Forums

Construction. Updates needed

Quick find code: 74-75-172-63409617

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
@Deltaslug

Historically, we always build machine with INVENTION:

https://runescape.wiki/w/Machines

Robots are not just machines. They require much higher intelligence, and therefore INVENTION levels to make.

We already have created Monkey Mind-Control Helmet with INVENTION to enslave our Monkey Butler for our construction need. Constructicons definitely are much advanced "machines" and require no divine energies just we need no divine energies to make a Mind Control Helmet.

Upgrading an oven is hardly construction. Actually it will be extremely naive not to upgrade our Portable Range if we want to put a stupid oven in our POH. RS3 is so advanced and we have technologies and inventions everywhere. Construction is hardly limited to a stupid POH when us World Guardians have so many Player Owned Content.

14-Feb-2022 21:12:20

ConnorFromAC
May Member 2021

ConnorFromAC

Posts: 435 Silver Posts by user Forum Profile RuneMetrics Profile
To be honest the game is directly headed down the path of efficiency. Meaning people would want to go to a POH over the GE, priff, Skilling spots and PvM.

The only option would be to give the ability to add Skilling spots to your POH. But maybe limit your home to a couple skills.

Possibly add the ability to add a bank and GE clerk in a POH, but also limit the time players can spend in someone's POH or the interactions they have with those NPCs. This would ensure players looking for efficiency would go from house to house to maximize their gains, and possibly making friends with the owner of that house.

Picture divinition elder log patches, but just an elder tree, with 1 log every X ticks that gives 50 logs every day at each house (that's per player 50 logs) and it could have a bank in the next room that can be interacted with 5 times a visit.

It's late and I'm just brain storming, but if POH is gonna be brought back to life, it needs to be EFFICIENT, and this is the only way it's going to be efficient.

Again, this is a rough, rough draft of an idea. Feel free to build off of it.

23-Feb-2022 07:52:38

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
ConnorFromAC said :
To be honest the game is directly headed down the path of efficiency. Meaning people would want to go to a POH over the GE, priff, Skilling spots and PvM.

The only option would be to give the ability to add Skilling spots to your POH. But maybe limit your home to a couple skills.

Possibly add the ability to add a bank and GE clerk in a POH, but also limit the time players can spend in someone's POH or the interactions they have with those NPCs. This would ensure players looking for efficiency would go from house to house to maximize their gains, and possibly making friends with the owner of that house.

Picture divinition elder log patches, but just an elder tree, with 1 log every X ticks that gives 50 logs every day at each house (that's per player 50 logs) and it could have a bank in the next room that can be interacted with 5 times a visit.

It's late and I'm just brain storming, but if POH is gonna be brought back to life, it needs to be EFFICIENT, and this is the only way it's going to be efficient.

Again, this is a rough, rough draft of an idea. Feel free to build off of it.


Why not add the skilling spots to the GE and banks instead of adding the GE and bank to the POH? Why bring the mountain to Mohamad when we can bring Mohamad to the mountain, more importantly when we can bring all the Mohamads to share the same Mountain with portable skilling stations?

23-Feb-2022 16:41:05

birdn4t0r

birdn4t0r

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Why not add the skilling spots to the GE and banks instead of adding the GE and bank to the POH? Why bring the mountain to Mohamad when we can bring Mohamad to the mountain, more importantly when we can bring all the Mohamads to share the same Mountain with portable skilling stations?


Lag, and the fact that GE/Lumbridge portables are dependent on network effects; if portables somehow leave the meta, the world becomes a ghost town, just like pretty much every minigame. Also, the main Portables world, w84, is almost always full, and even if you can somehow get a spot on that world, the Local chat gets…Interesting.

In all seriousness, while adding a GE clerk would be idiotic imho, the butler allowing free use of the bank interface, not just the construction materials dialogue, would be a good idea, especially because it's annoying to click through; allowing butler access to the metal bank would also be nice.

Now that I think about it, optimizing the interface on a lot of home storage furniture (larder, shelves, tool rack, etc.) would be a nice idea, since clicking through the dialogues is a pain in the ass, especially on mobile! Perhaps it could be an interface more similar to the shop interface. On that line of thinking, maybe we could also store runes in the rune storage cases, cosmetic clothing that can't go in the costume room in bedrooms, a limited amount of food in the larder, etc. While the idea of "constructicons" feels a little stupid to me, personally (also, that's Invention, not Construction), letting us build things such as a forge, planting box, pottery workshop, etc. would go a long way to reviving houses.

