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Aug Member 2023

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NotFishing said :
That boss fight with Cor**heus and his 'archdemon' has to be one of the most tedious experiences I have ever gone through in a video game.

All of my allies were dead within a minute, and the entire thing just devolved into two people, one with a massive pool of Guard and the other with a massive pool of Health, hitting each other and doing minimal damage. Not a fun time.

And what is Cor**heus's beef against dwarves? He called Joric a "dirt-worshiper" and said: "Your people are sand under Tevinter heels" or something like that.

As for the ending... meh.

I was never too attached to Solas. Him turning out to be this Dread Wolf thing who gave the orb to Cor**heus would have been a bigger deal had it played a larger role in the plot. Maybe it is because this is my first game in the series, but having only seen like one scene that explained it (Morrigan and her mother), it wasn't very exciting.

They also decided to remove all dialogue options with people after the story is over. You talk to them and they say a few lines. Any attempt to speak with them after just results in them saying something like "Good day to you" or "Whenever you're ready" I JUST KILLED A LIVING ALMOST-GOD, CLOSED A MASSIVE TEAR IN THE SKY, BECAME THE MOST POWERFUL FORCE ON THEDAS, AND SAVED THE WORLD.

Pretty disappointing.


Cor**heus say something about everyone's character's race. at the end. Also it is possible in that last boss battle to make Cor**heus fall off the edge of the map and die.( that's how I defeated him on Nightmare difficulty) Pretty God damn disappointing. I give Bioware Kudos for introducing a few things into that game, though: 1) Mounts like the Drakolisk. Origins and Dragon Age II never had these things, and the lack of mounts made the game seem to lack something. 2) Forging weapons and armor. Although they had a crafting system for alchemy and trap making in Origins and Dragon Age II
Just your friendly neighborhood gay boy! =)

10-Oct-2015 20:37:41

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