Not sure if the emblem thing is roughly inspired from my bounty tag suggestion... anyways:
A decent idea for rewards, anyways, would be raw supplies that are generally not obtained through skilling. Things like herb seeds, dark fishing bait, gems, and crystal key halves would all be relatively safe items to put into something like a
Resource Box
, which would give random resources much like the Herb Boxes from NMZ. Could be a sort of thing that you limit to X purchases a day, making it a daily income supplement for PKers.
A possible tweak would be to add a
"Wild"
variant of herb seeds. These seeds should be designed to cost significantly more than their regular counterparts, but they will have not become diseased and die when planted.
In addition to raw supplies, runes such as chaos, death, blood, and soul could be added as rewards in reasonable amounts. These runes are rarely ever crafted, and only really come into the game via PvM. Introducing more would help cut the edge off of the cost of using magic in combat, without devaluing runecrafting.
If junk ranged weapons were buffed a bit to make them more useful, items such as
Dragon Thrownaxes
and
Dragon Javelins
could be added as unique rewards from Bounty Hunter. I don't believe these would actually devalue anything, and they would help add a bit of variety to combat.
Finally, it would be worth looking into attempting to re-introduce
PvP armor
, potentially
PvP weapons
as well. If PvP gear only functioned in the Bounty Hunter wilderness, then players would have no worries about it affecting combat anywhere else in RuneScape, and it would be much more likely to pass a poll. The only change you would need is to make them "cost more", but also last longer. A full set of PvP gear should be of a similar risk its non-PvP counterpart.
22-Aug-2014 15:51:33
- Last edited on
22-Aug-2014 15:57:20
by
Ezpeon