So, I had another idea for the new Kingdoms of Karrus thread that I am totally going to make if enough people express interest. It has to do with how the magic system is going to work:
So basically, each civilization starts out with four fields of magic: the four standard elements of Fire, Earth, Water, and Air. But you are allowed an additional fifth field of your own choosing, that nobody has access to (could be anything - Electricity, Teleportation, Necromancy, Enchantment, Blood Magic, just to name a few examples, but things like Time or Physics will be off limits.)
You can, however, share these fields of magic with other civilizations. This is meant to encourage diplomacy, so civilizations can trade secrets, but you could also conquer a civilization and force them to teach it to you. If a civilization is small, technologically backwards, or military might isn't their main focus, then I may allow them to have an extra field of magic just to even things out.
Beneath the gold, the Bitter Steel.
15-May-2016 22:03:48
- Last edited on
15-May-2016 22:04:59
by
NotFishing