A peculiar concept came to mind this morning, an idea for RPing. Generally, RPs begin however they do, and we usually start as a character part of a predetermined world or scenario. I feel this method actually may be overused, and so we just are not that attached to the character. I think there’s an alternative method that can be considered.
For example, users begin a role-play as a child, without a class, experience, equipment, or anything significant. Basically, the stages of growth would be: Child, Youth, Adult.
The users are childhood friends, and fool around, play, go on mini adventures, have a few close calls with danger, stumbleupon powerful artefacts or dangerous relics, or what have you, which brings forth a calamity they survive. As they get older, they end up in some sort of establishment/faction/tower/guild, to be raised as the user’s chosen class, such as warrior, pyromancer, sorcerer, whatever, etc.
After finishing training, trials and minor adventures, they must prove themselves, and go forth on the last trial as youths. But disaster strikes, and they must survive their teenaged trek.
Afterwards, they become adults, and now must gradually re-explore their childhood nightmares, go back to their origins, an defeat the evil that arose because of their juvenile mistakes.
This way, users gradually add to their character as the character grows up, and the world evolves from that. There is also greater storytelling, as users are forced to be part of the narrative, and are also directly involved with the world’s evolution. A more classic-style fairy-tale for sure, but whether it's a good idea or not I don't know.
07-Jun-2018 19:45:14