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Woodcutter's Grove T80 Hatchet

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H 1 L D A
Apr Member 2020

H 1 L D A

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I was using Elders as an example, but even if we want to talk about cutting anything in the Grove versus any tree anywhere, there's not really a good reason to have an entirely new bird's nest item that is localized to Fort Forinthry at release.

I'll try to tackle a couple of potential concerns.

Hoarding nests pre-update/Kingdom of Miscellania - There is already a form of counterbalance in place here, and that is that you need the T3 cabin to access the better loot from nests and the hatchet pieces. That means that the player needs to complete the Fort Forinthry storyline up to Unwelcome Guests and have a very high Construction level. On top of that, resources for building a T3 building in Fort Forinthry will cost a fair bit more as a part of the update. If the player has done all that by release, I don't really see the problem with letting their already accumulated nests access the new table and pull for the hatchet pieces other than arbitrarily shoehorning players through a possibly needless grind.

The Grove becoming dead content on release - There are log piles all throughout the Grove that will function as bank deposit boxes that aren't found in other WCing locations, and it will get the bonus experience gain from it being a location located within Fort Forinthry, making it a more attractive spot to woodcut than other areas, as if the wide abundance of trees wasn't good enough.

It just feels like the game gets smaller and smaller with updates that prioritize establishing hubs for players to camp in, and RuneScape is supposed to be an adventure game. I guess I should be happy Jagex didn't choose to add a bloodwood tree to the Grove even though it would have had some thematic sense.
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It's good to hear it's a future thing - and it's a very good thing that seemingly arbitrary holds on content (where's the T90 hatchet?) are the worst things about the update so far. I'm pleased.
Quest Cape Owner since 2021

Maxed
- July 31st, 2022

14-Jun-2023 20:03:03 - Last edited on 14-Jun-2023 20:28:24 by H 1 L D A

Dilbert2001
Jun Member 2006

Dilbert2001

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^^
Don't you realize they are building a new foundation for the new, better and balanced WC? They have plans to add bird's nest to a variety of content, but they have bigger plans than adding merely bird's nests to the variety of content. When they update their other content, we will see not just bird's nests but plenty of other new and better content there.

Originally we got chimes only from The Arc, but later we get them from other sources like ED1. This is how big things are done, systematically. We need to have solid foundations built for big and long lasting content.

14-Jun-2023 20:09:31

H 1 L D A
Apr Member 2020

H 1 L D A

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Sure, but ED1 wasn't even in the game when the Arc was released in 2016. There's lots of trees, already in the game, that could just simply get the boost from the T3 cabin in the meanwhile before the next phase of whatever this woodcutting rework is.

Is there a reason already given for why the new nests can't be a global thing once the requirements are met in regards to the future of Woodcutting?
Quest Cape Owner since 2021

Maxed
- July 31st, 2022

14-Jun-2023 20:25:00 - Last edited on 14-Jun-2023 20:25:14 by H 1 L D A

Dilbert2001
Jun Member 2006

Dilbert2001

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Original message details are unavailable.
Sure, but ED1 wasn't even in the game when the Arc was released in 2016. There's lots of trees, already in the game, that could just simply get the boost from the T3 cabin in the meanwhile before the next phase of whatever this woodcutting rework is.

Is there a reason already given for why the new nests can't be a global thing once the requirements are met in regards to the future of Woodcutting?


Neither are the new updates RS3 planned to add LATER in the game now. They have told us they also have plans to expand fletching, firemaking, construction etc LATER.

14-Jun-2023 20:29:07

BrunoNutto
Feb Member 2023

BrunoNutto

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@ H 1 L D A

"Hoarding nests pre-update/Kingdom of Miscellania - There is already a form of counterbalance in place here, and that is that you need the T3 cabin to access the better loot from nests and the hatchet pieces. That means that the player needs to complete the Fort Forinthry storyline up to Unwelcome Guests and have a very high Construction level. On top of that, resources for building a T3 building in Fort Forinthry will cost a fair bit more as a part of the update. If the player has done all that by release, I don't really see the problem with letting their already accumulated nests access the new table and pull for the hatchet pieces other than arbitrarily shoehorning players through a possibly needless grind."


Two possible reasons:
1/ The Imcando pieces will be tradeable (unlikely yes, but still possible).
2/ The new nests will be completely different than those we are used to. So they won't be crushable for Sara Brews (if we get tons of them).

