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Chris Cook9
Sep Member 2023

Chris Cook9

Posts: 48,274 Sapphire Posts by user Forum Profile RuneMetrics Profile
Azi Demonica said :
Chris and Annie,
BoN fights are not purely historic, but they do simulate chaotic melees. If you are involved in a group fight with hundreds of combatants, your only option is to use concussive strikes.


Azi I don't mean to offend you or nitpick or anything so don't take this as me trying to undermine you or anything but there are some things I want to raise;

The Video shows nothing of any historic value whatsoever, everyone is swinging their blades in huge predictable arcs. Even in the chaos of melee this would never be done by anyone who didn't have a death wish (I could do just as much damage with half the swing and kill them before they even came close to me, I saw half a dozen other NO NO).

You want a good example of a fight here, this is how swordsmen actually fight. Notice they barely arc their strikes.

https://www.youtube.com/watch?v=2xbGkNgtOAQ

Admittedly this is a duel but much of the same principles would be applied in a chaotic melee by trained swordsmen.

Charging into your opponent is nothing short of suicidal, you have committed yourself to an attack and your opponent assuming they have sight of you just steps aside and swings with a blunt weapon or simply trips you with a clean strike to your neck or let's his buddy behind him finish you off.

Melees themselves are extremely rare, most battles were fought in battle lines and the moment it got to the chaotic part it's likely your group or force has routed and is retreating allowing the enemy to either pursue or reform.

21-Dec-2017 21:15:34 - Last edited on 21-Dec-2017 21:18:21 by Chris Cook9

Chris Cook9
Sep Member 2023

Chris Cook9

Posts: 48,274 Sapphire Posts by user Forum Profile RuneMetrics Profile
I would also bring up the concept of KISS (Keep It Simple, Stupid). You keep adding more and more content to this system without considering the implications of overloading everyone and most importantly, yourself, with manoeuvres, weapon types, and rules.

I would honestly choose a combat style (Swords for example) focus on that first and then build in stuff like firearms, poison, stealth, traps, etc later when your more comfortable and everyone has gotten to grips with the other stuff. Otherwise you'll find it's impossible for you to enforce the rules and for players to follow exactly what is going on.

Since at the moment I'm having to track;

AP and how much each action costs (because they vary)
Weapon Durability
Armour Durability
My Opponents AP
My Builds Options in terms of manoeuvres
what this manoeuvres do
what my opponents manoeuvres do
My Conditions
My Opponents Conditions
How far away I am
How far away my opponent is
Weapon Ranges
Weapon Damage tables
Armour defence tables (Again for both me and my opponent)...

Please dude slow down.

21-Dec-2017 21:22:23 - Last edited on 21-Dec-2017 21:37:19 by Chris Cook9

Azi Demonica

Azi Demonica

Posts: 5,601 Rune Posts by user Forum Profile RuneMetrics Profile
West, last page
I get what you’re saying, HOWEVER, it takes one turn to reload a firelock. This is for game balance. I don’t know if shooting and reloading a firelock multiple times within one turn is a good idea, but we could certainly get around that. For example, if your target is like over a hundred feet away, chances are you’d have more than enough time to fire and reload more than once.


Guns, last page
Exactly, all your points are true. There is indeed quite a lot of extra homework involved in what projectile you’re using, such as what kind of bullet, the shape of the arrowhead, velocity, range, and so on. I decided not to go too much into that, so I felt to leave it out.


Chris,
You may raise any point at anytime. Melees did happen during the Middle Ages, large-scale battles did lead to chaotic fights that lasted up to several hours.

I am a HEMAist, I have been studying and practising historic martial arts for quite a while, albeit not with as much vigour as I would like to.

I was regarding armored combat, not unarmored sword fighting. If you are armored, you can absorb hits while charging, which is why knights did just that. I am assuming your sharing of an anime was a joke, but it did make me chuckle XD Speaking of which, I am unsure if you mean to address with total realism and historicity, or with a context more suitable to RPing.

An UNARMORED sword fight, with multiples, would probably be something like:
https://www.youtube.com/watch?v=JoVBQQ_KDHE&index=6&list =P LMUtS78ZxryOQ0UQ1F0JCK2EesyjdnuH4
If you were armored, you could absorb attacks while charging. You can also charge while raising a shield if you had one.


I can’t KISS a realistic combat system. I think you understand this better than I do, so I will leave you to creating your own combat system.

21-Dec-2017 21:32:26

Westenev

Westenev

Posts: 19,719 Opal Posts by user Forum Profile RuneMetrics Profile
Chris Cook9 said :
I would also bring up the concept of KISS (Keep It Simple, Stupid). You keep adding more and more content to this system without considering the implications of overloading everyone and most importantly, yourself, with manoeuvres, weapon types, and rules.

I would honestly choose a combat style (Swords for example) focus on that first and then build in stuff like firearms, poison, stealth, traps, etc later when your more comfortable and everyone has gotten to grips with the other stuff. Otherwise you'll find it's impossible for you to enforce the rules and for players to follow exactly what is going on.


Y'know, Yugioh (the card game) actually had this very problem. Their solution? ADD MORE MECHANICS TO MAKE PREVIOUS MECHANICS REDUNDANT. It actually worked out pretty well, from what I hear. O_o

But, for the most part, Azi, I would agree with this. I tried predicting what a bio would look like using your system, but found navigating the thread somewhat difficult to keep track of (as a person with no experience with roleplay combat systems). For example, you mention Endurance Mode on the first page, but there’s no description of it until the second. Your armour section also crosses the page (with one of the armours got chopped at the title), and several other sections are separated mid-sentence by posts.

Maybe you should consider abridging the first page, and perhaps reference a more comprehensive glossary on pages 2-4.
Noth
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rest
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happ
ens.

21-Dec-2017 21:40:51 - Last edited on 21-Dec-2017 21:42:16 by Westenev

Chris Cook9
Sep Member 2023

Chris Cook9

Posts: 48,274 Sapphire Posts by user Forum Profile RuneMetrics Profile
Then I cannot promise you I'll join this play test, I do wish you luck in the endeavour but there isn't any physical way for me to keep track of everything your introducing into the system. It's already looking to be 40 (80,000 characters) worth of content which is more than most rule sets in Core Pen and Paper and more than 7th Edition Warhammer 40,000 and that's poorly balanced as a result.

I would annie but I am waiting on others :)

Might make a profile for the Airship game though.

21-Dec-2017 21:44:00 - Last edited on 21-Dec-2017 21:46:34 by Chris Cook9

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