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Another level 3 skiller perspective:
When I first made my account to be a level 3 skiller, I fully accepted the choice I made and understood that there would be limitations. However, most of us still play as level 3 skillers, because it’s more challenging and fun to have these limitations.
When it comes to skilling, the limitations have been marginally fair thus far. By which I mean, realistically, the implementation of the quest requirements would continue to match the limitations. For example, at the current experience rate starting out, skillers at the wild course average 45k p/hr while other players training at Dorg course average 55k p/hr. Of course as we gain additional levels, the experience rate increases as well. So if we were to compare two players running the course at the same level, the average difference is around 10k p/hr.
From looking at the experience rate mentioned by players who train at Dorg, the maximum experience attainable is at about 63-65k p/hr. With the new quest update, someone training at Ardougne would be able to average at about the same rate (62k per hour). This means that with the quest requirement, the limitation experience rate would stay about the same. Even though someone running the course at level 95+ will have a better experience rate than at 95, I imagine the additional experience would be minimally impacted. For me, I would rather we have the quest requirements as limitations.
TLDR:
-Quest requirement would closely match the current limitation rate for skillers
-No quest requirements would allow skillers to train at the same rate as all players
Heres a lv 3 skiller proving to the community and the old school jmod team how lv 3 skillers would rather have limitations and quest or quest point requirements for such an update.
30-Nov-2013 18:09:32