I would also bring up the concept of KISS (Keep It Simple, Stupid). You keep adding more and more content to this system without considering the implications of overloading everyone and most importantly, yourself, with manoeuvres, weapon types, and rules.
I would honestly choose a combat style (Swords for example) focus on that first and then build in stuff like firearms, poison, stealth, traps, etc later when your more comfortable and everyone has gotten to grips with the other stuff. Otherwise you'll find it's impossible for you to enforce the rules and for players to follow exactly what is going on.
Since at the moment I'm having to track;
AP and how much each action costs (because they vary)
Weapon Durability
Armour Durability
My Opponents AP
My Builds Options in terms of manoeuvres
what this manoeuvres do
what my opponents manoeuvres do
My Conditions
My Opponents Conditions
How far away I am
How far away my opponent is
Weapon Ranges
Weapon Damage tables
Armour defence tables (Again for both me and my opponent)...
Please dude slow down.
21-Dec-2017 21:22:23
- Last edited on
21-Dec-2017 21:37:19
by
Chris Cook9