Interactions with Other Skills
Of course, with such sweeping changes to Woodcutting seen here, other skills will be affected.
Fletching:
Similar to how armours and weapons can be upgraded to +1 to +5 via smithing, bows should come in similar level bands but produced in a different way.
When gathering branches, it will be possible to find special branches. These are essentially higher quality wood that have a possibility of producing higher quality bows. To help reinvigorate the fletching/alchemy market, the better quality bows will be worth more in alchemy than their lower quality counterparts. However, the top tier bows should be fairly rare to maintain value in use in the ranged skill.
There is also scope for their to be extra special quality wood to be discovered. This would be used in the Masterwork equivalent for ranged weapons.
Firemaking:
Not all wood is good for starting fires. For this reason, it should not be possible to start a fire with logs alone. Fires need to start with twigs and/or kindling, and once it has started, any wooden material can then be added. As there is more skill to starting a fire than to keeping the flame alight, there should be more XP reward for starting the fire than keeping one burning.
Bonfires, such as that in the Worker District of Menaphos, and Braziers will be unaffected by this fire starting requirement.
~A~
04-Jul-2021 16:44:09