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DevBlog: Corporeal Beast Drops

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Wilson

Wilson

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Keep divine just the way it is. The "Nerfed" version proposed makes it just a more reliable elysian. Letting divine keep its effect will allow both elysian and divine to have their own niche uses.
@WilsonMagna

OSRS Maxed - Sara Solo Record Holder

09-Sep-2014 15:09:04

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
Is any Jagex Moderator willing to provide a comment? I've re-read the blog and fixed my viewpoint. I do agree with Buu, this is a buff. The fix is simple. A 10-25% drain rate to accommodate the 10% damage reduction.

-Divine Spirit Shield re-work:
This is a great proposal. I am okay with the original release, but the re-work is a fair compromise.
I do however want to add: the full removal of prayer drain is unacceptable! A 10-25% drain rate would be acceptable.


-Elysian Spirit Shield:
*EDIT*: I apologize for misreading this. I agree the Elysian should be kept in its original state. This item was never over powerful and a great addition to the game.
I want to reemphasize my comment on the reworked divine. If the Divine receives a re-work it will need to hold a prayer drain still. I suggest 10-25% to accommodate the 10% damage reduction.

09-Sep-2014 15:09:57 - Last edited on 09-Sep-2014 15:13:59 by Formerly Joy

Clifton 7

Clifton 7

Posts: 266 Silver Posts by user Forum Profile RuneMetrics Profile
I would rather you not remove the prayer drain... If it were up to me, I would even prefer if you made it drain more prayer in addition to lowering the damage reducing effect.
The prayer drain on the shield always was/would be insignificant if it were left alone - so why remove it entirely?
Divine seems like it would still be overpowered in PvP situations by the effect being active 100% of the time, you don't even have a chance to have that 'lucky spec' that can kill someone like you do with elysian, and by completely removing the prayer draining (which as I said - by default is already insignificant) there isn't even a balance of a prayer potion or two for the amount of food that is effectively saved. With BH targets on the way, I dread to again see those targets camping divine, the chances of killing them are low. They aren't going to sit at 35 hp so you can kill them with a whip, and unless they simply decide not to eat at 50 hp when you pull out an ags or they disconnect, they are never going to die.

09-Sep-2014 15:10:51

Kilot
Jan Member 2007

Kilot

Posts: 18,854 Opal Posts by user Forum Profile RuneMetrics Profile
Yeah corp really has to have its sheilds as a drop else it's not going to be the same and no one will want it. *´¨)¸.*´ Kilot ~ Failed RuneScape player.
Zeros will be done, worship the empty lord

09-Sep-2014 15:14:15

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
Clifton 7 said :
I would rather you not remove the prayer drain... If it were up to me, I would even prefer if you made it drain more prayer in addition to lowering the damage reducing effect.
The prayer drain on the shield always was/would be insignificant if it were left alone - so why remove it entirely?
Divine seems like it would still be overpowered in PvP situations by the effect being active 100% of the time, you don't even have a chance to have that 'lucky spec' that can kill someone like you do with elysian, and by completely removing the prayer draining (which as I said - by default is already insignificant) there isn't even a balance of a prayer potion or two for the amount of food that is effectively saved. With BH targets on the way, I dread to again see those targets camping divine, the chances of killing them are low. They aren't going to sit at 35 hp so you can kill them with a whip, and unless they simply decide not to eat at 50 hp when you pull out an ags or they disconnect, they are never going to die.


I agree that if reworked a drain should be intact. Reducing 10% of the full damage drain is a big deal. So a decrease in prayer drain should be added too. Read above, I have personally suggested a 10-25% drain. Any of the which is an acceptable one.

09-Sep-2014 15:15:27

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
Kilot said :
Yeah corp really has to have its sheilds as a drop else it's not going to be the same and no one will want it.


Yeppo ^^ This may not the the account, but my main is ready! I've got about 5.5k brews and 1.5k super restores on Joy. I'm totally ready to camp the corporeal beast in a teamspeak of friends and enjoy the game again. I've been getting bored lately without a challenge :(

09-Sep-2014 15:16:33

P E A C E
Jun Member 2022

P E A C E

Posts: 3,720 Adamant Posts by user Forum Profile RuneMetrics Profile
Ok umm Mod Reach this question is for you. I understand that a sigil drop rate was 1 in 65k but didn't that get changed to more reasonable rates? If so, when were the rates changed and what were they changed to?

Simply a 1 in 65k drop rate for a sigil is insane when it takes 3-5 mins to kill 1 corp and then another 1-2 for it to respawn.

Just to put this into perspective, it would take a player 225 days of in game time killing corp to complete 65k kills if they do 1 kill every 5 minutes.

09-Sep-2014 15:17:19

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