I think you are right in that Jagex want to keep us prisoners inside the new area for a little while until they expand the changes outside the fort. But those ideas are possibilities.

14-Jun-2023 22:43:15

Dilbert2001
Jun Member 2006

Dilbert2001

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Fort Forinthry and City of Um are clearly said to be built with community focus. Obviously RS3 wants to have our community presence there.

We want to be there voluntarily anyway because of a lot of perks and buffs, and no doubts we are going to get a lot more content there soon.

Those who have played RS3 for a while should also realize we were kept "prisoners" in Priffdinas for our then BiS Crystal Hatchet. What's the problem with Imcando Hatchet now?

New bird's nests and the existing ones are different. Rewards will be different too.

14-Jun-2023 23:21:22

WTFmybacon
Oct Member 2010

WTFmybacon

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Tier 2 - Willows, Yews, and Ivy are added to the list of choppable foliage, the Grove has a new tree patch, and nests are automatically stored in the wood box, which also gains the function of carrying them at this tier. (if you wish to chop Magic trees at the Grove, you must plant the tree in this new patch!)

Don't forget that at this tier, a fairy ring will also appear to allow access to the Fairy Ring Network.
It's nice to be important, but it's more important to be nice.

14-Jun-2023 23:22:10

H 1 L D A
Apr Member 2020

H 1 L D A

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Yeah, the fairy ring is pretty cool. :)

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I'll use Elders as an example again, and they are more pertinent because they will be better after the update according to the table.

Elder Trees take between 5 and 15 minutes to regrow. It's more efficient to cut every Elder tree in the game than it is to stand at the one that will be present in Fort Forinthry for that long, not to mention it will be annoying for those who don't have Jagex Accounts set up and don't have access to the eventual extended log-out timer.

However, only the one Elder tree in Fort Forinthry is supposed to offer the new nests? That's a lot of downtime to contend with.

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1. Possible, but would be counterintuitive to getting players to engage with the content early on, as rich players would just buy the axe pieces.

2. I don't know why the nests would be straight up worse. I would think Jagex would have revealed if the nests themselves had a new purpose too, so while I know it's a new item, I don't know why Jagex would go this route still.
Quest Cape Owner since 2021

Maxed
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14-Jun-2023 23:44:07

Dilbert2001
Jun Member 2006

Dilbert2001

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There are plenty of other trees in the groves you can cut, not just 1 elder tree. So no downtime there, unless you are making yourself down. And what about those who don't have the level to farm or cut elder trees? Do you mean they will have 100% downtime?

New bird's nests aren't the same as old bird's nests and they have new rewards, and even more with content come after next week's update.

15-Jun-2023 01:18:08

H 1 L D A
Apr Member 2020

H 1 L D A

Posts: 1,666 Mithril Posts by user Forum Profile RuneMetrics Profile
Is that the new meta now, cutting multiple types of trees at a time? We only use the Grove to hunt for the axe pieces and it doesn't matter what kind of tree we cut to get there?

If you're even going to try to make cutting multiple tree types efficient, you will need to farm a Magic tree with the new patch, as otherwise you are jumping from a t90 (Elder) tree that yields 4250 per cut to a t70 tree (the humble Yew) that yields a mere 187.5 xp per cut.

Now, you could probably fell the Elder tree, and then move over to the Ivy, but then you're missing out on 5 or 6 opportunities to gather more Elder logs in exchange for maintaining a decent xp rate for up to 15 minutes, whilst not gathering any logs at all - just to stay in the hunt for nests that drop the hatchet pieces.

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Talking about lower tier trees seems like a silly argument to have because Woodcutting is a significantly easier skill to train than Construction, which will need to be nearly mastered if not outright at 99 in order to even build the T3 Cabin. If they don't have the T3 Cabin, they aren't worried about moving around place to place to maximize their logging because they can't even find the pieces to begin with.

You're not going to hear me debate you on whether or not this is a good update for newer players. Everything to do with Fort Forinthry is. That doesn't solve the issue that hunting for the hatchet pieces simply demands players to be inefficient when Woodcutting and discourages trying to chop what will be a highly sought after Elder log after next weeks update.

What would have made this update perfect, like, exemplary good, in my eyes, was if it encouraged those high level players to stay in the hunt by allowing the Cabin to affect every tree in the game.

It's still great sounding, but I just don't understand why it seems to be so localized just for the sake of keeping players in one place.
Quest Cape Owner since 2021

Maxed
- July 31st, 2022

15-Jun-2023 02:27:11

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