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Ithell

Ithell

Posts: 524 Steel Posts by user Forum Profile RuneMetrics Profile
I vote no. Then again I don't play OSRS.

Wanna know why? It's not the OSRS I used to know. It's a testscape that you throw random things on and people like because it's new. Don't call is OSRS when it's not OSRS.

18-Aug-2014 00:38:02

Smooth Pro

Smooth Pro

Posts: 333 Silver Posts by user Forum Profile RuneMetrics Profile
Decided to re-write the wall of text about Artisan I previously lost due to some error at the forum.

To start of, please remember that I am not a mathematician so don't expect suggestions I make or feedback I give to be perfectly balanced. Another thing to note is that my first language is not English but I will do my best.

So, with that said. Let's start of.

Fish Fillets (fishing, cooking and herblore)

The first thing I notice is that, aside from one high level ranged buff, there is not a single magic or ranged buff. A quick count shows that there are 4 melee bufs. Why is that? Herblore right now is exactly the same, a lot of low level melee potions can be made but the first for ranged and magic are extremely high level.

The second thing I notice after doing a little bit of research is that all these buffs are basically copies of potions, but worse. If it was to come out like this it would probably be dead content as I am fairly sure almost anyone chooses a stronger potion + food over something that has 'a chance' of giving a weaker boost intergrated in food.

I like all the buffs aside from any combat buff tho.

Also a suggestion : change the chances into number.

Carvings (mining and crafting)

I'm not sure if I am reading this right or not. You get 'an extra ore' the next 28 ores you mine with the carving equipped. However if it is like that it's odd, for example the rune carving costs 3 runite ores. So basically if I were to make that and then mine 28 ores + 1 I would still lose 2 runite ores due to it costing 3 to make?

18-Aug-2014 01:12:52 - Last edited on 18-Aug-2014 01:21:47 by Smooth Pro

Smooth Pro

Smooth Pro

Posts: 333 Silver Posts by user Forum Profile RuneMetrics Profile
Artisan Tools (mining, smithing, woodcutting and fishing)

I like most of these ideas except for the dragon pickaxe and dragon axe upgrade. I don't really know much about the bird nests etc so I'll just keep it to the pickaxe. It's cool that it has a chance for extra gems to drop. However I am fairly sure that almost any miner prefers ores over almost any gem. So adding more gems drop would basically be a bad thing for them as they have to drop most of the gems the entire time.

Suggestion : make crafters able to make 'Dragonstone pickaxe top' with level 81 crafting and 75 artisan of off dragonstones. Then make smithers be able to add the dragonstone pickaxe top to a dragon pickaxe with 95 smithing and 85 artisan.

The effect of the new pickaxe could be something similair to the first totem ; a small chance on an additional ore (no additional xp).

Totems (woodcutting, crafting and firemaking)

Not really a lot of bad things here. Some seem a little over powered. For example the runecrafting one. I can see people using that to instantly get to an altar > tele back > try again, untill they find any altar they can make a profit off.

Two handed crossbows (fletching)

Not a lot to say here as well. I think this will be dead content though.

Slow burners (woodcutting, firemaking and herblore)

I don't really get why you need a herblore level here. I mean herblore already got a significant expansion with the fish fillets and it doesn't really fit here.

Combining Runes (mining and runecrafting)

The idea is fine but the cost to make the elemental runes and the teleport runes are off. It costs 8 pure essences to make 1 elemental rune which is to much, assuming you need 3 elemental runes for a spell that requires 1 fire, 1 air and 1 water rune.

Also the teleport cost is really to much. If it were to come out like that it would be dead content due to teletabs being far better, cheaper and far easier to make (level wise).

18-Aug-2014 01:13:23 - Last edited on 18-Aug-2014 01:15:51 by Smooth Pro

Smooth Pro

Smooth Pro

Posts: 333 Silver Posts by user Forum Profile RuneMetrics Profile
Construction shortcuts (woodcutting, mining and construction)

It all seems pretty nice. Although make sure not to make this over powered, make certain areas where people can put shortcuts. Otherwise some skills would get a lot easier and runescape in general would lose its challenge.