24-Feb-2022 21:54:57

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
^^
Do you know portable skilling stations are dirt cheap now? You can summon your own easily near any bank of your choice and get no lag.

Who make larder and such for CONSTRUCTION? Who make Tool Rack and such for CONSTRUCTION? Why do we even need Tool Rack in RS3 when we have Tool Belt? :D

27-Feb-2022 18:58:36

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
The Great Wall of Chinchompas

A way to train Construction and act as a sink for planks.

In the Feldip Hills is an ogre/ogress trying to build their quaint little hut. Problem? Chinchompas.

Those explosive breeders just keep blowing up when they run into the ogre's hut. The ogre/ogress tried to build a fence to keep them out ... but the chins just kept blowing it up. They tried to hunt the chins, but ofc, the chins kept reproducing faster than they could catch the chins.

Worn out, the ogre/ogress was nearly ready to give. Now, they ask for help.

The concept is simple: use the various types of planks to build a wall to keep the chins out, and use planks to build traps to thin out the critters.

The type of plank you use will have a certain durability for it in the section of wall you build. So using regular planks would make a very low durability wall, using mahogany planks would create a high durability wall.

Similarly with the traps, regular planks would have limited effectiveness, mahogany planks would have a higher effectiveness at thinning out the chins.

Here's the kicker ... the chinchompas keep coming ... in time ... the wall will come down ... the traps will run out ... they will need to be rebuilt and reinforced.

You must work eternally to stem the endless tide of chinchompas.

11-Mar-2022 02:40:31

Mel 624
Dec Member 2021

Mel 624

Posts: 744 Steel Posts by user Forum Profile RuneMetrics Profile
I think POH would benefit from focusing more on house customization than being the main source of construction XP now that we have contracts. It would also open up some room for other training methods outside of it with POH being more of a reward for training the skill rather than the training itself. To avoid making houses too repetitive thee could be a selection of aesthetic options of the higher tiers so that people who want to show of their levels won't all end up making the same things. Some things could just have different colour options such as gilded altars and other things that are there for some for utility.

Some flexibility in where things are placed inside a room would be a good idea too if they have to rework how the rooms are set up anyway. Making it easier to move rooms around would also help since houses can end up looking pretty messy when trying to get specific rooms or running into trouble with having to connect them to get them built.

House storage could use some optimization too since you can't store ports gear once worn, having to store a full set of something can get a bit annoying if you only want part of it and they could make taking and placing frequently used items faster, especially skillcapes and amulets.
How to block a forum user

Death And Taxes: An Analysis

11-Mar-2022 05:58:39

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
"REWARDS GALORE!
Elder God Wars: Extinction is tough stuff, but the rewards are suitably juicy. Here’s what you’ll stand to gain from this cosmic adventure:

4 Quest Points
4x 175k XP Lamps
A new high-level skilling location
Access to high-tier resource-limited rates in six skills: Fletching, Hunter, Herblore, Crafting,
Construction
and Fishing. Anachronia base camp resources can be used for skilling. This is also repeatable content (10 hours of activity)!"


Construction update is coming next week among other 5 skills. We have new resources as well as Anachronia resources are going to be used in the new skilling trainings.

Since Anachronia resources are used for new trainings of the 6 skills including Construction, it seems like we may have a new outdoor skilling hub possibly in Anachronia if it is open world.

29-Mar-2022 20:18:49

Colossus823
Apr Member 2022

Colossus823

Posts: 182 Iron Posts by user Forum Profile RuneMetrics Profile
One thing that bothered me with Construction, is that you don't do what the skill says. You do anything but constructing.

Construction is the craft of making artificial objects that are fixed to the ground aka constructs. In most cases, fixed can be synonymous with immovable, although some constructs can be disassembled and reassembled on a different place. Constructs are typically buildings and infrastructure like bridges and walls.

In RuneScape, you do not construct your POH, you pay to do the construction job. No, what you do is basically interior decorating. You do some carpenting, metalwork, weaving and sculpting, but all are movable objects. You make these objects on the spot, rather than in a specialised work environment, without the proper tools. It is so unrealistic.

One can wonder what differentiates current Construction with Crafting, Fletching, Smithing or Woodcutting.
Nothing to see here.

18-Apr-2022 23:39:53

Quick find code: 74-75-172-63409617 Back to Top