Suggestions for the
Dragon Slayer
quest to play more smoothly and be more rewarding:
Gameplay
-Remove the plot hole of Ned and the Lady Lumbridge (ship) returning to Port Sarim if the player dies on Crandor:
* Speaking to Ned in Port Sarim again after reaching Crandor would prompt the player to continue from the last checkpoint. Choosing "continue" would place the player as they had first arrived on Crandor, skipping the cutscene
Rewards
-New item, the Champions’ Cape, awarded upon quest completion
* Similar to the cape of legends, the Champions’ Cape would provide combat strength and armour bonuses as well as unlimited teleports to the Champions' Guild
* The cape would replace the rune platebody as the quest’s main reward and plot device
* Credits to Jack Flac for coming up with the idea and Rikornak for further developing the concept
-Crandor unlocked as a new teleport destination for the traveller's necklace
* During the quest, the player would find a necklace on Crandor which belonged to Lozar or Thalzar. This would add depth and narrative justification for the unlock
-Post-quest gameplay unlocking new/hidden features and parts of the island (see post 15 ). These would include:
* Furnace, forge, and anvil
* Drakolith and luminite rocks
* Silver and common gem rocks
* More moss giants
* Green dragons
* Bank chest
The above additions would fit both the lore of the quest and its target level range. Appropriate benefits for combat training and skilling would make Crandor a worthy place for adventurers to visit.
Thanks for reading. Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience
Gameplay
-Remove the plot hole of Ned and the Lady Lumbridge (ship) returning to Port Sarim if the player dies on Crandor:
* Speaking to Ned in Port Sarim again after reaching Crandor would prompt the player to continue from the last checkpoint. Choosing "continue" would place the player as they had first arrived on Crandor, skipping the cutscene
Rewards
-New item, the Champions’ Cape, awarded upon quest completion
* Similar to the cape of legends, the Champions’ Cape would provide combat strength and armour bonuses as well as unlimited teleports to the Champions' Guild
* The cape would replace the rune platebody as the quest’s main reward and plot device
* Credits to Jack Flac for coming up with the idea and Rikornak for further developing the concept
-Crandor unlocked as a new teleport destination for the traveller's necklace
* During the quest, the player would find a necklace on Crandor which belonged to Lozar or Thalzar. This would add depth and narrative justification for the unlock
-Post-quest gameplay unlocking new/hidden features and parts of the island (see post 15 ). These would include:
* Furnace, forge, and anvil
* Drakolith and luminite rocks
* Silver and common gem rocks
* More moss giants
* Green dragons
* Bank chest
The above additions would fit both the lore of the quest and its target level range. Appropriate benefits for combat training and skilling would make Crandor a worthy place for adventurers to visit.
Thanks for reading. Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience
27-Jul-2023 02:49:35 - Last edited on 15-Oct-2023 23:43:09 by Seasons Past