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Jmod In-Game events

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Vera

Vera

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Yusou
, woah--China called and said they want their wall back that given your familiarity with what's been happening in minigames such as BA, Castle Wars, PC, FoG, and GoP, it might aid the community if you shared your feedback and proposed a solution in Existing Game Content :)

Unfortunately I'm not sure if I understand what you're trying to propose, and whether thaler overall has more negatives than merits, since those have to be weighed against each other.

I still feel the same about Castle Wars afkers--if it weren't for afk Castle Wars fc's on world 24, the official Castle Wars world, then there wouldn't be games in the first place. I've consequently resigned myself to accepting this blessing in disguise, because of how Runescape has been experiencing natural attrition.

I'm also very thankful for these jmods events, since they most definitely promote attendance at minigames. These and spotlight minigames, for increased thaler rates, have also made a very noticeable difference in promoting minigames.
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19-Jan-2016 19:26:50 - Last edited on 19-Jan-2016 19:38:57 by Vera

Vera

Vera

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Event suggestion: Can we have a
scavenger hunt
?

A few years ago some pmods and jmods hosted an f2p scavenger hunt, and it was honestly a lot of fun. The prizes included membership, and since I was f2p and came in second place, it was fun being able to be p2p :)

I don't know who hosted it back then, but I'm sure you can ask around and ask those who were familiar with hosting the event, how they did it. This would take more manpower, but it would bring the jmods closer to the pmods, and the jmods and pmods closer to the players; the jmods and pmods had to coordinate and plan the event with each other, and the players and pmods had to interact char to char.
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19-Jan-2016 19:43:07

Vera

Vera

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Omg, what would be hilarious is a
walking tour of Runescape
! As in, we form a giant congo line, and someone familiar with the lore/with a witty sense of humor comments on the surroundings lol. (Preferably someone who can type quickly, *cough*SHAUNY*cough* I think there's something in my throat).

We can also dress up as various NPCs of Runescape, such as bankers, guards, farmers, or we can all just run around in tutorial island green outfits.

For example, "Oh look yonder, there's a gravestone! It reads: Here lies Shaun*pwns, who succumbed to the chickens while on his way to picking up free bucket spawns at the Lumby Farm"

"Back in the day, you had to pay 10gp to pass from Lumbridge to Al Kharid, and there were no such thing as money pouches back then. As such, this area was quite the lively scene--noobs and newbs alike killing goblins for 2gp incremental drops. Here, you guys, was where true friendships were formed."

"I got my first rs gf/bf here in this cow pen lol"

"I legit reported someone for calling me a noob because I wasn't a noob, I was a newb, and it wasn't my fault, and I was 12 and thought it was offensive language"

"I died to this highway man in particular 5 times when I first started. Every time I pass him, I make sure he remembers what it feels like *1HKO's highwayman*
Anyone want a free cape? They're 147gp each! What a thief--I mean, steal!"

I make my friend give me tours when I taxi him for long distances, lol, and I normally participate as well (except our exchanges are much quicker and shorter since we're running)
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19-Jan-2016 19:54:07 - Last edited on 19-Jan-2016 19:54:49 by Vera

HTML

HTML

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Feedback livestream

Opinion about the livestream:
It was quite a bit of fun to watch/participate in, it was random and just overall a good stream!
It was however kinda all over the place for the final 20~ minutes (of the first hour), it was hard to keep up in-game when you were walking towards stuff, you should probably stop moving once in a while to let people catch up. :p

Your ideas:

Better rewards for JMod events:
I think this is an awesome idea, i myself love to participate in these events however... when i first started doing these events it did feel like 'xp wasting'.
I would always think i could've gotten 100k xp in .. skill instead of doing this event but as i did more and more events that was not an issue anymore.

So you said you wanted to give more xp rewards (which is awesome IMO), you said you didn't want to make it too easy to get (1 event = 1 medium xp lamp) but i think this will make it so people won't even begin to do them, i think the best way to add the rewards is to increase it the more you have done, (1 event small lamp, 5 medium, 10 huge or something like that).

What i would like to see added as a reward is maybe a cosmetic outfit where you got a chance to get one piece every event which is only obtainable through in-game events.


