NotFishing,
Hm, I suppose charisma is based on the user's own abilities!
Guile would allow a character to get around problems with a bonus, however, it's still the user's own wordsmithing that allows persuasive dialogue.
Ha! Yeah, you could, in theory, amass a group of wealthy merchants to bribe their way through the role-play, however, there will be obstacles and opponents who cannot be overcome with cash alone. Yes, all limitations only apply to the start/intro. No, there's nothing stopping you from amassing a small mercenary army with your wealth, however, you will need to find those mercs somewhere, maybe the Divided City would be a start.
I recall you mentioning, somewhere previously, you took a castle in M&B then it was taken by another faction, which made me chuckle. I like M&B a lot. Speaking of which, I suppose your merchant could hire militia-like villagers!
You're right, I seem to have completely forgotten to make factions for dwarves, orcs, and elves! Oops. Well, considering the content, dwarves would inhabit mountains all over the twisted world, whilst orcs and elves dwell all around the less civilized parts of the world all over.
17-Mar-2017 19:49:18
- Last edited on
17-Mar-2017 20:15:47
by
Azi Demonica