Westenev
said
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I think it's important for a story to have emotional high's and low's. Doing otherwise is like never putting salt in your food. It'll taste okay, but it'll never taste as good as it could.
While I certainly agree on this, I just don't like watching people die. The slaughter of evil creatures? No problem. The hero party, and in a shitty way? Nah, not for me.
I dunno, tbh. I don't usually care, for the most part, but for some reason I just didn't like it at all.
Done in by the dubious doings of destiny.
09-Nov-2018 03:20:24
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09-Nov-2018 03:23:52
by
Inferi
What I find disturbing is that they threw half their budget on the booty slap scene, but animated Goblin Slayer's armour in CG. CRIMINAL.
Everyone has different tastes. Personally, I find an enemy that would do anything to live infinately more interesting than a generic weak ass villain who digs their own grave as soon as the hero arrives. If there's no risk, no punishment for failing, I can't say I'd be all that invested.
Noth
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happ
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09-Nov-2018 05:35:09
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09-Nov-2018 05:49:05
by
Westenev
I like scenery. That's why, for examples, I loved the Dark Souls and Bioshock franchises. In my opinion, artists/companies should spend more time on visuals and scenery that showcases parts of a world in marginal to considerable detail, creating imagery and hints in the world. Even in my original stories and fanfics, the world is like its own character, and develops, changes, and adapts to the protagonists.
That sounds like the selling point of Guild Wars 2 "living World", before they realised having players change world events was just too much work. I think Runescape tried it too with world events...
Personally, I like reading for the characters. My favourite writers tend to put a lot of emphasis on what a character says or how they react. Descriptions are usually simple, short but effective.
I mean, if it takes one thousand words to describe a person or setting, I would prefer a picture.
Noth
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09-Nov-2018 10:59:34
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09-Nov-2018 11:04:03
by
Westenev
Inferi
said
:
Westenev
said
:
I think it's important for a story to have emotional high's and low's. Doing otherwise is like never putting salt in your food. It'll taste okay, but it'll never taste as good as it could.
While I certainly agree on this, I just don't like watching people die. The slaughter of evil creatures? No problem. The hero party, and in a shitty way? Nah, not for me.
I dunno, tbh. I don't usually care, for the most part, but for some reason I just didn't like it at all.
I can tell you now that things take a sharp step down after episode 1. That was all there to show the audience how monstrous and disgusting goblins are, and why you should NEVER feel bad for them when the titular Goblin Slayer brutally slays them all.
I am Inferi.
^That’s what I thought, since everything I’ve seen about it after that episode looks really good. I just keep struggling with the thought of “no matter how good this looks, what if it’s not?”
Then of course there’s the issue that there’s a million other series I want to watch already and it just gets shelved because I don’t have time...
Done in by the dubious doings of destiny.
If a human eats human flesh, it is cannibalism. If a being not a human eats a human, it was also considered cannibalism.
It's more like: if a being has human level intelligence, awareness, communication, emotion, etc. then it is usually considered extremely taboo for another sentient intelligent race to eat them. Even if it isn't technically considered cannibalism, it's pretty much on the same level in most cultures, including the Drakonians.
Beneath the gold, the Bitter Steel.
09-Nov-2018 15:08:39
- Last edited on
09-Nov-2018 15:42:57
by
NotFishing