Additional tools for the events:
I think it's great to add more things to the JMod tool, we definitely need a goebie transmog for all the players!

Good luck with these goals and i'm looking forward to future streams, maybe give away some concept art and stuff during those? And do you have any plans of holding a 24hr stream for fun/charity? Keep up the good work! :)

(A full extra hour on the stream is just amazing of you, i like how you give the extra few % to your job and i hope you'll continue to do so!)
HTML

19-Jan-2016 22:57:30 - Last edited on 19-Jan-2016 23:46:55 by HTML

Yusou Bhoroi

Yusou Bhoroi

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HTML said :
Yusou Bhoroi said :
P.S: Gop event on Thurs!!!! :D

Will see what I can do to cancel work, lol.


Thank you! :)


Well that's quite a bit of text :O


Lol, I made a 22 page thread about the issues, and various plans for dealing with them, early last Year, before I went away for work (on a diff acc, but have quite a few planning bits left on the Gop chat thread, as well as a few other places), so I was trying to be concise, here! D:




Vivaire
- I'll try addressing the points you made, individually, so that it's clearer (for both of us :p ).

if the colour is hard to read, just let me know, and I'll change it.

20-Jan-2016 08:13:14 - Last edited on 20-Jan-2016 12:10:39 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

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Vera said :
Yusou
, in response to your main concern--my first game of Pest Control during the event, I went into the Veteran boat, and wasn't awarded any Void Knight points because I didn't contribute enough lol. I was distracted (had a lot of private messaging going on then), and all the pests I did try attacking were all far away, so they died before I really had a chance to deal damage. Knowing this, I was still genuinely surprised that I wasn't able to get away with it, and that was reassuring.

As you'll have read, i believe PC is generally of least concern with these issues.. however, it is still afkable, and boostable, with minimal effort put in, the prblem is that the boosting, afking, and broken-mechanic-exploiting methods are generally well known about now, and are explained as the way to do things, in pretty much every guide that holds any value in player terms (or indeed JAGEX support) - even if not outlined in the general description, it's there in the discussion and support.

The general attitude is that minigames are a joke, there to be exploited and afk'd, and any other way of playing them is to be riddiculed. (This may not be apparent to all, but it is certainly the majoriy attitude that people in help chats come accross -and remember: there are the help chats, for learning to play so if anything, you'd expect the average outside these chats to be even more biased towards boosting.

This has been so for many Years, and has been one of the main reasons helpers from such chats have such a high attrition rate - it is really hurtful, when player after player continues to need to be coaxed and persuaded into trying a game, and even though most seem to go on to enjoy it, it makes no change in the general attitude, and the games get no support - indeed, constant undermining, from the system that claims to help them.

20-Jan-2016 08:35:06

Yusou Bhoroi

Yusou Bhoroi

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As you've asked (roundabout) for suggestions, I shall give a few examples for PC, taken from various options given on threads in the past*(for Coda, see next post), these are to do with the AFK-ability of PC, which while it's low on the list for those effected, could likely benefit (from a participation point of view**), from a few extras:

When playing a game of PC, you're required to do a set amount of damage, in order to benefit from points at the end. The Knight has to survive, in order for the team effort to succeed. A straight damage cap increase would be unfair on lower leveled players, even with the 3 difficulty options, especially in massed games.


This allows for a few options:

Perhaps the most simple, would be a scaling damage cap, which took your combat level as a guide to how much damage you must do. This would encourage greater participation from higher levels (or indeed anyone, in larger groups), who can currently leech (provided they know they can, which is the majority).

This may make things difficult if in a large team with a few who are experts, and many who aren't.. but there are multiple worlds for PC, and the experts would benefit more by playing elsewhere, so are unlikely to penalise themselves, just to disrupt others (and would have to put in exorbitant extra effort to do so).

Guarding the Knight would not put at risk of losing out, unless you were not actually guarding it - if there isn't enough work to do for everyone in this role, then they can easily swap to another (the hint is in whether you're doing anything, or not).


(continued in 2 posts time, as the next 2 are the Codas).

