Decided to re-write the wall of text about Artisan I previously lost due to some error at the forum.
To start of, please remember that I am not a mathematician so don't expect suggestions I make or feedback I give to be perfectly balanced. Another thing to note is that my first language is not English but I will do my best.
So, with that said. Let's start of.
Fish Fillets (fishing, cooking and herblore)
The first thing I notice is that, aside from one high level ranged buff, there is not a single magic or ranged buff. A quick count shows that there are 4 melee bufs. Why is that? Herblore right now is exactly the same, a lot of low level melee potions can be made but the first for ranged and magic are extremely high level.
The second thing I notice after doing a little bit of research is that all these buffs are basically copies of potions, but worse. If it was to come out like this it would probably be dead content as I am fairly sure almost anyone chooses a stronger potion + food over something that has 'a chance' of giving a weaker boost intergrated in food.
I like all the buffs aside from any combat buff tho.
Also a suggestion : change the chances into number.
Carvings (mining and crafting)
I'm not sure if I am reading this right or not. You get 'an extra ore' the next 28 ores you mine with the carving equipped. However if it is like that it's odd, for example the rune carving costs 3 runite ores. So basically if I were to make that and then mine 28 ores + 1 I would still lose 2 runite ores due to it costing 3 to make?
18-Aug-2014 01:12:52
- Last edited on
18-Aug-2014 01:21:47
by
Smooth Pro