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NotFishing

NotFishing

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Inferi said :

I don't think a barrier system is trash, but I prefer a nice healthy combination of barriers and healing. Barriers should exist in anything that has magic, particularly a system like the DA one, and since healing magic is both a staple of RPGs and because it was in the other games, it should be there too.


The problem is that:
A) The barrier systems offer complete protection.
B) Barriers are really the only option.

It was pretty much designed to replace healing magic, but is far less interesting and fun.

Inferi said :

I personally dislike the fact that enemies have "armor" that can be replenished, simply because that makes no logical sense. If you destroy armor, it's gone. That's why it's armor and not a barrier.


It's called 'Guard.' From what I can tell it's not necessarily armor, but simply your ability to block/repel attacks.

Inferi said :

since necromancy is so much more than simply bringing a corpse back to life for a bit.


It is, but bringing a corpse back to life is one of the main staples of necromancy. Why not just call it Entropy or something like that?
Beneath the gold, the Bitter Steel.

02-Jun-2018 20:24:06 - Last edited on 02-Jun-2018 20:26:17 by NotFishing

Inferi

Inferi

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Because Entropy has both a different connotation and a different set of effects that should go with something of that name. The problem with calling it anything other than Necromancy is that it wouldn't be nearly as true, even if you don't have the ability that most people associate with the word.

And you can call it whatever you like, but the animation that it has is very clearly armor. Your ability to block/repel attacks is called defense, which is already a stat.

It's the same thing as a barrier, which makes me wonder why they made it different. They both do the same thing. As for complete immunity, yeah, that's generally what barriers do. It's realistically no different than healing someone in terms of game mechanics. The only difference is that it's technically a secondary resource and has a different graphical effect.
Done in by the dubious doings of destiny.

02-Jun-2018 20:33:05

NotFishing

NotFishing

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Inferi said :
Because Entropy has both a different connotation and a different set of effects that should go with something of that name. The problem with calling it anything other than Necromancy is that it wouldn't be nearly as true, even if you don't have the ability that most people associate with the word.


Let's look at the abilities:

Horror - Makes enemies afraid. Sounds more like some form of mind control.

Death Siphon - You regain health and mana when an enemy dies. This sounds more like Blood Magic.

Blinding Terror - scared enemies take increased damage. What does this have to do with raising, communicating with, or summoning the dead?

Power of the Dead - Increases the power of your spells when enemies die, which has something to do with attracting spirits. Sounds good, until you realizes Dragon Age Spirits are not dead, but are instead separate entities from humans.

Simulacrum - Another spell that has to do with Spirits. Thing is, there's already a Spirit school of magic. Also, this ability basically means you can't be revived until it wears off.

Spirit Mark - Inflicts damage, and if the enemy dies, a spirit temporarily takes on their form. This is the closest thing to necromancy and it's a letdown.

Walking Bomb - A curse that makes your enemy explode.

Most of these have nothing to do with Necromancy, and would be more at place in the Entropy tree of Origins.

Inferi said :

It's the same thing as a barrier, which makes me wonder why they made it different. They both do the same thing.


They didn't want to force people to take mages into the party, so they gave both warrior and mage classes two very similar abilities. And overall it seems they wanted the combat to be focused on avoiding health loss instead of regaining it.

Though it is worth noting that guard decreases with damage. Barriers decrease with time.
Beneath the gold, the Bitter Steel.

02-Jun-2018 20:44:11 - Last edited on 02-Jun-2018 20:58:47 by NotFishing

Inferi

Inferi

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Barriers take damage as well. Yes, they decrease with time, but attacks will also make it go down.

Honestly, the majority of those abilities are "Death Magic" which is Necromancy. Sure, they're not the most necromancer-like things that you can think of, but all of them except maybe simulacrum fit pretty well under the label of death magic.


Nah, George, I'm busy trying to get people that have joined the roleplay I already made to post on it.
Done in by the dubious doings of destiny.

02-Jun-2018 21:28:41 - Last edited on 02-Jun-2018 21:29:49 by Inferi

Westenev

Westenev

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Solas says Knight Enchanter is based on Arcane Warrior, which was also broken in the hands of the Warden Commander. A Duel Wielding mage that can passively dodge anything that tries to hit it? Yes please.

Didn't the Spirit school include a raise dead spell in DAO? In fact, didn't it have all of the necromancer spells? Perhaps since the chatacter is being judged by someone outside of a circle, their magic goes by another name. Or maybe because nobody would dare call the Warden Commander a Necromancer?

I miss Mana Clash. BRING BACK SPIRIT SCHOOL.

I think it's more wierd that every mage is a healer, and that healers can mend wounds from a distance in battle. Dorian and Solas don't seem the sort to learn healing spells, and vivbitch probably thinks it's beneath her.

I think Annie has been fishing for a DA rp. I'd probably join too.
Noth
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rest
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03-Jun-2018 00:03:12

Westenev

Westenev

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Well, after meeting the characters you've mentioned, I think your opinions have went down the drain.

Fenris and your "magister's son" both have negitive views on the Imperium and their mage overlords. In fact, your "magister's son" implies the situation is actually worse than the chantry describes, because they have a lower standard of what is considered "taboo", and keep delving into it without heed.

Your spiritual elf friend (I call him "Brolass". Get it. Because he's an elf?) makes a decent point. Spirits are beings of thought, which can be corrupted by mortal preconceptions or desires. All the more reason to keep spirits and mortals apart, I would imagine. I mean, fucking Anders. Need I say more?

I don't think my inquisitor likes Brolass much - they tend to raise their voice a lot when they're around him, and I'm not deliberately picking agressive options either. O_o
Noth
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03-Jun-2018 00:37:45 - Last edited on 03-Jun-2018 00:40:08 by Westenev

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