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Westenev

Westenev

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As for a more modern gun, may I suggest:

AK-47
Classification: 30 round rifle. 98% chance to miss.
Cost: 10 AP

:P I joke, I joke...



EDIT: The problem is that you guys always reference the feats of savages, a type of people we seldom play. A "normal" person wouldn't be able to pull themselves up after being nailed by a lance, and a "normal" person would likely go down after taking a single bullet wound.
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21-Dec-2017 20:37:43 - Last edited on 21-Dec-2017 20:43:15 by Westenev

Azi Demonica

Azi Demonica

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Indeed, West. Generally speaking, a medieval-minded person is the one who is most likely to overcome being run through or shot multiple times. HOWEVER, there are cases of more modern soldiery performing similar feats, but it seems to get rarer.

Hm, I may need to have a section on psychology to address this, but I will need to copy-paste all text and repost the content. I will also be able to implement revolvers/repeaters, have more reserves here and there, and maybe resort the content better.

As a reminder, I am still open to suggestions. Nothing in this system is chiseled in stone, I am willing to change things, and we can work together to create the best system possible.

21-Dec-2017 20:46:37

Chris Cook9
Sep Member 2023

Chris Cook9

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Azi Demonica said :
Chris Cook9 said :
If your wielding a weapon that takes 2/3 AP and your opponent duel wields two 1AP weapons or even shield and board you've lost because they have doubled their damage output or simply have more attacks to hit you with.

This is made worse with conditions as your also doubling your chances of making your opponent suffer.
...Exactly as you would expect in a real fight. If you are armed with a halberd, and your opponent has two daggers, you will destroy him within seconds. The same applies if you are wielding a spear, longaxe, or any two-handed that is at least a metre long.

Did you watch this video? I have shared it here and there before, but here it is, just in case,
https://www.youtube.com/watch?v=2A4-TIvKCNw
I am assuming such activeness even in armored combat. Armor protects, but does not make you invulnerable.

There is Braced Defending, which overrides Great attacks. If you have greater Speed, you can immediately sprint away. Auto Defending protects you as well, as does Evasion.

As for poison, presenting a shield and wearing full armor helps.

Anyways, I also forgot a critical aspect I had planned: in crosada , a historic term that applies when two foes are locked against one another. I will have to put this in.


Yes I have and what I see is a bunch of people in armour running into each other and swinging swords in the worst way possible. They wouldn't last 2 seconds in a sword fight.

21-Dec-2017 20:52:47 - Last edited on 21-Dec-2017 20:53:09 by Chris Cook9

Westenev

Westenev

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Chris Cook9 said :
Yes I have and what I see is a bunch of people in armour running into each other and swinging swords in the worst way possible.


+1. You have to admit, it looks like chaos. Given the lack of actual bloodlust and blunted weapons, I would go as far as to say most of those confrontations are a farce. O_o
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21-Dec-2017 20:56:42

Westenev

Westenev

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Awkward question: based on your system, since you have 10 ap at the start with 5 ap per turn, would it be possible to make consecutive strikes in one turn (ie. load and fire a flintlock 5 times). I mean, realistically it'd probably take 5ap to load the rifle given all the steps involved (10 if you have time to clean the barrel to prevent backfiring).
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21-Dec-2017 21:08:06 - Last edited on 21-Dec-2017 21:09:13 by Westenev

Gunslinger Z

Gunslinger Z

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In terms of inefficiency of revolvers and/or other firearms:

It mostly depends on the round being fired and at what velocity the firearm allows the bullet to build up to. Non-rifled barrels, such as what were found in early firearms, are fairly inaccurate and the projectiles are slower. However, musketballs/minie balls tend to be fairly large and if they hit the target, cause devastating damage, much like modern shotgun slug rounds. The velocity doesn't matter as much, other than affecting range.

EDIT: However, velocity does play a factor in whether or not a projectile fully expands when striking a target.

Rounds which are specifically made for penetration differ from those which are specifically made for stopping power. Polymer-tip and armor-piercing rounds tend to travel very long distances, very fast, and the projectile itself is hard and usually doesn't expand as much as other rounds when striking a target.

Rounds made for stopping power tend to expand when they hit a target, and possibly fragment once inside the target or upon hitting a hard surface. Such as soft-point or hollow-point rounds. Some rounds now are even made for causing hydrostatic shock, which is when the bullet displaces the water found in the human body to cause more organ damage.

So realistically, it depends on the size of the projectile, speed of the projectile, and range. Not necessarily the weapon itself. The weapon itself mostly tends to affect accuracy and range heaviest.

21-Dec-2017 21:09:45 - Last edited on 21-Dec-2017 21:11:47 by Gunslinger Z

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