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Dev Blog: Agility XP Thread is locked

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Jebrim
Jan Member 2023

Jebrim

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Sounds good!

I think that Ardougne's xp/hr rate should be increased to 70k per hour, only because it's a level 90 course, and I feel that while 62k per hour is decent, more could be rewarded, since it'll be a longer and more difficult course to travel through.

Also, is there a limit to how many Marks of Grace you can collect per hour or per day? I was a bit confused by that.

Just my two cents though.

~~~Kity~~~


It will be fairly close to, if not at, 70k Xp/hr when they actually finish making it. They always underestimate the potential at a course because they're slow at all of them. Let them keep aiming for 62k Xp/hr and it'll end up fine in the end. If they changed it to aim for 70k, we could end up seeing it at 80k; much too high.

04-Dec-2013 05:39:16

Jebrim
Jan Member 2023

Jebrim

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Btw, I'm not against any increase in level 3 skiller Xp rates. I think Seers Village and/or Pollnivneach should be left open to them. Fast people there should be able to obtain over 50k Xp/hr, a small increase to what's available now. Apparently those two courses aren't even planned as being the best Xp rate for anyone going to 99 Agility. Level 3 skillers (and possibly some pures) can keep those courses alive instead of having them sit as dead content. This would only be possible with maintaining the current system of the highest Xp courses having combat restrictions. You can think of it as level 3 skillers getting their own unique pieces of content that aren't worth it for others to use at all! :P

Maintaning our current system is really what it comes down to, Juelexi. What we're talking about with restrictions is just maintaining the pattern in content that already exists. Old School should not change easily and any changes should be fairly conservative. A small boost for everyone, as an incentive to use the courses, but not high enough to actually devalue any meaning in the achievement in the first place.

04-Dec-2013 05:46:11 - Last edited on 04-Dec-2013 05:51:29 by Jebrim

Jebrim
Jan Member 2023

Jebrim

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Old School should not change easily and any changes should be fairly conservative.

*cough* DH'ing in NMZ *cough* (AFAIK, this hasn't been patched yet)


Ya, people are concerned about that too. Apparently Jagex hasn't done anything about it because they don't even realize the problem exists. I watched on stream as Mod Mat K dismissed someone saying NMZ was overpowered. Mat claimed he heard otherwise; that afking at bandits was still better Xp/hr than NMZ. Lmfao. NMZ is like 60-70% or so higher Xp rate and nobody at Jagex seems to realize. If they did, I'm sure it'd get nerfed immediately. It's really just denial.

04-Dec-2013 07:34:18 - Last edited on 04-Dec-2013 07:36:24 by Jebrim

Philphish

Philphish

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They're definitely aware of the XP rates people can get at NMZ I've seen Ash & Reach respond to comments about this topic multiple times. They just genuinely don't see any reason to nerf it.

And they are right. There is no problem here. Nobody is quitting because the NMZ offers decent XP rates.

If anything, it's probably preventing players from quitting. There are plenty of people who avoid playing OSRS solely because they don't want to grind out high-level stats again , especially now that their lives are considerably busier. Unnecessarily nerfing XP rates would just exacerbate that problem.

Gotta remember that 60% of the people here are playing primarily for the old combat system!

04-Dec-2013 08:24:44

4A6F6B6B75

4A6F6B6B75

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They're definitely aware of the XP rates people can get at NMZ I've seen Ash & Reach respond to comments about this topic multiple times. They just genuinely don't see any reason to nerf it.


How do you know they are aware of the xp rates? Responding to comments can still mean they underestimated the xp (and maybe that's why they don't see any reason to nerf it...)

Original message details are unavailable.
And they are right. There is no problem here. Nobody is quitting because the NMZ offers decent XP rates.


No problem because you got it your way without a fair vote... we voted for a minigame with old quest bosses, not for one that devalued combat.

04-Dec-2013 08:38:27 - Last edited on 04-Dec-2013 08:40:51 by 4A6F6B6B75

Jebrim
Jan Member 2023

Jebrim

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They're definitely aware of the XP rates people can get at NMZ I've seen Ash & Reach respond to comments about this topic multiple times. They just genuinely don't see any reason to nerf it.

And they are right. There is no problem here. Nobody is quitting because the NMZ offers decent XP rates.

If anything, it's probably preventing players from quitting. There are plenty of people who avoid playing OSRS solely because they don't want to grind out high-level stats again , especially now that their lives are considerably busier. Unnecessarily nerfing XP rates would just exacerbate that problem.

Gotta remember that 60% of the people here are playing primarily for the old combat system!


When 07 first was announced, Mod Pips came onto the forums and asked people how they'd feel about 07 having double Xp for everything. There was an overwhelming response of NO against it. The thread went viral pretty much. Trust me, there are far more people and more concentrated among the veteran players that do not want huge Xp rate increases than those that do.

04-Dec-2013 08:49:48 - Last edited on 04-Dec-2013 19:16:03 by Jebrim

Juelexi

Juelexi

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If you think a few K more xp is going to bankrupt OSRS then jeez...
Look at all the BS we have had to put up with from RS3.
Nothing but a bunch of whimsical Mods over there that say one think one year then another the next. And yet people still pay them.

At least here in OS we have Mods that listen to us and put nearly everything to a vote.

Now back to the Agility update...
I'm not the exception. Just because I'm one of 3 lvl 3s I've seen on this post doesn't mean I don't count.
Like I said before.. those lvl 3s have already gotten 99. I can understand how they might feel if now suddenly all lvl 3s have access to more xp/hr.

To those crying that it would devalue the skill if lvl 3s were allowed access.. How might I ask does keeping away skillers devalue the skill when in-fact the xp rates are higher regardless?

The only people against lvl 3s having access are those that for some reason despise skillers OR fellow lvl 3s that have worked hard to get to 99 and now don't want to feel that THEIR hard work was meaningless.

To me this sounds like all cruel intentions and should not be allowed to even be considered.

Oh, and btw, I've ONLY ever been a skiller. All 8 years of my RuneScape life have been as lvl 3.

04-Dec-2013 12:57:11

The Mystick

The Mystick

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The reason skillers (any cb) switched from RS3 to 07 was to get away from EasyScape and fast Xp rates.


LOL Thats what you think? Ppl r playing Eoc becuz it has a NEW HiScore and to escape the Eoc combat style.

04-Dec-2013 13:22:40

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