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Artisan - The Final Dev Blog

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Moist Elax
Aug Member 2022

Moist Elax

Posts: 1,962 Mithril Posts by user Forum Profile RuneMetrics Profile
The skill might not pass again because as people have stated before, the only reason why people voted for the skill was because of the rewards it brings which can basically be added alone without the need of the skill. It's not just the pvm/pkers, it's actually skillers who said no as well. I do both and sometimes it's hard for me to find motivation to do certain skills or bosses. Money motivates you sometimes but just like with deciding careers, you will choose one that you can find a balance of being happy and making money. The difference is sometimes what makes people happy is making more money...runecrafting for example. I know a lot of people who hated training this skill but forced themselves for double nats. Money motivates and it's easily why people pvm. I enjoy pvm and skilling. I don't skill much because for old school I look at the value of time. If I don't need to train my skills further in order to fight the bosses that's already offered, then skilling will only be a a self achievement reward vs with pvm/pking it will be that and of course money. With that being said, I think things (just like super combat potions) and such need to be added to the game via existing skills so that skillers will actually profit from pvmers/pkers. You of course have people who will do both in order to cut cost but it will be rewarding in having higher levels in those skills you trained hard for. I agree that this being a skill alone makes no sense kind of like slayer but it offered a new breed of monsters which also came with new weapons. Along with that you also had a way for SKILLERS to train at a moderate level and still make some money or get materials to help them skill without them having to learn how to pvm. This skill's rewards aren't worth it in my opinion like slayer was. I also don't agree with corp beast being adding without the summoning that was involved. Continued below

17-Aug-2014 00:28:22

Moist Elax
Aug Member 2022

Moist Elax

Posts: 1,962 Mithril Posts by user Forum Profile RuneMetrics Profile
Continued...

If the artisan skill had those pets it talked about before that they throw out, would have offered services close to what summoning pets did then my mind would be slightly different because then it would make sense to release the skill and for about 4 months wait until corp beast will be out. Now you can bring the summers end and spirit of summer quest almost as it was. Yes I would love to have something like a yak back into this game but maybe the artisan skill could offer a backpack that would hold more items in general and not for just the artisan skill. To me you force someone in combat (which many won't) to train more than combat in order to be rewarded. For skillers, you will most likely already have the stats to have this so you have an advantage as pure pvm/pkers might still have level 1's...Of course this should be offered in different levels after you are 70 in the skill. Those pets could have also been added to aid other skills like the lava titan or granite lobster did. Not to mention skillers who did moderate slayer could get even more profit vs just herbs/rune items because of the materials for summoning. To me, you have to help both but give priority to those it's designed for. With the pvm updates came with new things that skillers could hop on to make money form those pvmers and still can even though it was strictly for pvm so i'd say 70% pvm and 30% skillers for priority. We need to do the same for this skill. Offer something that pvm/pkers can benefit from but also in which skillers will have priority. In my eyes if skillers are able to create better healing food, backpacks(with multiple versions, each carrying more) that are tradable but of course requires the original skill that was used to make it but just without the artisan skill to make it.....then skillers will be up to par on makign money. Of course the backpack should degrade or something but those are just ideas. Continued again...

17-Aug-2014 00:28:29 - Last edited on 17-Aug-2014 00:42:34 by Moist Elax

Laxus

Laxus

Posts: 499 Silver Posts by user Forum Profile RuneMetrics Profile
I didn't bother to read in depth on this dev blog because I read the last artisan dev blog and well...
I don't think this is even a "new" skill, it's just slayer for none combat accounts. It's a joke that the idea was even passed to the osrs dev team to get it this far. OSRS needs a new fresh idea not some fake skill that has a ton of similarities to stuff on the main server**

**;DR
I'm voting NO to this "skill."

17-Aug-2014 00:35:03

Moist Elax
Aug Member 2022

Moist Elax

Posts: 1,962 Mithril Posts by user Forum Profile RuneMetrics Profile
Continued from above....

I will still be voting no because to me the concept of a new skill is suppose to bring something BRAND new and to me the tools, fish fillets, bridges (REALLY?),new crops and such isn't even worth it. All of these can be added just like the super combat potion was....i rather have a quest to get access along with a high level requirement. If it's to be a new skill then make it more rewarding. Slowing burners so you burn less food? Not many people cook via a log for this to be even a good idea...unless they are in the rogue's den but still...and the totems seemed like a good idea until i read it. Fishing totem seems like divine pools....come on guys. The totem should be something that gives bonus exp along with a faster rate at catching fish. Runecrafting totem should be something that gives you a chance at getting extra runes with more exp...the mining totem is fine and makes sense but man the others are way off...farming totem I love, healing one is similar to bunyip, kinda like it. Herb totem for sure love it. The random teleports to trees and stuff....really? If you plan to bring the diaries out that will be pointless...Two handed crossbow pointless.....level 86 made bow that hits harder but isn't as powerful as ACB? whats the point then? ACB can be worn with shield...I love the skilling bracelets and combination runes though but that's like 30% of the skill i agree with....vs the 15% since the first dev blog so until I'm at 75% just like the poll needs...I'll say no

17-Aug-2014 00:57:25

Bradism

Bradism

Posts: 35 Bronze Posts by user Forum Profile RuneMetrics Profile
I feel like Artisan is too complicated of a skill. If you look at all of the current skills in Oldschool, they are very simple.

