Thanks for the patches, disappointed that there's no actual game update this week though.
really always the first to reply, and to complain, no matter what. they cant just add huge updates every week. thats just not doable
Idk where you got the idea that huge updates are to be expected every week; the problem is that there isn't even a small content addition almost every week. Patches and new content are both needed for a successful game update.
Sharp-shin
said
:
Idk where you got the idea that huge updates are to be expected every week; the problem is that there isn't even a small content addition almost every week. Patches and new content are both needed for a successful game update.
Update: well, I checked, the ports interface is still awful... FPF and Dom Tower rewards interfaces haven't been fixed yet,
virtually none
of the interface bugs affecting Soul Wars, The Great Orb Project, Fishing Trawler, and more have been fixed either, after they were "updated" to work with bloody Mobile half a year ago.
Dear Jagex, please, PLEASE,
stop updating/standardising/modernising interfaces
, let alone in favour of Mobile. It usually does more ill than good, and evidently the resulting bugs take ages to fix... I'm sorry if this sounds like a rant, but I'm really tired of having having so many no-update weeks and then getting patch notes including often meaningless and strange fixes ("this door is now permanently open"
rather than fixing important bugs and stuff like that. I'd be fine with them if the bulk of the patches were more meaningful.
And then there is stuff like rockertunities' still being completely invisible (outside underground dungeons).
I can use the audio cue and just try all rocks around, but hearing-impaired players just can't use rockertunities at all like this, except in a few underground places.
Bizarre Boron Fusswell, scryer extraordinaire.
OSRS: POH ideas
&
RS3 minigames
&
achievement ideas
!
Perhaps you're half right; perhaps we can't win. But we can fight.
2 weeks have passed and you still haven't fixed the carnillean treasure chest bug. Right click and 2 stars "*" appear one above the other and the item stored is hidden. We use that chest to store max cash and some of us are afraid to lose it on an update so fix it....
I bring you your last Xmas
18-Feb-2019 11:14:30
- Last edited on
18-Feb-2019 11:15:12
by
Death Santa
The Divine-o-matic vacuum is now always lost on death.
Other than catering to griefers, what was the point of this change?
That was a terrible idea. I dont know what the point of even changing it was.
Also there doesn't need to be a game update every week. It's nice to have stuff patched or qol updates instead of them trying to pump out new content every week and not fixing stuff.
18-Feb-2019 11:16:08
- Last edited on
18-Feb-2019 11:17:17
by
Jakeup07
Thanks for the patches, disappointed that there's no actual game update this week though.
really always the first to reply, and to complain, no matter what. they cant just add huge updates every week. thats just not doable
Idk where you got the idea that huge updates are to be expected every week; the problem is that there isn't even a small content addition almost every week. Patches and new content are both needed for a successful game update.
So you agree with him.
That's not what he said at all, but okay.
The Divine-o-matic vacuum is now always lost on death.
Other than catering to griefers, what was the point of this change?
That was a terrible idea. I dont know what the point of even changing it was.
To revitalize risk when gathering Cursed Energy...? Being able to AFK in a PvP zone with zero risk factor is what was actually terrible. If you can't handle the risk, stick to the colony near the Grove in the "regular" zone.
“Nothing is so common as the wish to be remarkable.”
18-Feb-2019 11:16:20
- Last edited on
20-Feb-2019 02:28:49
by
SIXTY-NIN3
These patches are useless. Thought we were getting firemaking improvements this week? Only useful thing this week is downgrading multiple clues at once.
I need my blue charms back.