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Patch Notes - 18/02

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Miss April
Jul Member 2023

Miss April

Posts: 851 Gold Posts by user Forum Profile RuneMetrics Profile
Sharp-shin said :
Eurybus said :
Sharp-shin said :
Thanks for the patches, disappointed that there's no actual game update this week though. :(


really always the first to reply, and to complain, no matter what. they cant just add huge updates every week. thats just not doable

Idk where you got the idea that huge updates are to be expected every week; the problem is that there isn't even a small content addition almost every week. Patches and new content are both needed for a successful game update.

So you agree with him. :P
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18-Feb-2019 11:07:11

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Update: well, I checked, the ports interface is still awful... FPF and Dom Tower rewards interfaces haven't been fixed yet, virtually none of the interface bugs affecting Soul Wars, The Great Orb Project, Fishing Trawler, and more have been fixed either, after they were "updated" to work with bloody Mobile half a year ago.

Dear Jagex, please, PLEASE, stop updating/standardising/modernising interfaces , let alone in favour of Mobile. It usually does more ill than good, and evidently the resulting bugs take ages to fix... I'm sorry if this sounds like a rant, but I'm really tired of having having so many no-update weeks and then getting patch notes including often meaningless and strange fixes ("this door is now permanently open&quot ;) rather than fixing important bugs and stuff like that. I'd be fine with them if the bulk of the patches were more meaningful.

And then there is stuff like rockertunities' still being completely invisible (outside underground dungeons). :( I can use the audio cue and just try all rocks around, but hearing-impaired players just can't use rockertunities at all like this, except in a few underground places.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

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18-Feb-2019 11:12:37

Death Santa

Death Santa

Posts: 2,803 Adamant Posts by user Forum Profile RuneMetrics Profile
2 weeks have passed and you still haven't fixed the carnillean treasure chest bug. Right click and 2 stars "*" appear one above the other and the item stored is hidden. We use that chest to store max cash and some of us are afraid to lose it on an update so fix it....
I bring you your last Xmas
:@

18-Feb-2019 11:14:30 - Last edited on 18-Feb-2019 11:15:12 by Death Santa

Tymonek
Aug Member 2023

Tymonek

Posts: 103 Iron Posts by user Forum Profile RuneMetrics Profile
Mod Poerkie said :

The Ripper demon jumping mechanic will now consistently fire when they reach maximum adrenaline.


Wasn't that the whole point of Ripper Demons mechanic? They could use it anytime , so you never knew when (or if) it will proc.

Now you will have to wait for them to land every kill, instead for quickly dealing with them before they jump.

18-Feb-2019 11:15:01 - Last edited on 18-Feb-2019 11:15:29 by Tymonek

Jakeup07
Jan Member 2017

Jakeup07

Posts: 2,527 Adamant Posts by user Forum Profile RuneMetrics Profile
Archaeox said :
Mod Poerkie said :

The Divine-o-matic vacuum is now always lost on death.

Other than catering to griefers, what was the point of this change?

That was a terrible idea. I dont know what the point of even changing it was.

Also there doesn't need to be a game update every week. It's nice to have stuff patched or qol updates instead of them trying to pump out new content every week and not fixing stuff.

18-Feb-2019 11:16:08 - Last edited on 18-Feb-2019 11:17:17 by Jakeup07

SIXTY-NIN3
Feb Member 2016

SIXTY-NIN3

Posts: 982 Gold Posts by user Forum Profile RuneMetrics Profile
Miss April said :
Sharp-shin said :
Eurybus said :
Sharp-shin said :
Thanks for the patches, disappointed that there's no actual game update this week though. :(


really always the first to reply, and to complain, no matter what. they cant just add huge updates every week. thats just not doable

Idk where you got the idea that huge updates are to be expected every week; the problem is that there isn't even a small content addition almost every week. Patches and new content are both needed for a successful game update.

So you agree with him. :P

That's not what he said at all, but okay.

Jakeup07 said :
Archaeox said :
Mod Poerkie said :

The Divine-o-matic vacuum is now always lost on death.

Other than catering to griefers, what was the point of this change?

That was a terrible idea. I dont know what the point of even changing it was.

To revitalize risk when gathering Cursed Energy...? Being able to AFK in a PvP zone with zero risk factor is what was actually terrible. If you can't handle the risk, stick to the colony near the Grove in the "regular" zone.
“Nothing is so common as the wish to be remarkable.”

18-Feb-2019 11:16:20 - Last edited on 20-Feb-2019 02:28:49 by SIXTY-NIN3

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