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Construction. Updates needed

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Realm Reaper
Apr Member 2021

Realm Reaper

Posts: 1,421 Mithril Posts by user Forum Profile RuneMetrics Profile
POHs need to be more interactive with the rest of the game. There needs to be a legit reason for someone to want to visit someone's house. This would boil down to having something customizable that can benefit another player just to keep players going to different houses, and not the same house all the time.

A little chunk of what RS already is in the game (bosses/skilling)
+
Making it Customizable
+
being in a player owned house
=
POHs not isolated from the rest of the game

To make the content in those POHs prevented from becoming dead...
I would say it would need to be required that whatever benefit the content provides, make it a temporary-lasting benefit that would cause players to return to the POHs, useful in skilling bosses or regular bosses
5.8b XP

26-Jan-2022 22:54:35

Deltaslug

Deltaslug

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I'm getting serious doubts about Jagex doing anything to update the PoH.
- portal room made obsolete with lodestones (10 years now?)
- pets have been added to the pet interface so eventually won't need that room
- prayer altars in poh have been more or less replaced with the new prayer powder, not to mention the additions of the cleansing crystals, the wilderness chaos altar which functions like the poh altar, bonecrusher, ectofuntus still hanging around, cremation
- why use the workshop to make flatpacks when you can do construction contracts or even use a Portable workbench which saves planks, gives XP, and most importantly ... can be used at a bank ... thus making the butler useless
- social activities in PoH are almost unheard of nowadays especially since Clan Citadels are "better" for that ... assuming you do social stuff still
- the needs to use the armor repair stand got nerfed with invention to augment stuff
- shooting stars are on the activity tracker so you know when it will fall so the telescope isn't too useful

Other than the costume room storage, the PoH is getting really niche (ie: aquarium perks, book storage)

Even then, adding in other stuff ... might as well do things outside the poh to shoehorn in the ideas or mechanics
PoF
The Monolith for Relic Powers
Some new invention item
The Anachronia Totems
Some of these basically nerfed the need to add it to the PoH like OSRS did

At this stage, the PoH code will still need an overhaul .... and then Jagex is going to have to come up with entirely new rooms ...
I doubt anything is going to happen now unless Jagex intends to raise the skill to 120.

Other than that, you'd just expect more non-PoH updates for construction

01-Feb-2022 04:38:48

Deltaslug

Deltaslug

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I posted 2 suggestions to basically add a 5th Ship to PoP and replace the Fishing Trawler with a monthly D&D

Players spends 10-20k Mahog Planks to gradually build a ship. Sort of like how you need to spend a lot of time to make a Masterwork Armor. But .. you get the full XP per plank (1.4-2.8m XP activity per ship)

PoP ship acts like a 5th ship but has a preset list of voyages. So is a little watered down and separate from normal PoP stuff.

Murphy needs a new ship. You build it. Each month, he goes out and does what the Trawler did ... but you get a choice ... Fish or Fishing XP.

01-Feb-2022 04:42:30

Deltaslug

Deltaslug

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You could also do something like adding in little spots at Hunter locations where you build a thing that improves the hunter creature spawn rates. OR just build it for the XP if you want to be nice to the animals.

ie: Bird Houses, reinforced shelters, whatever

I don't know what % increase it would be for creature spawn rate. Or instanced creatures. Or whatever.

In addition, the structures fall apart at daily reset. So you can run around to all the hunter areas and repeat the process. Thus a daily capped Construction training method.

01-Feb-2022 04:44:43

birdn4t0r

birdn4t0r

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Honestly, I've been thinking about this a lot, since I've been working on my POH a lot recently, and it really struck me just how much of POH stuff is just…dead content. :( A lot of it seems like it hasn't been updated since 2007, honestly. I think Jagex needs to give the construction skill, especially in regards to POH, a little more love.

07-Feb-2022 02:26:47

Dilbert2001
Jun Member 2006

Dilbert2001

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They can make modern Construction updates, and repurpose POH.

Modern construction training should be done with modern technologies. Who will only construct their own POH when there are over 9,000 things they can construct in the open world?

Construction Contract shows us how outdated POH is in term of construction training, when we already have many new Player Owned content to construct. How about taking construction forward and use machines to help us construct player owned content. How about turning Cresbots into Constructicons? We use our Invention skills to build and command Constructicons to build stuff of the future for us. :)

07-Feb-2022 19:47:19 - Last edited on 07-Feb-2022 20:05:44 by Dilbert2001

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Immortalized said :
interesting idea, i do like the concept of constructing machinery instead of just houses. though question if that really falls under crafting/smithing/invention


No. Making the Constructicons requires Invention. However, commanding the Constructicons to bring us building materials and making useful game features like Bridges for agility shortcuts and such is just like commanding our servant to bring us planks. It is Construction.

11-Feb-2022 15:28:04

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Immortalized said :
interesting idea, i do like the concept of constructing machinery instead of just houses. though question if that really falls under crafting/smithing/invention


No. Making the Constructicons requires Invention. However, commanding the Constructicons to bring us building materials and making useful game features like Bridges for agility shortcuts and such is just like commanding our servant to bring us planks. It is Construction.


Technically ... it depends on what you built.
Historically, we needed Crafting, Construction, and/or Smithing to make machines.
Penguins, Cave Goblins, and Dwarves have made various machines without needing Invention.

Plus Invention primarily needs Divine Energy/Charges. So as long as that isn't in the mix and the machines aren't too complex ...

So buffing the existing PoH Range to act like the Lumbridge Cook's Range (improved chance of not burning something) or gradually cooked a few pies/stuff at a time ... that'd be Construction.

Cave Goblins have used geothermal power. Dwarves have used the Lava Flow Mine (geothermal) and windpower (and abused dragons)
The Taverly Mill uses the water to turn a water wheel.
Several Mills use wind power.
Ferkenstien used Lightning.

Divine Energy is more akin to a low grade nuclear reactor.

13-Feb-2022 01:15:50 - Last edited on 13-Feb-2022 01:20:26 by Deltaslug

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