I will be voting yes to the updates that are in Artisan if the skill does not pass.

17-Aug-2014 01:30:33

Mithril Jedi

Mithril Jedi

Posts: 1,661 Mithril Posts by user Forum Profile RuneMetrics Profile
I'll be voting yes and I find the people voting no on this to be really narrowminded and quite selfish.

A new skill is exactly what is needed to fresh things up. On top of that it doesn't just give you one new skill, it gives you a new way and purpose to train existing skills. This is exactly the sort of content that would make OSRS unique and not just a way to replay old content. It gives old players a genuine reasons to come back and stay. Quests won't achieve this because they are over before you know it and the effects are not engaging, a skill that you could work months on will have a far bigger impact. The agility update and mining update have been the best updates to OSRS because they freshed up 2 important skills, training agility and mining is now so much more fun and it engages people for months. Artisan will have the same effect but on alot more skills.

I don't see the downsides to it.
-It doesn't obsolete existing content, in fact it makes obsolete content relevant again
-If you don't like the skill than don't train it, I do the same with the PVP and PVM updates that aren't my cup of tea
-None of the items are overpowering or unbalanced in any sort of way, and in fact most people seem to like the idea of these items anyway

In short Artisan looks like a new exiting skill that would attract alot more players to OSRS and would fresh existing skills up. It won't be an overpowering way to skill, so if you don't like it you can stick to your old way of skilling and just don't bother with Artisan. Yet if you want a new experience and a new purpose to revisit old content, than Artisan will have a similar effect on existing skills as Slayer has to training combat. No OP items, but alot of things that will give a new angle on gameplay.

I really don't understand why anybody would vote no, except for the selfish reason of I don't think I'd bother with it, dnc about the rest I vote no. There is NO downside to Artisan, whatsoever and there are plenty of upsides !

17-Aug-2014 01:53:35

Shikkennugs

Shikkennugs

Posts: 25 Bronze Posts by user Forum Profile RuneMetrics Profile
Honestly, I love the Jagex Old School team, I really do!
You guys do great work, and are very persistent!
However, I really think you need to put much more time into this skill.
I don't want to be a Grinch by no means, but slow down! ha-ha.
I really love the idea, sounds good, but it doesn't seem fully planned out.
If you would just slow down a little bit, and put more thought into it, it could be game-changing. A lot of other players and myself would agree with the fact y'all have really been trying to rush things into the game. There is updates every week, and that's just a bit sudden. Y'all did the best update a year ago when old school was released, and that was removing 5 years of updates. It really seems like you're just updating old school entirely to fast. I'd like to enjoy the previous updates just a little bit longer before you jam another one into the game. My argument is just this, The updates are fine, I love them, but I just think there needs to be a little longer time frame from update to update.

Kind Regards,
- Expansion

17-Aug-2014 02:07:39

Zadimus

Zadimus

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I'm fully against. No need to make 07 harder with ********. The idea is that oldies can relax on game they like in it's primetime, not to have it ruined with skills that barely make sense and are just the same like dungeoneeering and stuff. a minigame you get exp for. big no from me.

17-Aug-2014 02:07:40

Mithril Jedi

Mithril Jedi

Posts: 1,661 Mithril Posts by user Forum Profile RuneMetrics Profile
@Moist Elax

You make it sound like there is no purpose to any skill besides how much money you can make from it. There are plenty of people out there like me that don't care about money at all ! Some people just want to train a skill for the sake of training a skill. The true reward is the sense of achievment if you finally reached level 99 and can proudly wear your cape. The harder a skill the greater the sense of achievment you get from it. A skill that is to easy or that makes you millions of cash is not hard to train, it are the ones that go slow or cost alot of money that are the real challenges, some people just like to be challenged. Slayer is one of the best skills in the game not because of the monsters, but because it offers an exciting challenge. I think Slayer is the perfect skill for players that really like skilling, it has variety with the different tasks, it is hard, yet also rewarding and it gives you a fun way to train combat and earn a bit of money. Artisan will be doing exactly that, offering a fresh exciting challenge and in doing so will also offer an alternative way to train exisitng skills and offer a chance to revisit existing content that might else be left untouched. If you think Artisan should be about the items or how much gp you could make in an hour with it, than you haven't got a clue about what players like me are searching for in Artisan and OSRS in general.

17-Aug-2014 02:09:14

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