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Artisan - The Final Dev Blog

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h 1

h 1

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
xStrikeForce said :
Dear Moderators, Developers, and fellow players.

I have been reading the entire Dev-Blog along with the comments written below.

I would like to finally have a new content in OSRS that involves skilling, just like this beauty, and in my honest opinion it sounds like a good idea, and congratulations for whoever spent the effort to make this.

...and just a few words for players who are 24/7 PvP/PvM centered, and keep voting no by all means against this skill.

-NMZ has been added.
-GWD has been added.
-Bosspets have been added.
-Corporeal Beast is being added.
-New Wildy Bosses have been added.
-Wilderness Rejuvenation has been added.
-New drops have been added (new rings mostly).
-Trident of the Seas' have been added.
-PvP worlds have been added!
..and so on, but I didn't mind..


I voted yes on them, however I've barely used anything above those.

Since the start of the OSRS...The Development contents were about nothing else BUT PvP/PvM!

So, my kind message to (mostly to PvP/PvM-nolifers).


Go the hell back to bossing/pking 24/7, I won't bother...But stop voting against, and don't ***** up this Update for us, skillers, okay?


Thank you.

16-Aug-2014 21:55:15

EisNoctis

EisNoctis

Posts: 779 Gold Posts by user Forum Profile RuneMetrics Profile
People who think that Oldschool Runescape should act just like a 'private server' of the game back in 2007, in a vacuum and not be changed, should go find a private server to play on; this way they don't need to worry about anything changing, and they can have their precious 'nostalgia'. As for me? I find nostalgia in everything I do on this game, and I find new enjoyment and excitement with the new content.

People who argue 'Artisian isn't a skill!', well, then I argue that Slayer isn't a skill either.. Let's be honest, what's the difference? Slayer is a way for you to train your combat through a task system that gives you rewards. Artisian is a way to train your non-combat skills, through a task system that gives you rewards. They're the inverse of each other, and Artisian compliments the game very well. People who don't support this idea are the idiots who think that OSRS should be played in a vacuum, and nothing should be changed to uphold their precious nostalgia factor. This is a game, people, one that is evolving and developing into its own.

I support this, 100%, with everything I am and that I do. People who PK or PvM, as people have said before, stick to it. This isn't a PK or PvM update, it's an update for skillers. You've had your days in the sun with the majority of updates targeted at your preference. Now let the more casual players and the skillers have theirs.

And to everyone who says 'no new skills, add a new skill, Summoning'.. just be quiet.

16-Aug-2014 22:00:10

Wrothly

Wrothly

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
What? Why on earth have Jagex even considered adding a brand new skill to OSRS (a skill that didn't even originally exist in runescape prior to EOC - I quit long before this new "skill" was added to EOC), I thought the entire concept of OLD-SCHOOL runescape was to allow players to go back to the roots of runescaping and play as they did many years ago. Understandably, there have been several new items which have added minor mechanics and opened new doors to OSRS, but this is no way leverage to an entire NEW skill. Most of the children voting yes on this poll have no idea at all of how a game functions over time. If this skill is actually implemented into the game, then it will NOT spawn thousands of new traffic to the game. Why on earth would people want to come play OSRS, only it technically won't be "Old-school" considering there are new SKILLS being added to the damn game.

If this poll is successful then sooner or later there won't be any real "old-school" runescape. Don't you people see that once Jagex get biased confirmation from its fanbase that it won't stop adding new content which they assume will "enhance and glorify" our gaming experience? Look at this from a hindsight perspective. Jagex lose thousands of its players due to completely ruining its game, so to combat this they decide to open old-school themed runescape servers, essentially reattracting the lost customers (customers. We are not players to Jagex, we are customers. Their target market. The consumers) - and then start adding all of these new skills, items, quests, mechancs etc. Doesn't that entirely defeat the concept of having an "old-school 2007" runescape server?

Voting yes is basically agreeing that you would like OSRS to turn into EOC, update by update. Get a grip, people. This isn't what you want.

16-Aug-2014 22:17:00 - Last edited on 16-Aug-2014 22:17:42 by Wrothly

lYl
Jan Member 2024

lYl

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
If this poll for the skill passes, with the release of all these new artisan items that can be created and cosmetic outfits... Will there be any possibility to include another bank space update? With all my quest items, weapons, armours and resources... I am already at the limit of my bank and will have no room for all these new wonderful items if and when they are released.

If that is not an option could you make it so that players could purchase additional bank space with bonds or some other form of currency? I would find this beneficial to players who can't let go of those items in their bank and seeing as how it is entirely up to the player to buy additional bank spaces I don't see this being a problem. Please let me know asap if this could be a possibility

16-Aug-2014 22:30:46

Wrothly

Wrothly

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
Dead at your entire comment.

