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Dev Blog: Agility XP Thread is locked

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Warlock
Jan Member 2005

Warlock

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The Graceful hood and cape look a lot like a skillcape hood and a Legend's cape - could these items be changed to stop people pretending they have one whilst wearing the other (the same reason Wildy capes were originally changed to pink from white at release)?

30-Nov-2013 12:05:15

Goedgemutst
Jul Member 2023

Goedgemutst

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I really like current state of project but you missed skullball course.
Can you please add it the spreadsheet?


We missed off several ways to train agility (skull ball, werewolf course, agility pyramid) and focused on the main methods of training. We wanted to keep it simple and focused so we could make sure we got it right.


Agility Pyramid is over 20k Xp/hr in the low 30s, so clearly by skipping that you already messed up some of these rate assumptions. Barbarian course is never good at any level. Skullball and Brimhaven Agility Arena are also over 20k around there too.

Also, your stated rates at many of the courses that you did choose to list are anywhere from 5% to 15% under reality. Ape Atoll is 54k Xp/hr without a doubt. With some practice and skill, you can maintain perfect laps (the maximum possible speed) almost indefinitely. Even with losing a tick on an occasional lap, say on 5 laps in an hour, which is realistic, you'd still get 54k Xp/hr no problem.

Dorgesh-Kaan can go up to roughly 62k-64k Xp/hr or so while including an average of one fail per hour at 99. There's no exact Xp rate due to both failing, chat lag, and the "Turgall bug". Wilderness and Werewolf Course are both near 50k Xp/hr, although that isn't counting banking for energies (quite slow for Wild course). Brimhaven actually gets to around 47k-48k Xp/hr at higher levels (around 75ish), if you have the Karamja Gloves 2 and are a pro there.

Judging by how far you're off on some of these, I'd guess that Ardougne course is more realistically in the high 60k's range with Relekka in the lower 60k's. I'm content with those rates though, as long as Ardougne course doesn't pass 70k.

And about the level 3 skiller stuff, they want quest cb reqs at higher courses so level their 99 agilitys
[/quote][/quote]

Jagex listen to this pls.

30-Nov-2013 12:08:59

GetPro
Feb Member 2024

GetPro

Posts: 1,198 Mithril Posts by user Forum Profile RuneMetrics Profile
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I really like current state of project but you missed skullball course.
Can you please add it the spreadsheet?


We missed off several ways to train agility (skull ball, werewolf course, agility pyramid) and focused on the main methods of training. We wanted to keep it simple and focused so we could make sure we got it right.


Agility Pyramid is over 20k Xp/hr in the low 30s, so clearly by skipping that you already messed up some of these rate assumptions. Barbarian course is never good at any level. Skullball and Brimhaven Agility Arena are also over 20k around there too.

Also, your stated rates at many of the courses that you did choose to list are anywhere from 5% to 15% under reality. Ape Atoll is 54k Xp/hr without a doubt. With some practice and skill, you can maintain perfect laps (the maximum possible speed) almost indefinitely. Even with losing a tick on an occasional lap, say on 5 laps in an hour, which is realistic, you'd still get 54k Xp/hr no problem.

Dorgesh-Kaan can go up to roughly 62k-64k Xp/hr or so while including an average of one fail per hour at 99. There's no exact Xp rate due to both failing, chat lag, and the "Turgall bug". Wilderness and Werewolf Course are both near 50k Xp/hr, although that isn't counting banking for energies (quite slow for Wild course). Brimhaven actually gets to around 47k-48k Xp/hr at higher levels (around 75ish), if you have the Karamja Gloves 2 and are a pro there.

Judging by how far you're off on some of these, I'd guess that Ardougne course is more realistically in the high 60k's range with Relekka in the lower 60k's. I'm content with those rates though, as long as Ardougne course doesn't pass 70k.

And about the level 3 skiller stuff, they want quest cb reqs at higher courses so level their 99 agilitys
[/quote][/quote]

^^^^^This. Jagex pls listen.