20-Jan-2016 09:01:52 - Last edited on 20-Jan-2016 09:13:15 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

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Codas:

*..and it would be nice if such threads got listened to.. there have been threads which existed for 7+ Years, in the case of some minigames, with masses of support, and very useful, well explained, and quick to impliment ideas, yet barely any got acted upon, which is why people are no longer about, asking for these things - because they really don't believe anything will be done.. TB had promises after promises, and issues are still outstanding that were supposedly going to be fixed in the week after the game was released

Indeed, with TB, they even had so much as pictures 'leaked' (I.E. released) of an updated version, back in 08/9... yet nothing appeared, no further word was given on it, and no replies could be got about it (it's suspected that there were technical difficulties, but that's not certain.. they were linked to graphical updates, but didn't appear with them). There's only so many Years that fans can cling on in the face of such constant struggle, along with false hopes being dashed every time (although I'm aware they (JAGEX) never be doing it intentionally, and must have been unaware they were comming across so, it was felt by quite a few in the TB community that I knew, that they were being trolled into submission.

20-Jan-2016 09:09:28 - Last edited on 20-Jan-2016 09:18:22 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

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Coda 2:


** While PC may not, in itself be one of the Minigames absolutely requiring this, it would likely benefit minigames as a whole, if they all supported eachother in having similar links of effort to reward (with rewards being better, in general - People don't expect to be able to afk bosses, at the appropriate levels to fight them them, for loot.. and they certainly don't expect to be able to get more loot (either in direct terms, or on average) by doing so, than those who put all the effort in - let alone be able to do so while preventing anyone who goes there for fun, from being able to enjoy the content.).

This would prevent a resurfacing of the general consensus that minigames are to be reaped without participation.

The important thing to note about almost all the proposals for fixes, is that while they prevent afking and boosting without contribution, they don't force people to play if they don't wish to - they must either not do the games, or pay to leech, like with Dunge, and thus support indirectly, rather than detract.

The amount they pay would depend on how much value they place upon afking it, or how fast the team they pay can boost them through. While I'm not a fan of boosting, I see that it's the only way to turn something negative into something positive, and is a FAR better situation than currently (I can't emphasise that enough - and no, I wouldn't be a direct beneficiary of this, as I'm not even close to a good player in any minigame, not by the standards of those who would be the alternative; I would, however, benefit from more lively Minigames).

A great thing about this aspect, is that it will create a self-balancing, constant reward incentive, one which can save extra dev time spent on dreaming up extra rewards (*to clarify: All minigames are in need of some extras (top-tier Invention components would help), but this would help with spreading them out).

20-Jan-2016 09:25:34 - Last edited on 20-Jan-2016 12:09:45 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

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The second option for PC (and perhaps the preferable one) is:


A reworking of the points system (a moving of the decimal point), to allow a more complex rewards allocation to occur, for example:


The base number of points you can get for completing a hard wave is currently 4, given you participate.

If this were made 400, then there could be a series of targets, as the main goal (increasing amounts of damage, in order to obtain more points within that), with 100 being the lowest, and 400 the highest. The target for 400 should be higher than currently, but not by too much, the requirement for 100 should be slightly lower.


Additional points could be attained for doing any of the following (this is just suggestion, to give a basic idea, the actions and points are up to balancers):
• Up to 100 More for additional general damage, past this cap, with it being a sliding scale, requiring a lot of extra damage to make a difference.
• 20 For being the person to deal the most damage to a portal - (30 if you take it down solo).
• 50 For being the person to deal the most overall damage to portals.
• 50 For doing the most damage to pests.
• 10 for doing the most damage to individual kinds of pests.
• 1 Point for each Pest destroyed after it has initiated combat with the Knight/is in the vicinity of the Knight - whether these go to the person who deals the most damage, or only to clean kills, Idk.
• 3 points for each repair made.

These need not necessarily be balanced entirely among the roles, as PC cannot succeed without all the roles, and therefore people can rotate which role they take, or take ones better suited to their levels, within a team - no one would get ANY points, it the wave fails, so people would have to make sure they didn't just try to farm the most gains, all the time, or they'd end up with 0, anyway.

20-Jan-2016 09:44:57 - Last edited on 20-Jan-2016 09:56:36 by Yusou Bhoroi

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