Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

18-Mar-2018 10:30:02

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Got an updated version of my ectofuntus suggestions:

- Allow it to work with experience boosting items and bonus experience
It is intended to be a slower, but more cost-efficient alternative to gilded altars, but due to it not working with bxp it fails even to be that
- Award ghostly essence rarely while worshipping the ectofuntus
- Sell the ectoplasmator, the herb burner and the cremation ability for 2000 ecto-tokens each and the ghost hunter outfit for 1000 tokens per piece. Allow the ghost hunter outfit to be reclaimed from diango for a level adequate fee. All items can still alternatively obtained as a rare drop from spiritual creatures.
- Consider selling ghostly outfit pieces from the 2014 and 2017 TH promotions as well. Prices are oriented on the original ghostweave costs and will cost 600, 1000 or 1500 tokens per piece depending on the set.
- Owning the ectoplasmator, herb burner and cremation will be a completionist requirement, owning all outfits a trimmed completionist requirement.
- Make ecto-tokens more useful for players that already own all one-time rewards: Allow players to exchange 200, 390, 760 or 1490 tokens for bxp equivalent to a small, medium, large or huge prayer star respectively.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

22-Mar-2018 07:18:08 - Last edited on 22-Mar-2018 07:27:49 by Rikornak

Sawari Neko

Sawari Neko

Posts: 1,495 Mithril Posts by user Forum Profile RuneMetrics Profile
I don't know if this has been mentioned before, but it would be nice if someone could fix this common grammatical error that keeps appearing in the Runemetrics activity log. Here's a couple examples from my feed "After killing a Abyssal demon, it dropped an abyssal whip.", and " After killing a Adamant dragon, it dropped some dragon platelegs. ". It doesn't make a distinction in its terminology when the following word begins with a vowel. In these cases it should say "an" instead of "a".

Although, I don't know if there is some technical reason why this might be difficult to fix across the board.

22-Mar-2018 10:02:06 - Last edited on 22-Mar-2018 10:07:15 by Sawari Neko

ELITE STACK
Mar Member 2014

ELITE STACK

Posts: 8,082 Rune Posts by user Forum Profile RuneMetrics Profile
Broken home qol updates:

When opening a key door remove the delay and make it quickly like normal doors.

When unbolting doors allow to automatically go through just like normal doors. Currently you need to click twice.



Other: Make the butterfly net not count as a weapon on entrana to prevent luring.
I need my blue charms back.

30-Mar-2018 16:00:31 - Last edited on 30-Mar-2018 16:04:09 by ELITE STACK

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Just checked a few entries in regard of a new state

Original message details are unavailable.
Skills and training
- Allow tackle boxes to store stacks of fishing urns (e.g. 1 for beginner up to 25 for champion), and, if possible, for them to automatically be taken out and started.


This was implemented meanwhile, but sadly without automatically starting them, making that feature not too useful. I would suggest changing tackleboxes to allow players to use bait and urns directly from it, as both would massively improve it.

Original message details are unavailable.

- Add a hidey-hole to the Poison Waste grapple shortcut.


While it still would be consequent to implement it, it isn't nearly as useful anymore due to the new tool-belted grapple

Original message details are unavailable.

- Rename Zaros components to Ancient components, and the latter to Third Age Components. Allow (corrupt) Ancient


I personally wasn't too fond of this suggestion before, especially regarding this background:

Original message details are unavailable.
I just see a difference if old items from RS2 haven't ever been renamed (it really isn't needed) or changing something new to ignore something that is deeply woven into RS3 and its newer lore (ancients magicks do not just include the dark side of the spectrum - zaros is the shadow, while seren is the light - but both are part of it). In 2005 there wasn't such a deep connection between seren and zaros - and this simply mustn't be the state to go for new content.


But I guess it won't fit anymore at all, as second age equipment should (I do not know for sure and I won't try it out) give the very same ancient components.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

06-Apr-2018 07:10:44 - Last edited on 06-Apr-2018 07:29:37 by Rikornak

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