30-Nov-2013 14:09:42

Juelexi

Juelexi

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The only thing is I'm not sure about is Ardougne. It would be nice to see all the top agility players in one area if Ardougne was open to everyone. BUT then again, currently Level 3 skillers are stuck at Wilderness so should we significantly increase their XP rates with this update? I think no, so that's why I support quest requirements after Ape Atoll courses.
if the point is to just exclude level 3s, then the quest requirements should be monkey madness started and another slice of ham completed or w/e it is. People shouldn't be excluded from this update if they can do all the other agility courses.


Sadly this is the only point I've seen so far, but thank you for not being part of the witch hunt.. lol

30-Nov-2013 14:21:35

Runite

Runite

Posts: 4,140 Adamant Posts by user Forum Profile RuneMetrics Profile
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I really like current state of project but you missed skullball course.
Can you please add it the spreadsheet?


We missed off several ways to train agility (skull ball, werewolf course, agility pyramid) and focused on the main methods of training. We wanted to keep it simple and focused so we could make sure we got it right.


Agility Pyramid is over 20k Xp/hr in the low 30s, so clearly by skipping that you already messed up some of these rate assumptions. Barbarian course is never good at any level. Skullball and Brimhaven Agility Arena are also over 20k around there too.

Also, your stated rates at many of the courses that you did choose to list are anywhere from 5% to 15% under reality. Ape Atoll is 54k Xp/hr without a doubt. With some practice and skill, you can maintain perfect laps (the maximum possible speed) almost indefinitely. Even with losing a tick on an occasional lap, say on 5 laps in an hour, which is realistic, you'd still get 54k Xp/hr no problem.

Dorgesh-Kaan can go up to roughly 62k-64k Xp/hr or so while including an average of one fail per hour at 99. There's no exact Xp rate due to both failing, chat lag, and the "Turgall bug". Wilderness and Werewolf Course are both near 50k Xp/hr, although that isn't counting banking for energies (quite slow for Wild course). Brimhaven actually gets to around 47k-48k Xp/hr at higher levels (around 75ish), if you have the Karamja Gloves 2 and are a pro there.

Judging by how far you're off on some of these, I'd guess that Ardougne course is more realistically in the high 60k's range with Relekka in the lower 60k's. I'm content with those rates though, as long as Ardougne course doesn't pass 70k.

And about the level 3 skiller stuff, they want quest cb reqs at higher courses so level their 99 agilitys
[/quote][/quote]

I agree, listen to this guy.

30-Nov-2013 16:46:08

Runite

Runite

Posts: 4,140 Adamant Posts by user Forum Profile RuneMetrics Profile
If you require monkey madness to get the Ape Atoll XP rates why would a superior course\XP rate be easier to access requirement wise? I think the Legends quest is a fair requirement for a level 90 course.

30-Nov-2013 16:47:25 - Last edited on 30-Nov-2013 16:48:03 by Runite

Garrett
Jul Member 2023

Garrett

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I'm kind of sad that the level 60-70 exp rates don't change much and that I have to stay at the wilderness course, I find it a bit odd that a course you can access at 52 is what you're supposed to use until 70. I think at level 60 we should see a slight increase in EXP rates, possibly follow Jebrim's lead on this and amp up the final agility course (Ardougne) to 70k exp/h and have the courses under it follow suit.

I still like the idea of Ape Atoll being a viable method for agility training, but again it's extremely odd that the requirement is so low yet you're not supposed to use it until your agility level is so high, I feel that's misleading. A lot of the new courses seem to have this issue so there's a lot of discrepancy about what course is good at what level, it makes all the level requirements on the courses look pretty out of place.

I think what I'm saying is that once I'm able to do the Seers Village course at level 60, that should be a viable training option at level 60 so I can maximize my exp/h, and not have to stay at the same course for so long (which I think is why people complain about agility so much, a complete utter lack of progression in exp rates and scenery). It doesn't make sense to me to have to wait until level 65 or 70 in order to use the level 60 course.

30-Nov-2013 16:54:51

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