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Bounty Hunter Rewards Dev Blog

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Nxch

Nxch

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
If you bring back Dragon Claws at 50% Rangers will quit
If you bring back any old PVP armour, PvM Drops will fall
If you introduce cash rewards, economy will suffer

***IDEA FOR PvP SHOP***
Range can hit 50+
Melee can combo 50+
Magic cannot... Introduce maybe a new spellbook? Maybe New Spells? Maybe new Magic Spec weapon to rival Dragon Bolts, Dragon Claws and so on... Make Magic an individual PK method not just an option to hybrid with... I have never in my life seen one Void Mager in the Wildy... I'm not saying bring the triangle back but give people a new type of pure to go for... Or at least to hybrid with.

***DRAGON CLAWS***
Dragon Claws should be a 75% spec weapon - From a Range Tanks prospective...

***PvP Shop Idea***
Introduce PvP Rings/ Necklaces that increase bonus with risk

@ModReach please message back with suggestions or review :)

22-Aug-2014 16:16:37

Bawwz
Feb Member 2024

Bawwz

Posts: 455 Silver Posts by user Forum Profile RuneMetrics Profile
Nxch said :
If you bring back Dragon Claws at 50% Rangers will quit
If you bring back any old PVP armour, PvM Drops will fall
If you introduce cash rewards, economy will suffer

***IDEA FOR PvP SHOP***
Range can hit 50+
Melee can combo 50+
Magic cannot... Introduce maybe a new spellbook? Maybe New Spells? Maybe new Magic Spec weapon to rival Dragon Bolts, Dragon Claws and so on... Make Magic an individual PK method not just an option to hybrid with... I have never in my life seen one Void Mager in the Wildy... I'm not saying bring the triangle back but give people a new type of pure to go for... Or at least to hybrid with.

***DRAGON CLAWS***
Dragon Claws should be a 75% spec weapon - From a Range Tanks prospective...

***PvP Shop Idea***
Introduce PvP Rings/ Necklaces that increase bonus with risk

@ModReach please message back with suggestions or review :)


pvp armour/weps wouldn't effect anything if they were like my idea...

page 14

22-Aug-2014 16:17:55 - Last edited on 22-Aug-2014 16:18:53 by Bawwz

I_KILL_DERPS

I_KILL_DERPS

Posts: 27 Bronze Posts by user Forum Profile RuneMetrics Profile
Virtus Zaros said :
I_KILL_DERPS said :
longevity for me, is having fun, and profiting. Your point is bias and one sided.


His opinion is not one sided i don't pk for profit although it is nice to get good items that people are risking.


hes not thinking about everyone though. For some its about making bank pking fun items. he doesn't see things from my point of view.

making pvp armor tradable wont hurt anything, especially if it degrades.

22-Aug-2014 16:19:48

mixer 67

mixer 67

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
Good, rewards is essantial for the bh release.
I really like the idea of a typical reward system such as in the barbarian assault minigame. If the rewards are made such as in clue scroll rewards, then this might become very popular since we all know how popular it is doing clues. Perhaps you can be rewarded keys for certain chests depending on your risk under a target fight. Easy key/medium key/hard key/elite key.

I have suggestions for what types of rewards:
- untradeble armour
- Some rewards seen in the clue scroll rewards table?
- Untradeble weaponry
- The hand cannon...? :)

22-Aug-2014 16:20:07

jolly basher

jolly basher

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Hello, just a few points;
I saw one was mentioned on about page 4 but did not seem to be answered.

1) Kill Streak -
Killing your friend multiple times / or multiple friends
People suiciding against live streamers



If all rewards are non-tradable then the following need not apply.

2) How would combat level affect your drops?

I would assume its much easier to get multiple kills at a lower combat level without banking, if this is the case then unless the drops for lower levels were reduced, lower levels would have an advantage over higher leveled players at accumulating emblems & points for rewards rather than receive what their somewhat equal level opponent would normally be dropping.

e.g.
level 100 kills 1 player then banks, 5 times, killing 5 people and earning 5 points in emblems.
level 40 player kills 4 players before banking and earns 10 points in emblems

I hope I am not missing something here apologies if I am.

22-Aug-2014 16:21:10 - Last edited on 22-Aug-2014 16:21:50 by jolly basher

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