You speak as though there's a humongous rift in between two entirely different runescape communities; those that only choose to level skill levels and the other that choose to level combat AND skill. Such a divide doesn't exist. There is no "aww the combat noobs are voting 'no' on this poll because they don't want it". I'm voting no on this poll because it's a new skill. I would be against anything that procreates a pathway for future updates, which I seriously believe would lead to this game's destruction (as it has evidently done so before, I mean look at EOC).

I think you're forgetting one huge factor when it comes to PVP/PVM and skilling.
YOU choose what you want to do on runescape. If you decide not to engage in any combat training, then so be it. That's your decision, and just because you're choosing not to participate in the combat side of runescape doesn't mean that people like you should be granted an entirely new skill, should it? I mean, you're looking at this update so personally, as though it was only implemented to cater to the needs of you "skillers" out there, when really it isn't.

As this silly skill will probably be implemented into the game, I just want all of you people to enjoy it. But when Jagex starts to add more content like this - most likely content that will be deemed unnecessary and silly (much like this silly Artisan skill) then I just want you people to remember that YOU caused this. YOU advocated change to OSRS. You will be the side of the runescape community that ultimately brought its destruction, and I hope when the inevitable destruction which follows this new skill comes into existence that you acknowledge the fact that this is entirely your fault.

Have fun ruining runescape.

16-Aug-2014 22:31:09

Blak Paladin
Sep Member 2007

Blak Paladin

Posts: 185 Iron Posts by user Forum Profile RuneMetrics Profile
No, and ONCE AGAIN, this is NOT an skill, the only reason people would vote for this is because they want the items that this brings, not because it would make sense, and that's not a good reason, ANYTHING that this "skill" is trying to bring could easily be made into new content for existing skills, it's the same mistake as slayer, i like slayer as an activity to make, and yeah, i like the concept of getting pts for special weapons, but there was no point on giving it a skill tag in the list because it doesn't makes sense, how killing something specific makes you capable of hurting something that you couldn't? it's, the same, 2h c'bows? you can add them just like that, new trees? can be added to some place and require wc level, new hatchet and pickaxe upgrades? can be rewards or abilities you buy that use crafting and smithing, i'm not against the idea of creating a task system for non-cb skills, but it shouldn't be an skill on it's own, and it shouldn't also just be a global bunch of rewards w8ing to be bought from 1-5 guys because, let's face it, the only thing all these skills have in common is that they don't involve combat, y not just release a group of masters that grant you tasks for groups of non-cb skills without making them skills? they could also be in guilds or spc places and the like and be based on the potions for dungeoneering, like, yeah, bring an "artisan" master whose tasks involve crafting, smithing, fletching etc, a "survivalist master" for thieving, hunting and agility, and so on.

16-Aug-2014 22:56:50

Tom Bakkie
Feb Member 2011

Tom Bakkie

Posts: 1,061 Mithril Posts by user Forum Profile RuneMetrics Profile
Looks neat. :)

Maybe this has been asked before, but I must confess I haven't read through all 28 previous pages of replies just to find out, so here goes:

1) What is the Ranged level requirement on the different 2h crossbows? Just the (if just this: quite low) Strength requirements to wield them seems odd, but nothing about a Ranged requirement is actually in the dev blog.

2) In case Artisan doesn't pass, what would e.g. the new wood types do ingame? I feel we're missing a bit of information that part.

16-Aug-2014 23:38:46

Agentx1
Apr Member 2018

Agentx1

Posts: 2,346 Mithril Posts by user Forum Profile RuneMetrics Profile
I really want this to be released but there are a few points that make it hard to accept. There are some really good ideas that bonds different skills together, but others are just an attempt to overvalue artisan, like the runecrafting one.

Crafting an entirely different rune that only just now spontaneously exists, created by the artisan skill at the artisan workbench to level up the artisan skill. Runecrafters craft runes at a runecrafting altar to level up runecrafting, in no way should crafting runes be considered artisan. You even have to complete a death-related quest to craft death runes and now you're introducing a wide variety of runes with no origin that act more powerful than previous runes. That in itself isn't even plausible.

The only real problem there is is that the way the runecrafting was tied into artisan like that, why not just craft the hybrid runes that already exist? It may not be as flashy as 'planetary' or 'doom' runes but if it's meant to be, as it often is referred to, the 'slayer of skilling' not every part of it should be overblown for the excitement of players. At lvl 1 slaying I killed boring monkeys not some otherworldly celestial being.

The skilling bracelets are of a slight issue too, as they increase the speed of resource gathering. That contradicts the earlier statement made earlier in the blog that 'Artisan will not make it easier to level your existing skills'. I'm sure this can be altered so that there is an additional (no exp) resource gained instead of directly affecting the rate of exp, or perhaps there may be a better alternative.

A good point I should mention is that there was an outrage when you tried to tie artisan in with combat by providing combat benefits with the totems and I'm glad that that is no longer the case.

I really want to see artisan happen, please be sure to review everyone's opinion to fix any issues other people may have so we can enjoy a good skill that doesn't mess up the game (see divination).
Never forget FunOrb

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16-Aug-2014 23:43:22

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