Skilling bracelets (mining and crafting)

Not much to say about this. It's all only effective on a task and it degrades.

Player owned housing (construction)

Again not much to say about this. Just make it not to over powered ; don't make people keep their items to often or construction would become a joke.

Clothing (farming and crafting)

A lot of people said this already but the Esoteric equipments are still to good. Lvl 88-91 is 1.5M exp, needing 1.5M less exp to make double nature runes is just to much and it has to possibility to crash the nature rune market.

Suggestion : Make it so that full Esoteric equipment give you some sort of 'special attack' which costs 100% of your special attack bar. The effect would be +3 runecrafting levels. Please take in note that it takes 5 minutes for the special attack bar to get back to 100% so people get 1, maybe 2, bags of double nature runes every 5 minutes. In my opinion that's not to bad.

This is a smaller version of what I previously wrote but covers everything I wanted to say.

The important points :

- Change all chances into numbers.
- Add more ranged and magic stuff to fillets.
- Reduce cost of some combine runes.
- Make sure the shortcuts dont get over powered.
- Change the Esoteric equipment.

18-Aug-2014 01:13:41 - Last edited on 18-Aug-2014 01:19:48 by Smooth Pro

Geyy
Nov Member 2021

Geyy

Posts: 120 Iron Posts by user Forum Profile RuneMetrics Profile
i like the idea but i kind of feel it just wouldn't fit. i feel like its more something that would go into present day runescape. i personally don't like the idea of adding a new skill to old school runescape.

but hey that's just me.

18-Aug-2014 01:27:42

Jack White

Jack White

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
Totems... Fish fillets? WTF IS THAT? Is just dead content to the game. Just another thing that NO ONE will want to do. Its like barbarian herblore, most of the crafting stuff, all the farming things (hops, bushes, etc) that no one will ever want to do. Its just dead content.

18-Aug-2014 03:01:44

Tory10000

Tory10000

Posts: 365 Silver Posts by user Forum Profile RuneMetrics Profile
A lot of good ideas for content here, again. Unfortunately, Artisan still sounds like a really stupid skill. I will vote no. However, I like that you had the foresight to put that "What happens if artisan doesn’t pass?" section, that really makes me happy. I will definitely vote yes to some of those ideas. Some.

Esoteric, as many have said before, was a big bad idea too. Way past strong.

Edit: I'm all for a new skill, just not this skill or skills like this one.

18-Aug-2014 04:15:36 - Last edited on 18-Aug-2014 04:17:01 by Tory10000

Cosmosis
Jun Member 2023

Cosmosis

Posts: 67 Iron Posts by user Forum Profile RuneMetrics Profile
Beatrix said :
Yeah. Artisan has been shot down so many times, I consider all time spent on it basically wasted.

I'd much rather see them work on these things as additions to existing skills, so we could pick the cherries and leave the trash out.

Not to mention that a whole new skill sounds like BLEH to me.


Exactly, already established skills and mechanics should take preference over a new skill any day. e.g. cons needs to be streamlined (re-poll to have spacebar used in chat) and trade needs to be streamlined. I'm sick of the constant threat of a scam when trying to do simple trades. This skill should have been put on the back-burner (lunch time development) after it got owned in the polls.
Also while I'm at it, polling requirements/restrictions/rules or whatever need to be re-assessed because they are controlled by a minority, not the other way around.

18-Aug-2014 09:40:32

Jimbei

Jimbei

Posts: 230 Silver Posts by user Forum Profile RuneMetrics Profile
Ithell said :
I vote no. Then again I don't play OSRS.

Wanna know why? It's not the OSRS I used to know. It's a testscape that you throw random things on and people like because it's new. Don't call is OSRS when it's not OSRS.


That's why we need a total level requirement to vote, this is absolutely preposterous.
500+ total minimum.

18-Aug-2014 09:58:15

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