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'd say that this is one of the most useful items in the list. Being able to repel monsters when single combat PKing is an excellent bonus and would serve single PKers in a big way.
" --> This item will work very well if it can not only repel monsters from yourself, but your target or whoever it is you are attacking (or both). Far too often an opponent, when fleeing, will run into the graveyard of shadows for example, or the skeletons at the coal ores, to prevent people from attacking them. Therefore, for this implementation to be the most effective, it would need to prevent both your target from running into a pile of NPC's for 'safety' (and to subsequently log out) as well as preventing NPC's from attacking you while you chased them.
ITEMS FOR PURES (Generally lower levels, under 70 cb):
-A boost to the accuracy of the Granite Maul (for those who don't yet have 60 attack for a DDS, or choose not to get a DDS). We all know the Gmaul lacks good accuracy, so perhaps an imbue that temporarily boosts it's accuracy in special attacks would be nice. Nothing crazy of course, but just to give greater variety in the game in regards to the KO weapons for pures (DDS, G maul, obby maul). I do however think that this accuracy bonus SHOULD NOT be applied to the Obby Maul; the players who chose to be Obby Maulers CHOSE to have next to no attack, unlike those who choose to get 50 attack. To boost the accuracy of Obby Maulers (who already have ridiculously high strength levels compared to their cb) would be too OP.
-Fire Arrows: these are already in the game as an item, why not have 'fire wraps' that can be added to arrows (not bolts) to add a damage similar to poison, but be 'fire'. Perhaps without adding extra items, a normal 'anti-fire' pot could be the cure for this (= increased value in anti-fire potions). This way, if low level pures really, really wanted to max their offensive damage, they could use poison AND fire wraps on their arrows.
06-Sep-2014 16:23:17