I don't think a barrier system is trash, but I prefer a nice healthy combination of barriers and healing. Barriers should exist in anything that has magic, particularly a system like the DA one, and since healing magic is both a staple of RPGs and because it was in the other games, it should be there too.
I personally dislike the fact that enemies have "armor" that can be replenished, simply because that makes no logical sense. If you destroy armor, it's gone. That's why it's armor and not a barrier.
And probably because they didn't feel like coding in summons. I don't fully disagree with that since necromancy is so much more than simply bringing a corpse back to life for a bit.
Done in by the dubious doings of destiny.
02-Jun-2018 19:51:02