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27cass

27cass

Posts: 613 Steel Posts by user Forum Profile RuneMetrics Profile
I absolutely love that this is only on one world. It would be too easy for clans to farm it if it was on all worlds.

For rewards, I'd say something like NMZ rewards. In fact, the closer to that, the better. Except the overloads. Please do not have any untradeable combat items in this store. If you are going to have ANY untradeable things available in the store, please make them cosmetic. If you can "embue" anything, make the "embued" version tradeable.

And FWIW, it looks like pure accounts will be back in business if this goes in as described. I don't think this is a bad thing. I used to love pking with low level pure accounts. Please make it so you can play this with a low level account that isn't risking tons of GP. And make it so the rewards can at least come close to paying for your arrows / runes. Not everyone wants to spend months training combat before they can go do PVP and get a reasonably fair fight.

And please do not make this the new "fastest gp/hr" in the game, I don't care how much you are supposedly risking.

24-Aug-2014 06:22:48

27cass

27cass

Posts: 613 Steel Posts by user Forum Profile RuneMetrics Profile
Oh and please remember that people absolutely WILL try to farm this system for GP if you design it wrong.

Be sure to think about that when you design the rules. If you give outsized rewards to people who are risking millions in PVP, I guarantee that people WILL find a way to make it appear that they are risking millions when they are not.

And even for those who really are risking millions, remember the winner of the fight gets those millions as a reward. That should be the main reward for PVP at that level, not the points you get for the store.

24-Aug-2014 06:42:39

Wild Ownz Al

Wild Ownz Al

Posts: 2,341 Mithril Posts by user Forum Profile RuneMetrics Profile
I agree with removing pvp worlds, there are very un-used and will just get even more un active after BH worlds are added. At the very least remove just 1 world.

PvP Reward Shop
- pvp armour (statius, vesta, morigans, zuriels)
- pvp weapons (vls, stat hammer, morigan javs/axes, v spear)
- Hand cannon
- random brawlers
- emote
- special teleports to target
- death pet
- gold reward

24-Aug-2014 07:26:41 - Last edited on 24-Aug-2014 07:28:16 by Wild Ownz Al

zincxd

zincxd

Posts: 28 Bronze Posts by user Forum Profile RuneMetrics Profile
I LOVE IT! BUT, I have some other ideas!
The items I would like to see in the PVP shop are:
PVP Gear/Weapons SUCH AS:
Vestas, Morrigans, Statius, Zuriels. (OR a closely related set of gear for each)
Potions/Food
Rune Packs
Skilling Items(Ore, Raw Fish, Feathers) maybe some sort of skilling pack for each skill.
Brawling gloves!!
AFTER all of this, there is another thing that I would like to see.
I want to be able to get bonus rewards for killing non-targets,
BUT
I don't want non targets to get the same good loot as a target would. I basically fell in love with PRE-EOC BH/PVP worlds. So hopefully my voice will get out there to you all! ^_^

24-Aug-2014 07:36:50

zincxd

zincxd

Posts: 28 Bronze Posts by user Forum Profile RuneMetrics Profile
I really do like this but yeah the PVP shop idea is ok and all but I think that it would be better if you randomized the drops and removed the point shop. Because when you have a point shop there is no surprise at drops, i think it should be a mix between your enemies gear and statuettes/pvp items rarely like it used to be!

24-Aug-2014 07:47:03

Jajebus

Jajebus

Posts: 286 Silver Posts by user Forum Profile RuneMetrics Profile
I think this can be a great update if you consider putting some items / pots that are untradable in the PVP shop. This way it wont devalue other items such as pots/weps/armours etc. I still think as an additional reward for killing your target, being rewardet with a statuette is a perfect thing to do. Maybe this could be rewarded after a certain ammount of kills? Lets say if you stay in wilderness and kill 3 of your targets. There will be a random statuette reward for your third opponent? Best of luck with the new bounty systems!

24-Aug-2014 08:39:55

Zzanoss
Mar Member 2024

Zzanoss

Posts: 1,571 Mithril Posts by user Forum Profile RuneMetrics Profile
Mega W A N G said :
I don't have the time at the moment to say much else, but if Dragon Claws return I can tell you four people who will be done with OSRS immediately.

The only issue I've seen with the wilderness from this "07" launch is the amount of people sitting in Edgeville, and the amount of people looking to spec-and-run.

One BH world sounds great, but if that's the only world people go to PvP in general, than gg to the rest of the worlds. Granted, as others have said, barely anyone goes past 20 wilderness anyway.

-
If there was one thing I'd like to see the BH do, it would be getting players away from their safe-havens and PJing friends, and get them out into the real wilderness where energy runs out and multi-combat areas appear out of the blue.

Lastly, as far as all of the weapons talk goes, perhaps considering re-stating the already implemented weapons could work nicely, as Rune Knifes and other weapons are in play as well - not just Dark Bows and Abyssal Whips.
Rune Javelins, maces, short swords, - In the end, I'd say make sure what you have already is worth having, before deciding to jump onto the bandwagon of new items for new problems.

I recall a wonderful new problem I read about where a bug occurred with old Corp and a clan farmed shields as a 100% drop for 1-2 hours - without a roll-back.
If you can muster a Beta-tasting phase, I'd recommend utilizing it.

Thanks, and have a nice day.



Have my like sir.

24-Aug-2014 08:51:48

Rob Karmic

Rob Karmic

Posts: 485 Silver Posts by user Forum Profile RuneMetrics Profile
Looking at the first few pages this is absolutely terrible... here are a few ground rules
1. Item sinks cause unused items/protected to drop and highly used/risked items to rise
2. If you add predictability to this shop it will be camped
3. if you add powerful items to this shop it will be camped
4. all items in this shop should have no use to pvm or skilling (ex. if you for whatever reason decided to add pvp items and claws they need to be just that PVP ITEMS.)
5. emblems SHOULD NOT be tradable if they are players will ultimately sell them instead of buying rewards as the shop items would have to be unique to said shop)

Your goal was to fix pkers not being able to afford pking gear? How do you do that without changing the economy drastically?

Frankly I'm thinking this whole concept contradicts itself and part of the game is gonna be burned unless you tread carefully or break some rules

tl;dr impossible to balance?

24-Aug-2014 08:55:23

Rob Karmic

Rob Karmic

Posts: 485 Silver Posts by user Forum Profile RuneMetrics Profile
The corp 100% drop rate glitch was connected to the ring of wealth being updated to work on boss drops

They simply applied the ring of wealth to it but the corps drop rates weren't compatible but it was unknown at the time and wasn't important enough to test despite the outcome jagex did what they could outside of AT LEAST shutting off the game while they undid that mess

They often said back when it happened that it didn't add much into the game compared to what already existed but if you did the math of 100 different servers killing corp each minute(?) or so for 2 hours that's kind of a big deal

24-Aug-2014 09:12:36

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