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Bounty Hunter Rewards Dev Blog

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Skunch
Jul Member 2023

Skunch

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
Wow I was so happy as I read the core concepts that the oldschool team had chiseled down. Multi Kills sound very tough!

My thoughts for a reward system were based around the idea that they would not Speed Up, or create a better way to train a certain skill. Basically I don't believe it should be something like brawler gloves. My thoughts were to incorporate a necessary cosmetic, or cocky cosmetic item to show off your PK'ing skill. Clans should be able to be rewarded with maybe cosmetic sigs they can put on their "Rune Armor," granted someone has the smithing levels to make it. Bring new things you can make if you have a certain skill to a certain level. IE- Once you have 86 Smithing you can put your clan logo on your armor (tradable only within clan?), Once you have 89 Agility you can unlock a boost of evergy ability to regen some energy.

Now to some items. I really liked the expensive items that were dropped before. IE--Morrigan's Axes. They were so expensive, but made staking more interesting again. Also if people wanted to spend 500k on morrigan's axes, they could take you down pretty quick.

My final thoughts....Pking should be focused on as a competitive and exciting activity here, not as a means of gaining greater wealth in the game. The emblem system is great and it should encourage PVM'ers to come out and either kill bosses in the wildy, or even try their PK'ing game. Rewards should be things that make the game more interesting, not speed it up. This is as specific as I can get >****; but I hope to see a fun activity that can pose as a way to use my (how many hours.....omg!) trained account to its full potential!

Watch out for me scapers! Ill be hunting you :)

23-Aug-2014 04:06:12

Iron Man HM

Iron Man HM

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
let's think out of the box for a second for rewards...

-Maybe an item that would raise +(whatever is chosen) in the skill of your choosing as long as you're wearing it..
**Example: a "blank" item grants me +3 Herblore(or any stat) until i take it off (maybe a new spot (a belt?))

-An item that could bind +(whatever is chosen) in whatever stat to an item forever. Limit one and can only be re-obtained if that item is destroyed.
**Example: a "blank" item grants me +5 more stab(or any stat) when binded with my weapon or armour

-New prayer(s) that could unlock combining 2 overhead prayers (obviously prayer drain rates would be much quicker with these prayers)
**Example: Two prayers protect from melee and range combined at a much higher drain rate (perfect for boss's and would raise materials costs)

-An item (of enormous cost) that degrades to do non gp required skills without doing them yourself
**Example: when you cut a log it will automatically burn it up in your inven not affecting your wc-* with 1,000 log count(would lower these material costs)

==============================================================

I'll add more if I see any great ideas

23-Aug-2014 04:12:20 - Last edited on 23-Aug-2014 04:25:40 by Iron Man HM

Lord  Wape

Lord  Wape

Posts: 22 Bronze Posts by user Forum Profile RuneMetrics Profile
A reward for the reward shop could be a ring that when worn, will act as an anti-pj ring. When a player attacks you while you're out of combat, it'll act as a dragon spear special where it stuns them. You won't be able to attack them back while they're stunned.
It can only work when a new random player attacks you. Not while you're in combat with somebody or if you attack somebody else first.

23-Aug-2014 04:15:58

Skeptrel men

Skeptrel men

Posts: 195 Iron Posts by user Forum Profile RuneMetrics Profile
I've been a veteran of this game since the release of farming, and I agree with the fact that Dragon Claws have to be added, however, they have to be added at a later stage in the game. Remember: You want to keep the game noob-friendly, so that new players always keep flowing in, people play this game due to its' simplicity, not just because of nostalgia. Having several pvp/bh worlds will be confusing to new players, and will in general make this game seem more like a private server (yes i know it's a private server), but You know what i mean, in private servers you'd spawn in edge, kill someone, get points and buy ancient warriors equipment/claws/ags/torso/etc with those points, this particularly would make it seem like that and would make it weird to play, I think that the EP system would be the best thing to do in this case, because during BH EP system the wildy was very active, this game is different from other mmos because we're always looking forward to that drop, adrenalines' always pumping up, and when you see that one good drop finally after countless hours of grinding, it's worth it. I've personally made millions pking in BH EP, as well as countless other people. Making it this way will not only confuse new players, it will make it feel like a different game, try to make additions to the whole game, not just specific worlds, other than that you guys have made great updates, stronghold slayer dungeon and wildy rejuvenation being two of the best. Cheers

23-Aug-2014 04:27:40

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23-Aug-2014 04:53:00

Davy Jones

Davy Jones

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
Won't ppl be able to boost their emblems really hard? Have some friends die for you or just keep killing each other and keep trading the emblem between one and another. If this would work, ppl would get the better rewards in a few hours.

Please correct me if i'm wrong.

23-Aug-2014 05:21:01

LegendzFall

LegendzFall

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
I have an IDEA! How about some of them points, can be used to trade in for items like a "Fishing lure hat", that can increase the success of catching a fish by 10%, or increasing the fishing speed while it is equipped. For fire making you can now trade points in for "Matches!" These items come in a few at a time, increasing lighting speed of a fire instead of us the old tinder box that can barely light a fire in wind! For woodcutting why not add a companion such as a woodchuck or woodpecker to aid in a light boost of woodcutting speed for a specific length of time, or amount of logs chopped. Farming? Greet your first leprechaun to follow you around and aid with an experience boost when harvesting herbs, and hardwood tree! (As they are fond of tree's due to the fact in one of the quests (Lost City) you find one hiding in a tree. Let's not forget the Mining skill, what could help us noobs and experienced players? A golem companion that while active will give a chance of successfully getting 2 ores out of 1 rock(Should work with veins, runite in wilderness, any ore mined in wilderness has increased speed boost (Safety first!).

23-Aug-2014 05:43:17

Hydraate

Hydraate

Posts: 74 Iron Posts by user Forum Profile RuneMetrics Profile
I wouldn't want to see any very powerful weapons introduced. I've thought it over for a while and apart from any cosmetic items, helms would be the best wearable items. Maybe make one that gives a SMALL percentage boost for each combat style while in the wilderness. Introducing new helms, as opposed to other armor items, wouldn't prevent people from taking in a high risk, such as bandos armor, and wouldn't be stack able with void or barrows sets.

Other than that i would like to see food and potions introduced. I don't think it would devalue collecting these items as long as the rewards were in low amounts and only useable in the wilderness (or within 5 or so squares from the wilderness).

Something else i'd like to see implemented, which i know has been discussed before, is non-tradeables dropping as cash. Players should be able to collect their items as, for example, a "firecape token" which allows them to buy their cape back from an npc for the same price as the amount dropped to the pker.

23-Aug-2014 05:59:32

Co Rowe
Sep Member 2021

Co Rowe

Posts: 1,175 Mithril Posts by user Forum Profile RuneMetrics Profile
Pvp armour, PvP weapons, new high level skiller tools, high level skilling assets like logs, ores, herbs, etc. Those are things I could see going into the PvP store. High level items that can ONLY BE USED/FOUND IN THE WILDERNESS
would be some cool ideas to be added to the PvP shop. So more skillers would be in the wilderness gaining XP and weapons/armour couldn't be used to make PvM easier. I know there are already things in the wilderness with the same concept like the resouce area and dark crabs, but seeing rewards you can only buy with emblems and only use in the wilderness would take some of that to whole new level and I believe it would bring a lot more action to the wilderness. Just my thoughts :p

23-Aug-2014 06:02:14 - Last edited on 23-Aug-2014 06:04:27 by Co Rowe

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