I don't see them in often, either, as they're even more busy than me. Thankfully, as the owner of the group had hoped*, there are quite a few from the open-world group, along with help-chat-grown helpers, who run the chat, now, too. Unfortunatley, the majority of us have jobs, or are in full-time studies, so this doesn't exactly promote good coverage.
Although this did divert a bit from the main point, it's there to outline why the situation is bad, and how it came to be so from a social-point, rather than from an entirely update-based. However, the social is merely a reflection of what's happened in terms of the game-situation (and largely caused by it)
*They, being one of the hundred or so from our groups, who occasionally played on open worlds, saw that the open-world groups were dying off, and not getting anyone new in, so hoped to encourage a similar newplayer-nurturing attitude there.
(BTW, I will be removing the previous post, and this one, once you've read them, as I don't wish them read out of context, as that might end up with it appearing to defame folks who, after all, are just playing a game, so can do so as they choose - you may find that a bit rich, given what I'm attempting to say would help minigames, but, the important differences are:
1: I'm not asking them to prevent a way of playing them - it will still be possible, but it would no longer have an entirely negative and self-amplifying impact, it will have a positive one.
2: Instead of a playstyle preventative to the content's advertised being the one that's encouraged, or even enforced (directly, or over time, subliminally, or overtly), the one which suits the content-style will be the one that's encouraged by the system, without negative impacts on newcommers; and, what's more important: It will actually be
possible
to use the content in the advertised style, at any point in time.