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NotFishing

NotFishing

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George Rozas said :
Not at all - While everything may play out the same naturally, input from the players can change events. So for example, saving that one person you knew was going to die otherwise could bring forth a second problem that you couldn't have known about previously. I feel as if the loop can't end unless the characters prevent the tragic event perfectly, thus dealing with secondary problems as well.


Right, we also have to take the Butterfly Effect into consideration. It'll take quite some time to pinpoint who is the source of all the differences. Because if they do one different thing, everyone around them might act slightly differently as well.
Beneath the gold, the Bitter Steel.

23-May-2017 05:11:47

Westenev

Westenev

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Hmm. I'm wondering - would there be a craft magic that would combine different charms, magiks or hexes to create a completely new effect?

I guess the best example would be what I remember of the belt of Deltora - which is made up of a multitude of charms. But when aligned in the correct way, all of the charms create a completely new spell that wards off evil.



NotFishing said :
Maybe whoever is trying to start off this event is also caught up in the loop, and is trying different approaches to reach the goal, and eventually concludes that they must kill the people trying to stop them (who they don't know just yet.)


Or maybe they've been stuck in the timeloop for so long, they've simply given up. After 1,000 years of Deja vu, others then begin to become aware of what's going on.
Noth
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rest
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happ
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23-May-2017 05:16:27

Westenev

Westenev

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NotFishing said :
George Rozas said :
Not at all - While everything may play out the same naturally, input from the players can change events. So for example, saving that one person you knew was going to die otherwise could bring forth a second problem that you couldn't have known about previously. I feel as if the loop can't end unless the characters prevent the tragic event perfectly, thus dealing with secondary problems as well.


Right, we also have to take the Butterfly Effect into consideration. It'll take quite some time to pinpoint who is the source of all the differences. Because if they do one different thing, everyone around them might act slightly differently as well.


How long is the groundhog loop? I can't see how changing one persons fate would have a drastic impact on a day - though, it could drastically impact a groundhog week.



Pink 4 Twink said :
two words: Fart magics. =P


They used to be a thing, but then the fire nation attacked.
Noth
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inte
rest
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happ
ens.

23-May-2017 05:21:47 - Last edited on 23-May-2017 05:22:47 by Westenev

NotFishing

NotFishing

Posts: 16,946 Opal Posts by user Forum Profile RuneMetrics Profile
Westenev said :
Hmm. I'm wondering - would there be a craft magic that would combine different charms, magiks or hexes to create a completely new effect?

I guess the best example would be what I remember of the belt of Deltora - which is made up of a multitude of charms. But when aligned in the correct way, all of the charms create a completely new spell that wards off evil.


Nah, charms are strictly for luck/bad luck. They'd technically be a form of faith magic, as it's actually just Hamil dishing out his own special brand of Divine Intervention behind the scenes, but I consider it craft magic because it doesn't require any actually loyalty to Hamil, and you really just need to get the materials together.

Sorry if that sounds disappointing. I was already hesitant to add the idea in, because I don't like the possibility that you can just put a bunch of mundane items together without any sort of mixing or a ritual, and then have them generate magic.

It's more just, if you get enough lucky symbols in one place, you have good luck. Get enough unlucky symbols, you have bad luck.

Lucky symbols:
-Four leaf clover
-Horshoe
-Lucky coin (you found a coin of significant value on the ground, in a place you normally wouldn't find coins.)
-Rabbit foot
-Griffin feather

Unlucky symbols:
-Black cat bones or hair
-Mirror shard
-Feather of a Raven or Crow
-Nightshade (it's already used in demon summoning and I'm running out of ideas.)
-Vampire dust

I'll add this stuff in tomorrow. I'm tired.
Beneath the gold, the Bitter Steel.

23-May-2017 05:27:14 - Last edited on 23-May-2017 05:27:59 by NotFishing

George Rozas

George Rozas

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Westenev said :
NotFishing said :
George Rozas said :
Not at all - While everything may play out the same naturally, input from the players can change events. So for example, saving that one person you knew was going to die otherwise could bring forth a second problem that you couldn't have known about previously. I feel as if the loop can't end unless the characters prevent the tragic event perfectly, thus dealing with secondary problems as well.


Right, we also have to take the Butterfly Effect into consideration. It'll take quite some time to pinpoint who is the source of all the differences. Because if they do one different thing, everyone around them might act slightly differently as well.


How long is the groundhog loop? I can't see how changing one persons fate would have a drastic impact on a day - though, it could drastically impact a groundhog week.



Pink 4 Twink said :
two words: Fart magics. =P


They used to be a thing, but then the fire nation attacked.

Problem with the loop being a week long is if someone dies early on they've got to sit out for a lot of roleplaying until the next loop kicks in. Having it be only a single day, or perhaps a weekend (or just two days, so starting 6:35AM one day and then lasting until midnight of the next day) would make each loop go by relatively quickly in comparison to a week long slog.
I am Inferi.

23-May-2017 05:47:53

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