About character death,
I agree with West, character death is powerful, and is excluded in our RPs. I did sometimes kill-off important NPCs, but that's not as good as an actual main character dying. So ya, I can be criticized for kiddygloves, but I just don't like killing someone else's character, it feels rude. But ya, I suppose the option of self-sacrifice, or self-destruction to defeating a powerful enemy, could be a useful tool in an RP. I think that, if users posted multiple characters at once, this would be more likely to happen.
I also considered ''user-controlled bosses'' in my RPs, when a user controls a boss-like enemy, which must eventually die. However, this did not work in As Demons Weeping, thus far.
Ha, dead-end example there, Inferi, but ya, that would make a very serious situation. Like, in my underwater deep sea RP idea, a submarine/glass could be cracking apart, and inside are enemies (and/or allies), and you RPing as a Big Daddy (or something) is outside, and just to be a douche, you break the glass, pouring water into the thing, drowning everyone with a horrible death. In other words, I think it's equally important to instill such dread and emotion in the NPCs you must kill.
Speaking of ITF, I did preplan Spirry's demise, already having a few ways to do it, but I can't read Angel's mind, so my plans may not work. As a backup, I can rely on Spirry's own backstory involved in two other selfs.
18-Jul-2017 01:40:56